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InTehVaria's picture

Taking the Forts with perfect stealth - pure pacifism and no detection meters

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http://www.youtube.com/watch?v=hhywpvn2hsU
[Adapted for the front page by stabguy]

I've created a video series I think many people on this forum might like.

I've been playing the Assassin's Creed series since 2010, going through all the main entries, and I've always been interested in the design of their stealth gameplay. AC3 offers what I think are the best opportunities for exploring its possibilities yet in the Forts, but even still most people will end up killing their way through them. I wasn't satisfied with this, so I decided to do the opposite.

I challenged myself to take every Fort without killing or incapacitating any enemies outside of the Captains, which are required, even going so far as to make sure no guards or civilians were ever killed in powder reserve explosions, while keeping interactions with them to a minimum. I would also remain totally unseen; you won't spot any detection meters in this series ever, unless I'm trying to demonstrate something afterward.

Playlist: http://www.youtube.com/playlist?list=PLJBVSEVpEwtPwL51tqC80rEpJTdQGNlmo

I'd be happy to answer any questions people here might have, and I also hope someone can answer a couple of questions I have after going through this challenge.


aurllcooljay's picture

Silent Clearing and George Washington's Death

http://youtu.be/UcthWUXbOQI
[Front-paged. -stabguy]

The Braddock Expedition - Silent Extermination (full synch)
At the beginning of the memory you have to kill a target to use his clothes as a disguise. The full synch is to kill at least two guards without being detected. In actuality the game developers meant BEFORE being detected. The mission is designed so that you are detected by the other guards after you kill the target no matter what. Therefore the only way to remain anonymous throughout the mission is to silently kill all the guards before killing the target. As an added challenge I reamain completely unseen (no yellow or red triangles) and use only fists. Here's the step by step process:

Guard #1: Start out with the guard standing by the haystack. At the beginning of the checkpoint turn right, and then left.

Guard #2: From the haystack use whistle to lure a nearby guard (yes, you can use whistle even while killing someone from the haystack).

Guard #3: From the haystack move right along the tall grass. Be careful not to bump into the Indian hiding in the grass, or you're likely to be seen. From the grass move into the haystack and kill the guard standing by it. If you kill the guard while in the grass you might be seen.

Guard #4: A guard walks by the haystack. Whistle when he gets close. There's a glitch where he isn't lured by the whistle (usually happens if you use whistle when he's farther away). If that happens you can still kill him when he walks close enough to the haystack.

Guard #5 and 6: The next two guards are tricky. They stand close together, and it doesn't help that the target walks in that area. Here's a way to separate them. Go behind the large rock and whistle. Then hide in the tall grass. One of them will search the nearby haystack. Kill the other guard before he walks back to his post. Then kill the other guard when he is lured by the dead body.

Guard #7: The last guard is standing by the tents. Kill him when the target isn't walking in that area.

Target: By this time the target will see one of the dead bodies. Kill him anytime you want.

aurllcooljay's picture

Additional Early Deaths in Sequence 2

http://youtu.be/OzVmrAIpxD4
[Front-paged. -stabguy]

Charles Lee and Thomas Hickey Double Deaths
In the memory Johnson's Errand, you accompany Charles Lee and Thomas Hickey in returning an item for William Johnson. After the cutscene your allies distract a group of posted guards (pretending to be drunk?). There's a place just outside of a memory wall where you can drown them. They reappear for a scene after you kill the guards in the area. After that you can drown them again. They will, of course, reappear for that scene as well, but after that the game records their health. Another thing to note: After the scene where Haytham lets the leader of the enemy group go you can kill him, although the game counts it as killing a civilian.

Edward Braddock, John Pitcairn and Charles Lee deaths
Here's an opportunity to kill Edward Braddock in The Soldier memory. When you are tailing him you can assassinate him just as the scene is starting. Wait on a nearby roof. Then at the right time air assassinate. The timing has to be pretty precise. Any earlier and you desynch; any later and the air assassination fails (as indicated by the lack of sound effects from the kill). In case anyone doubts this as a kill, the assassination stats have it recorded.

Now for John Pitcairn and Charles Lee (it may also be possible to air assassinate Pitcairn before the scene when tailing Braddock, but I was just aiming to kill Braddock for that). After the fight, Pitcairn and Lee just stand there, waiting for the next scene which starts when you get close enough to Braddock. So just move them to the closest place to drown them.

Double McStab with Cheese's picture

You've Forced My Hand (and Blade) - Edward Braddock Mini-Variety Pack

http://www.youtube.com/watch?v=eEew1ELg0S0
[Front-paged. -stabguy]

Sat down today trying to come up with some fun things to do with Edward Braddock. This video has three different assassinations. I call it a Mini variety pack, not because there's not enough, but because there is an obvious missing that I was not able to accomplish in 20+ tries.

Braddock Doesn't Fight Like a Bulldog... - Nothing special about this one. It's a basic chase after the Bulldog with no weapon equipped. Haytham hip-checks Braddock and he dies instantly. I thought someone with a nickname of Bulldog would fight a little better than that.

Braddock's Swirly - In this assassination, Haytham plays bully to his old friend and dunks him under the water. I guess Braddock can't hold his breath, as Haytham drowns him. The only way to get to him while he's still in the water is to call a horse. You have to stay within 50m of Braddock before desyncing... and I was close in this play through. (Yes, I know this isn't death by water, but rather death from his skull crushing into the ground).

Eagle Strike - This one took some set up. First, you need to break Braddock's AI. To do this, simply do a "gentle push" on him at the end of the chase. This will cause him to think he's a regular soldier and he will chase you. Now you run to the cliffs. Once you break Braddock's line of sight and return to incognito mode, he has a case of waypoint separation and stands still. From here you can push him into position for the Eagle Strike. Yes, this counts as an Eagle Strike - if you miss the cliff, you die.

aurllcooljay's picture

The Templars' Early Deaths in Infiltrating Southgate

http://www.youtube.com/watch?v=TS8teuCiNvY
[Front-paged. -stabguy]

Early Deaths
After reaching southgate, your five Templar allies each go to a predetermined spot. Once they reach it, they stay there until the next part of the memory. Moving them isn't any trouble since they don't bother to move after that. So I move them all to the docks. The idea was to kill them all in one swift move using a horse. However I didn't move them close enough to the edge for fear of accidentally pushing them off the edge.

Conversations with the Templars
Haytham's Templar allies each blend in with some guards before the fight. While blending they have a conversation with the guards. Their entire conversations were put in the video to keep it short.
Thomas Hickey: Has a conversation with a group by the docks.
Benjamin Church: Has a conversation with a group by the general you have the option of killing.
William Johnson: Has a conversation with a group near the outer part of the camp.
Charles Lee: Has a conversation with a group near the middle of the camp.
John Pitcairn: Has a brief conversation with two guards by the outhouse. I didn't include his conversation because of some problems I was having, but you can hear him in the background of another one of the conversations, "stop slouching, soldier".

aurllcooljay's picture

Fort Division Assassination Variety Pack

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http://www.youtube.com/watch?v=UfQqTiJ6o2M
[Front-paged. -stabguy]

Speedrun
The fastest way I was able to liberate the fort. Luckily there is no restricted area in the place, which makes stealth a whole lot easier. Start off by using the fast travel station in the northeast part of New York (sure beats having to run all the way there). After that move along the wall until you reach the low hanging beams. You can reach the one on the right by either running up the wall under it or running up the wall beside it and kicking to the side. Keep moving forward along the wall and turn left. Run straight ahead to destroy the powder reserve. Head back the way you came. Once you are back on the beam, run up the wall and kick to the left to reach the cannon above. From here you can shoot the fort's captain, who is patrolling below on his horse (shooting with a bow is a little slower, but doesn't attract as much attention). As it just so happens, the flag you need to lower is right in that area. I could have done this several seconds faster, but it didn't need to be perfect.

Air Assassination and Stunt
The highest spot in the fort is the top of the flag pole. Yes, you can climb up it. In the captain's travel route there is a spot where he can be air assassinated. Lock onto him to avoid accidentally air assassinating one of the nearby guards. The cool thing about this is that by the time you've killed him his horse turns the corner, keeping you anonymous from the nearby guards. The stunt assassination is basically the same concept, except you manually jump in his direction and assassinate him off his horse right when you hit the ground.

Colonial Reinforcements
Colonial soldiers (blue coats) and British soldiers (red coats) attack each other on sight. I use that to my advantage by having the captain killed by the opposing side. For that you need to be detected by the captain first. Being detected will alert the nearby enemies, so it would be wise to take some of them out first. Then lead the captain to the cannon previously shown in the video. If you can get him on it he may jump to the lower beam, then to the ground. Since the captain can easily defeat soldiers without dying, disarm him to change the odds. The soldiers in question are at the fast travel entrance. Now here's the thing: When you reach them while in open conflict, they start to attack you. So I had to kill them afterward.

Hamps's picture

Assassin's Creed: Warrior Concerto

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http://www.youtube.com/watch?v=amRYlGNyMkY
[Front-paged. -stabguy]

Hey guys, back again after some time with something to contribute! I feel like I always have to come to this community first for sharing any AC related work. I did it with Beautiful Lies and W.A.R and the response was great. I hope you like this one as well.

<3

aurllcooljay's picture

Hostile Negotiations Eagle Strike and Early Death

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http://www.youtube.com/watch?v=5fwIHHGilRQ
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Eagle Strike

Start off by taking a fast stealthy path. Run to the left of the docks (shallow water, no swimming necessary). One of the guards there can see me, but you don't have to worry about getting into open conflict. After that continue forward, keeping to the edge of the restricted area. After climbing up a cliff turn right along the edge. Running up the low hanging tree will lead you to the cliff where the scene starts. There are two guards patrolling, so wait until their backs are turned (or just double kill them) to get past anonymously. If you are aiming for full synch, go behind the house right behind William Johnson, or skip the cinematic.

For the Eagle Strike climb the house in front of you and wait for the scene to end (if you skip the cinematic or start from the last checkpoint you spawn at a default location). The setup after the scene allows you to stay on the roof until the assassination. Shoot the two previously mentioned patrolling guards with the bow (guns will alert all the enemies in the area, which can ruin the assassination). You being detected will cause the target to flee. Wait until he reaches the right place to perform the Eagle Strike.

Now for the kill itself. From standing on the roof a fall to the ground below the cliff is high enough to cause death. Most of the cliff is just far enough away that you can't jump past the edge, but luckily a small part of it is closer.

stabguy's picture

William Johnson: Dynamic Human Bait

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http://www.youtube.com/watch?v=h0aX--PyUUU

The goal here was to assassinate William Johnson by bear while he was still running. Thus Dynamic Human Bait. It was more challenging than anticipated because there are two time requirements:

  1. You have approximately 2:30 to assassinate Johnson or enter Open Conflict. Otherwise it says, "Ally Died: Desynchronized".
  2. It takes little more than a minute for Johnson to run down to the dock and cower.

The bear walks slowly. If you play your cards right, you have 3:30 to find the bear and slow walk him over to Johnson's escape road. The key is to aggravate the guards on the dock at the proper moment (and to remain Anonymous up until that point). It starts with a brazen escape past four guards at the respawn point. As long as you give them a wide berth and don't do any free-running, they will yell at Connor but not enter Open Conflict. If they do enter Open Conflict then it's too late. Johnson starts running for the dock.

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