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How is it?

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Arrrogance's picture
Arrrogance
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So what do you all think of the game? I've yet to buy it.

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Well now we're just going to repeat ourselves. haha

I think: It's good after sequence 3 or so. Too short Altair sections. Desmond is more interesting than ever (his sections help break the pace of running and stabbing). Kill animations are a bit too exaggerated, to me. :/

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Calvar The Blade's picture
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I found the opening to be the least promising part. It's a slow burn, and if you focus too much on the main story, you may miss how much it has to offer.

Definitely a good AC game, though. The storyline assassinations are good, but almost all of them are against nameless guards. It helps keep the story from being too cluttered up with people, though.

All the new mechanics are epic, and combat is definitely harder. There are some NPCs that you may actually need to run from now.

the posts a bit guy

161803398874989's picture
161803398874989
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It's a decent game. Still not sure if I'm happy I paid 55 euro's for it, though.

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Calvar The Blade wrote:
It helps keep the story from being too cluttered up with people, though.

HA HA HA HA HA! Great way to start my morning - thanks, Calvar! Big smile

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I think it was worth $19, though. haha

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Calvar The Blade's picture
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I mean in that the huge amount of fully personified targets can cause them to seem individually less important, like in AC2.

I was glad that for the most part, their "Evil" was a lot more subtle and well-meaning than, say, Cesare.

The story didn't seem to be all about killing tons of specific targets, but honestly, it had way more legit assassination setups than ACB.

It would be better if all the story-based targets had multiple paths to get to them, and required creativity, but at least the content is there. I had fun.

the posts a bit guy

JoeyFogey's picture
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Calvar, I was actually surprised at how many alternate routes you could take in ACR for the missions. Much more freedom than ACB. I'll give the game that.

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Calvar The Blade wrote:
I mean in that the huge amount of fully personified targets can cause them to seem individually less important, like in AC2.

I was glad that for the most part, their "Evil" was a lot more subtle and well-meaning than, say, Cesare.

The story didn't seem to be all about killing tons of specific targets, but honestly, it had way more legit assassination setups than ACB.

It would be better if all the story-based targets had multiple paths to get to them, and required creativity, but at least the content is there. I had fun.

True that. After playing ACII three times I still have no idea who some of the targets were supposed to be. AC: B, on the other hand, had too few so it would appear that AC: R has struck a reasonable balance.

Of course, everyone seemed to enjoy the ten or eleven, clear-cut assassinations in ACI but then that was the cause of some people's 'repetitiveness' complaints. Smile

161803398874989's picture
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That's because of the crappy GPS system that totally took away the fact that the game became progressively harder.

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Calvar The Blade's picture
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I can understand the general score of 8 going around, but I have no idea why most've them say it's because of the lack of new mechanics. As far as I know, brotherhood had horse-riding in the city plus expanded horse moves, executions, and assassin recruits.

None of those features are as cool or game-changing as bombs, the hookblade, and eagle sense.

And the tweaks to combat make it possibly the most fun AC game to fight in.

I think, if anything they should have focused on so much content being split up from the main story as the big problem with the game.

I love it, but I think I would prefer less of an overwhelming focus on side-content next time.

This was a weird game for me. Definitely beautiful, really fun to play, a kind of story different from all other AC's, and yet so much of the game's content is considered side stuff, and it shows in the cutscenes and narrative links found in them. It feels like I finished learning how to use all of the systems in cool ways, and then the game ended, leaving me to use those skills on the excellent Dens. Maybe a more extensive tutorial that doesn't move the story forward much and ends with you fully kitted out would be good next time.

the posts a bit guy

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i love this game ... id give a 9.5

EZIO: this was most of the game, and it was my favortie part. the sofia memeories had to be the best, seeing ezio relaxing with his love intrest. the story does have a slow start though most of sequnce two is all about teaching the player how to work these new features. the story picks up around sequnce 7-9. i wish the game would have been 1 sequnce longer but 9 does just right and lastly i love how you see ezio writing to cloudia

ALTAIR: his segments where short,awesome,but short. seeing altairs struggle to try to restore the assassin order at 92 years old was amazing. the best part was seeing altair using his own codex inventions.

DESMOND: ah desmond, his new habitat is cool. his puzzels are a bit challanging, and as always. the end of the game was a total mindf*ck.

gameplay wise, den defence was not all that bad as reviewers complain it is. grant it i did just ignor most of the dens being attacked until i could assign my assassins to it, and yes there is still lots of improvement to be done to this system.

another thing is bomb crafting, fun but limited. ubi over hyped this bomb system.

as for controls, now ( xbox 360 wise) LS (left anolog stick) is for eagle sence , and Y covers bomb throwing, your gun,crossbow and throwing knives. and anything that has to do with interaction is B (instead of both b and y ). and these are not hard to get use to

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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EzioAltair17 wrote:
as for controls, now ( xbox 360 wise) LS (left anolog stick) is for eagle sence , and Y covers bomb throwing, your gun,crossbow and throwing knives. and anything that has to do with interaction is B (instead of both b and y ). and these are not hard to get use to

the only thing now is that the animus controls are a bit wired y was normally the head so that wired they could have made ls secondary weapons or better b but then gentle push would be gone but then they could make gentle push automatically

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So far I'm enjoying it....
Just got past Sequence 2 and Desmond Sequences are even stranger than before which isn't too surprising.