Hey, guys. Here I find an easy way to climb this window, I believe you just read on to understand how to do it. But I'm not sure whether this method can be used on PS3 & Xbox360, if you had to try this, please tell me whether or not feasible.
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I was made aware of this site by InTehVaria, as he said you guys would probably enjoy my videos, so here's what I consider to be the best one.
Objective - Eliminate all red coats in all forts without raising the alarm and Try to perform as many different kills as possible.
Rules - . No animus hacks
. No assassin recruits
. No hud items
. No social status indicator (SSI)
. Complete in one play through
http://www.youtube.com/watch?v=DGDJwsprfHI
{Your wish is my command. Front-paged by Lisa.}
This is the second invisible assassination discovered in AC1 so far, the first being on William.
setup
The guards patrolling the area around the place as well as the guards posted at the entrances disappear when you start the scene. If you kill one of them in high profile while he disappears it triggers the memory corridor for Abul Nuquod, even though the assassination hasn't officially started.
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(Front-paged [with applause] by Lisa)
Assassin's Creed III - Silent Extermination - Fort Monmouth
Finally, here it is, the last episode in my massive AC3 stealth saga. Due to what is some bad design in my opinion, as well as some sloppiness on my part, it's imperfect, but I'm proud of what I've achieved.
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Highlights from Sequence 9 of Assassin's Creed II, set in Dorsoduro during Carnevale. THB regulars may want to skip And They're Off and CTF as these are merely FAQs for beginners who have difficulty completing these missions. There's a "Click here to skip FAQs" button for your convenience.
Nun the Wiser
Five well-placed gun shots are enough to essentially clear the square for Carnevale. The host must be embarrassed to address an audience of four people.
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In this video I demonstrate new world record blitzes for Tamir and Talal, as well as a super consistent way of escaping without hiding after the Tamir assassination. Actually, all of the stuff in the video is really consistent. I shave off almost half a second from the current WR on Tamir (1.03s versus 0.6s) and almost two seconds on Talal (24.00s versus 22.3s). I'll talk a bit about the setups and methods I use below.
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This video is the result of a collaboration between aurllcooljay, JoeyFogey and myself. Our goal was to document the ten greatest achievements in AC1 by members of The Hidden Blade. We hope to publish this video to a wide audience and let them see what THB is all about. To that end, I've joined the Union For Gamers program to partner with Curse. They have agreements with publishers like Ubisoft that let them monetize and promote gameplay videos (as long as they don't contain copyrighted music). If your channel qualifies it's a good deal: 90% revenue share, no lock-in, and no branding requirements.
See the following links for more information on the original discoveries.
1. Robert and Al Mualim Early Death
Reported on Gamefaqs
http://www.gamefaqs.com/boards/930278-assassins-creed/41477738
Original Robert Death
http://www.thehiddenblade.com/robert-de-sables-early-death
Original Al Mualim Death
http://www.thehiddenblade.com/al-mualims-early-death
2. King William's Death
http://www.thehiddenblade.com/williams-instant-kills-and-king-richards-d...
3. Shock and Awe
https://www.youtube.com/watch?v=3mRMw24xs2I
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Assassin's Creed III - Silent Extermination - Fort Division
At last, the penultimate episode. It takes place in my absolute least favorite of the Forts, the only one I would describe as truly broken. It's a pity, since all of its broken elements could probably have been fixed fairly easily, and its double walled, super high security layout is interesting.
As for exactly why I call it broken, I've encountered stationary guards whose animation loops have them occasionally look behind them and whose sightlines are accurately modeled to that movement before, but never in such quantity and with such inconvenient placement. My other runs on this Fort made it possible to simply ignore them, but I can't here (except for the first instance, where I was just straight out dumb). To be clear, even if they're avoidable, this should never happen; an enemy suddenly turning completely about without warning is a cardinal sin in a stealth game.
The animation loops are clearly motion captured, I'm sure they were lovingly done, but I wonder whether sightline modeling based on those animations was done manually or automated in some way. It's obvious that either at no point did a game designer have a hand in them, or they were used against the protestations of a game designer. Since the point when animation loops begin is randomized each time an enemy spawns, there's no way to know when they'll look behind except to have them on camera, and this randomization can completely ruin even the most carefully laid plans. Of course, it also pretty much destroys the possibility of getting through unseen on the first try, which, while extremely difficult, should always be possible in theory. There is no defending this, and I can only hope it is stamped out completely in future games. When elements of this game are pointed out as broken, I rarely agree completely, but, to quote Haytham, "In this instance, I concur."
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Assassin's Creed III - Silent Extermination - Fort Duquesne
Just keeping on rolling. This one also has no corpses found. Here are my comments:
Starting out I really wasn't sure if this one would be possible. This Fort has such varied terrain and there are guards in all sorts of awkward spots. This took a lot of patience and had less movement than I would like, but it was still satisfying to complete what seemed impossible.
Almost everything I want to say about this run is covered in the annotations in the video itself, but I do want to point out that at 3:20 I'm quickly checking to make sure the soldier on the platform is facing away before I use the Rope Dart. It happens too fast to put in a readable annotation, but it's a significant detail. Of course, there's also the big mistake near the end. Sorry about that. It's definitely possible to kill that soldier in a way that doesn't cause him to fall from the platform, I just didn't want to start over again at that point.