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Assassin's Creed: 10th Anniversary Edition

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JoeyFogey's picture
JoeyFogey
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Halo: Combat Evolved, as most of us know by now, is getting a 10th Anniversary re-release. This includes improvements on multiplayer, graphics, and other gameplay elements. Since Assassin's Creed has become a blockbuster franchise in the past few years alone, would Ubi take this same route with AC?

In 2017 (6 years!!!), if Ubisoft re-releases Altair's first console adventure to us with everything improved, what would it play like? Obviously they can't just take AC3's mechanics and everything and just slap it on Acre. It would have to have the same tense feeling, but improved on an almost next-gen scale.

Multiplayer? Maybe they'd perfect it by this time (keep those damn roof runners from breaking the game for everyone else).

Thoughts on a remastered AC1?

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i like the idea.hell they might release a box set with AC I,II,brotherhood, all remasterd and uncut.and also with a massive graphic update !!!!
what i would like to see
AC I
take out glitchs. would be the main thing i want them to fix because the first time i was in jeruselum i fell into a building and could'nt get out. and also a alternate first mission as altair. showing the way that he joined the brotherhood.
http://www.youtube.com/watch?v=sSUcfdpD7yg .

ACII
fix platforming problems not a big deal its mostly when your doing assassin tombs and gets annoying.excution strike from ACB it would more helpful in ACII than brotherhood ( thats just me). and AC I type investigations like sitting on a bench and listening to your targets coversation.

AC:brotherhood
AC I type investigations like sitting on a bench and listening to your targets coversation. having more than 8 assassin recruits. hope it includes the di vinci disappearance dlc.

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I figured that they'd do something like the Prince of Persia collection. Each game is on the disc and you choose which one to play. Hopefully you'll be able to switch games and still have your progress saved in the others, unlike the PofP one.

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I often wonder what games would be like if they remade them and added in some improvements from later on in the series. Provided the core gameplay and story wasn't affected too much, I would love an ACI remake.

"Death, the most dreaded of evils, is of no concern to us; for while we exist death is not present, and when death is present we no longer exist." Epicurus

JoeyFogey's picture
JoeyFogey
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I replayed a few sequences today and would love if Ubi remade it with:

1. Better facial animation

2. Skippable cutscenes (or would they just be considered "dialogues"?)

3. Possibly more cinematic cutscenes

4. Fast travel for the first few sequences and not just after Sequence 3

5. Bring back the more realistic character designs, but just put more detail into it, not totally change it (see "Fish Lip Lucy - AC2")

6. Smooth transitions during freerunning and combat

7. Hopefully by then, they'll make freerunning easier to control for casual players of the series

8. Uplay enabled (different skins, Solomon's Temple, throwing knife capacity upgrade)

9. Side missions that double as investigations that weren't included in the original game. Completing these missions will aid the player in giving them an advantage of some kind over the target they are going after at the time.

10. Difficulty modes

11. Virtual training?

12. More options for Desmond; perhaps being able to walk faster than a turtle

Just a few ideas without breaking off from the original idea.

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Calvar The Blade's picture
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I expect a remake of previous ACs to be one of the first things Ubi announces after AC3 is out and done with.

If they remade AC1 with all the glitches removed, better guard AI, and better graphics and animations, no amount of repetitive investigations could keep me from playing it forever.

EDIT:
I like your ideas. Desmond always seemed to control crappily to me.

Maybe I should change my avatar. Leonardo's got a sassy, abrasive, insufferable know-it-all look on his face. owaitthatdescribesmeperfectly

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To me, they only need to do three things.

1) Redo the Al Mualim and Blue Room conversations to allow for gameplay during the monologue [maybe tomb-esque freerunning/combat, depending on whether the target was a fleer or a fighter]. Don't change the monologue.

2) Change how investigations are carried out; allow passive information to be gathered for all the targets in a city through blending, or interrogations similar to Arkham City.

3) Add the ledge/hiding/air assassinations, air tackle, and ACII's blend.

JoeyFogey's picture
JoeyFogey
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hewkii9 wrote:
To me, they only need to do three things.

1) Redo the Al Mualim and Blue Room conversations to allow for gameplay during the monologue [maybe tomb-esque freerunning/combat, depending on whether the target was a fleer or a fighter]. Don't change the monologue.

2) Change how investigations are carried out; allow passive information to be gathered for all the targets in a city through blending, or interrogations similar to Arkham City.

3) Add the ledge/hiding/air assassinations, air tackle, and ACII's blend.

You want freerunning during the monologues? I'd really be alright with AC2 style cutscenes for any talking spots. I would keep the blue room monologues the way they are, though.

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Calvar The Blade's picture
Calvar The Blade
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OMG DUDE IT'S CALLED THE MEMORY CORRIDOR WHERE HAVE YOU GONE WRONG?

: P

But yeah, I'd prefer AC2-R style cut-scenes. Actually, if AC1 had cut-scenes which looked as slick as ACR ones... I may faint.

EDIT: And no I didn't mean explosions. I meant the framing of each shot, the camera pans, and the drama.

Maybe I should change my avatar. Leonardo's got a sassy, abrasive, insufferable know-it-all look on his face. owaitthatdescribesmeperfectly

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Eh

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JoeyFogey
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Jack-Reacher wrote:
Eh

Well said.

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Calvar The Blade's picture
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Might not be a big deal for you, but I never really liked moving the camera around by myself, or changing angles, or waiting for techno spider-webs to mash A. Many cutscenes, expecially the Al Mualim ones, would be improved if they were more dramatically set up, and with more use of the full body motion cap, and getting rid of the idea that the whole cutscene has to take place in one small area.

Maybe I should change my avatar. Leonardo's got a sassy, abrasive, insufferable know-it-all look on his face. owaitthatdescribesmeperfectly

JoeyFogey's picture
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Exactly what I was thinking. I like the idea of "interactive cutscenes", but it seems the only way to do it correctly at the moment is put in quicktime button presses like they had in AC2.

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I think its time to revive this thread.....

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Calvar The Blade's picture
Calvar The Blade
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Nah. In all honesty, I'd prefer it if classic games were left the way they are. Let's move forward with every game. New settings and characters. Leave the flaws and triumphs of previous games in those games.

Maybe I should change my avatar. Leonardo's got a sassy, abrasive, insufferable know-it-all look on his face. owaitthatdescribesmeperfectly

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I would really like it if they added stuff. VR training is a must. It would add replay value, especially with leaderboards. They could use the animus room. One of the cool things about that is the characters didn't have faces. Multiplayer sounds okay. They could also make more missions and use places you've been in only once in the game (Solomon's temple, Talal's warehouse, Arsuf). Ideas just come into my head when I think about all the game mechanics and what can be possible in the game. And casting theater (changing characters in cutscenes) sounds like a fun idea.


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I would like to see the new engine in place of AC1's. I'm sure it might be difficult to do so. But I can dream.

Another cool thing would be to have lairs to roam around in (Like the cathedral in Acre or Solomon's Temple). I'd get behind the VR training and maybe getting more options as Desmond when he roams around.

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