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Fixed Camera Angles

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Calvar The Blade's picture
Calvar The Blade
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I was replaying AC2 the other day, and I looted a dead guys body, expecting the camera to flip to a view of ezio's face from the ground in front of the body. But then, I remembered, that was never in AC2. At the best of times, things like this happening disorient me, at the worst of times, they clip through a wall or are obscured by a person. This happens in AC2 and ACB for air assassinations, and animations for activating switches and the like.

In a game where it's very easy to feel disconnected from climbing a building as you hold forward on the stick and press A, I think it's important that the player feels connected to his actions. Wresting control of the player's camera away from them during mundane occurences that will happen many times during the next 10 minutes is a good way to break that connection. I always get shivers when I see Altair/Ezio's interaction animations from my natural camera view. It makes me feel like he can actually move in ways other than "high profile" "high profile sprint" and "low profile".

For cutscenes that move the story along, I don't mind. Ubisoft has gotten so much better with their cutscenes with Brotherhood, they're really fun to watch.

For air assassinations, they can grate if they happen on every joe blow you come across. (a toggle button for normal guards would be great) But on assassination targets, it would be fine, and would show you you killed someone important in an awesome way. (maybe slow-motion before you land on them and slit their throat. as long as it's a story assassination.)

For opening doors, that transfer to another area directly, fine. If it just opens a part of the map, then let players have the camera.

During mini cinematics in an assassination mission, where the guy you're chasing does something big that forces you to adapt, then fine.

For looting/flipping switches/picking daisys/ect, just let the players have the camera. It feels very tactile in an unexplainable way, it was the first moment of AC2 where I thought "This game is freaking amazing". And I miss it.

At least it's not as bad as Red Dead Redemption, which literally flips your player camera to a random angle after it's done showing you skinning an animal from the animal's pov. In the open plains of the west, there's no easier way to get confused.

the posts a bit guy

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You're totally right! I couldn't agree more.

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Calvar The Blade's picture
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Hmm. That's the problem with everyone agreeing. There's not that much to talk about. Anyone have anything to add?

the posts a bit guy

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During both AC2 and ACB when they take control of the camera mid-puzzle, I would often completely miss my jump, because I didn't expect the camera to move. It is so irking sometimes; however it happened more in AC2 than ACB. I understand that in puzzles they do it as a cue for what to do next, but at times it completely throws me off.

Is that an example of what you are talking about?

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Not really, those can be fine if they're placed intelligently, like they were for the most part in Brotherhood. Hopefully they're even better in Revelations and 3.

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Fly Like an Eagle's picture
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If we get a level editor I want theatre mode as well Cool

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Fly Like an Eagle wrote:
If we get a level editor I want theatre mode as well Cool

Aw yeah! But would the theater mode work only for multiplayer? I don't really think it will be that simple to incorporate it into the singleplayer.

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I seem to keep pulling ideas from MGS for this series... but I agree with FLAE. MGS had a good idea of a demo theatre so you can replay any cutscene you have seen at any time. Unfortunatly they didnt think to put level replay feature, but based on the way it is structured it wouldnt fit right anyway.

The good thing about grabbing ideas from MGS is that there is a chance that Ubi might use them, so far they have had a good relationship with MGS in terms of easter eggs and they even added in VR missions, im pretty sure they were inspired from MGS

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Theatre mode for just cinematics seems pointless. You could just play the level again. The only theatre system I'd be at all interested in would be one that could traverse the single and multi player freeroam maps.

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Theatre mode, is that like casting theater where you can change the characters in the scenes?

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Um, I thought everyone would know what a theater mode is by now, but ok. http://www.youtube.com/watch?v=wWP6VFH0BBM

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I'm pretty sure aurl was being sarcastic. At least, I hope he was...

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