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ACS Gameplay Walkthrough 2

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Calvar The Blade's picture
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https://www.youtube.com/watch?v=5vc0waXUjtg&feature=youtu.be

This is the kind of set-piece I like. Feels like the player is still in control, everything seems to move very slickly.

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Yes. What I like most about it is the same feeling of chaos and sloppiness and messiness that was prevalent in AC1 - a byproduct of not Desynching you if the target happened to start getting away from you. You just had to chase him across an entire city, and that was on you, you messed up, so DEAL with your mistakes and don't expect a Reset. I like that. I sincerely hope the final game has a lot of that, that organic nature, that fluid dynamism.

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10 bucks says you can't get him before he runs away.

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161803398874989 wrote:
10 bucks says you can't get him before he runs away.

I'd like to agree with you, but if there's one thing I've learned from this place it's that "nothing is true, everything is permitted."

“Force has no place where there is need of skill." Herodotus

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I'm not really impressed by this gameplay walkthrough. The trailer didn't excite me at all either.

This might be the first AC i'm considering not purchasing (at start at least).

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I doubt this mission will exist in the game in this exact scripted form, too many opportunities for the player to diverge. I just thought it was a nice way to showcase mechanics in an E3 demo.

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Altair Auditore wrote:
I'm not really impressed by this gameplay walkthrough. The trailer didn't excite me at all either.

This might be the first AC i'm considering not purchasing (at start at least).

Join the club.

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would be really cool if in a few years, AC hasn't released any games and Ubi surprise-unveils it like Ghost Recon: in a way where it's hard to tell what series it is until the title comes up.

That's pretty much the game demo I invent in my head any time I think about AC

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Jermaine Tito wrote:
would be really cool if in a few years, AC hasn't released any games and Ubi surprise-unveils it like Ghost Recon: in a way where it's hard to tell what series it is until the title comes up.

That's pretty much the game demo I invent in my head any time I think about AC

That would be my favorite thing.
I fantasize about this on occasion. Seeing a really great gameplay demo that impresses me utterly, and I keep thinking to myself, "Man... This kind of reminds me of everything Assassin's Creed should have been..." And then at the very end, someone gets killed with a Hidden Blade and my heart skips a beat, and the freaking Title lands on the screen and it's like, "ASSASSIN'S CREED BI***ES THAT'S WHAT'S UPPPPPP!" And I just fall to my knees, my mouth agape, my spirit sundered, ready to play the heck out of that game.

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I mean I'd probably just say "that's pretty cool!" but I get your meaning!

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Haha, glad for it.

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I would absolutely buy a game with the title "ASSASSIN'S CREED BI***ES THAT'S WHAT'S UPPPPPP!"

"...and if I had no self-awareness, I think I'd know."

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HAHAHAHA OMGGGGG! Whattttt, that GIF xD

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gerund wrote:
I would absolutely buy a game with the title "ASSASSIN'S CREED BI***ES THAT'S WHAT'S UPPPPPP!"

Stabguy, can we get a forum for this?

Just put all the threads in there about what we want the future of AC to be. (ie, all of Calvar and DAZs threads)

“Force has no place where there is need of skill." Herodotus

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since said forum does not exist, I'll put this quick pitch for a quasi-reboot of AC:

a focus on completely authentic clothing, no hoods unless people in the time period would have worn hoods, and only hoods that look authentic to that time period.

-A disguise system that swaps out your outfit for clothes that allow you to blend in certain districts or at events, rather than aesthetic customization being about stats or for fun. The protagonist would not wear the clothes of his or her origin, but whatever lets them blend into their surrounding, keeping their own past mysterious. (or at least not immediately evident, as with Ezio wearing noble-ish clothes, Jacob dressing like an old-timey mob boss)

combat inspired by the direct sword control of For Honor, but more agile and with side-steps, continuing the focus on small or concealed weaponry, + My aiming-based assassination idea, combined with the trajectory market for air assassinations instead of auto-targeting.

Less gadgets, more physical abilities: smooth and controllable free-running which allows for pinpoint accuracy. In general, less automated action, more player-controlled and precise physicality.

more focus on deeper interactions with the crowd, and concealing your activities from them. Less guard NPCs but each one more formidable, guards that flock to your location as word gets around.

A context that is simple and focused on being an Asssassin performing assassinations. Storytelling more through the clues about your target you pick up during the mission, missions being self-contained with no lead-in or lead-out to big dramas.

An open world that is more focused on being an actual historical place: open world activities mostly related to being a normal person during that place and time. Somewhat like GTA, with period appropriate sports and diversions, the ability to hang out with your friends and/or family. Crimes to solve, training missions with assassins, and climbing puzzles would be the only explicit "side missions".

The main path would just be a long string of assassination contracts, due to them being designed with less scripting and being more stealth puzzles than focused on advancing a plot. Progressing in them would unlock new comments by NPCs while you went about your business in the open world, and also advance time, bringing changes to the world.

The story in general would not be so much about an invented plot, but about how the city changed over time, paying close attention to historical detail, and often making the assassinations mostly irrelevant to the change in all but the theme of what killing this particular person represents.

No modern day/animus. Modern day would only exist in a game specifically about the modern day, where you only play as a modern assassin. Elements of TWCB would exist in all the games, but in subtle ways and not usually as the focus of the story, and never as the ultimate goal of the plot.

---

A reveal of a game like that would be really cool to me, though I know not all would agree. It would be nice for them to do something their fans don't know they want, and most of the things I listed fall under that category. I know the GTA elements would be what would get the most outcry, but I feel like that's what people who appreciate historical settings really want: the ability to fool around with it like they can fool around with modern life in GTA.

Missions should be simple and focused on unscripted stealth action so that the rest of the world can be filled in with detail that would otherwise be lost. People should be able to either go from mission to mission or fool around in the city their entire time with the game. Starting should just drop you in the city with your first mission marked on the map, and maybe a very short intro cutscene.

The fact that AC's open world is for the most part not really a functioning system that you can directly interact with is I think the biggest problem that has haunted it. Open worlds should strive to be what they say they are.

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I agree with all of this. If they find a way to make it all work, this game would be infinitely more playable and more importantly, RE-PLAYABLE than the current roster of AC titles.

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wow, you agree about no animus? I didn't think you would

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I agree about no Animus, but this is assuming the current story is Resolved. If it's not, then no way in hell! I don't think I'm unreasonable by saying that - nobody likes to have a story they're invested in dropped without resolution. Resolve this story, with everything, then reboot Assassin's Creed using your narrative system. I'd be very satisfied.

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I suppose that's fair, though I wasn't really thinking of it as a reboot, just a re-focusing. I don't want to re-tread old time periods under the excuse of "it's a reboot".

I basically want it to be GTA but with polished and responsive mechanics and missions that are all about doing the same thing and have self-contained stories, but are designed in unique ways that keep them interesting.

The problem with GTA is it isn't focused enough: it doesn't know what kind of missions are its specialty and it doesn't have enough of an intention in terms of what it's trying to say about its setting with its open world. AC has already defined what its main gameplay hook is, and it can make its open world activities focus on showing the experience of different types of people in this time and place. Your disguise system could not only let you blend during missions, but assimilate into different social groups during activities.

This kind of game would need a whole lot of uninterrupted development time.

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I'd wait six years for a game like this. Or hell, even more. I waited 12 years for StarCraft II. LOL.

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I hope we'll eventually be able to get excited about an AC game like this together!

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I hope so too! ^_^ In the meantime I find much enjoyment and solidarity in talking about the state of the series as more are released.

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assassin's creed UK posted "an hour of assassin's creed syndicate gameplay". there are some youtubers commentating it as they play, some big breaks where they just talk about the game w/ no gameplay, but there's still a lot of footage.

All-in-all: yeah, I'll definitely play that. Not at launch, tho. I need a bigger break from playing AC, and there's plenty of other stuff I plan on playing this winter. It looks like as much of an effort towards something new as AC's devs could possibly make under current conditions

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