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[Rogue Academy] ACO | Smoke Bomb Guide

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Assassin’s Creed Origins
Advanced Tool Guide
Smoke Screen // Smoke Bomb

The Smoke Bomb in Assassin’s Creed Origins is a contextual item that is far more powerful than some players give it credit for. This video is for them, and for everyone else who wishes they could do more with it. You can. ;]

The Skill:
- Drop Smoke by pressing Triangle/Y/R immediately after a Dodge or Melee Attack.
- You can do this any time.
- LV2 // Damage Passive allows Smoke to Harm enemies and ground them.

Stealth:
- Spam Smoke to safely cross open space.
- Use it as a panic button when you see Detection and you’re not feeling safe enough to cover away in time.
- Drop it off edges, to cloud the area you’ll attack into.
- - With Damage, you can use this as extra Damage to kill enemies, especially clustered groups when you’re above them.
- Make aiming with a Bow or Tool safe, by clouding your current cover with Smoke, then aiming out.

Combat:
- LV1 Smoke lets you stop enemies from running and attacking. They may still stumble around, but you can get free damage on them, or begin Sleeping them for Assassinations.
- LV2 Smoke lets you Damage everyone around you, and throw them to the ground. From here you can get free damage on them, or begin Sleeping them for Assassinations. LV2 Smoke can be spammed repeatedly to efficiently harvest a large group of enemies.
- Smoke can be used to Escape Conflict.

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How to Skip Memory Corridors in AC2

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Although the option to skip scenes wasn't introduced until Assassins Creed Brotherhood, there is a way to skip the memory corridors in the previous game.

Bring up the start menu to pause the game right when the memory corridor is starting during an assassination of a main target. You'll have better luck with long kill animations for a longer window of time. To be safe do this several times in a row. If done correctly you will have skipped the memory scene.

Other Glitches
Two other ways to glitch the memory corridor. First is having the weapon wheel active while the memory scene starts. Second is using a shop.


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Pre Assassinating John Pitcairn's Guards

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This exploit is one of two ways to reach the guards in the same area as the target before he spawns there.

Alternate Route

You cannot approach the British army directly without getting shot at and eventually desynching. This is because you cross an invisible line, triggering that scripting. However, you can bypass that line by veering to the right, past the memory wall. Have to be careful because you're almost far enough from the wall to desynchronize. After dropping off the cliff you can charge straight into the British troops.

Have fun taking out Pitcairn's guards in whatever way you want. There are just a few high levels guards to deal with, nothing a rope dart won't take care of. To make the target spawn, go the one of the checkpoints to progress.

Easy Fight

With no guards around, you are free to kill the target in more creative ways. I found that the ax special move doesn't kill him, but merely does damage and knocks John Pitcairn to the ground. The tradeoff is that this move is unblockable. The blunt weapon special move is less effective because the animation involves throwing the weapon, meaning you have to constantly pick it back up. The rope dart also does a little damage every time you use it to pull him to the ground.

Leo K's picture

[AC Unity] Hoarders - Full Sync Stealth Reaper

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Assassin's Creed Unity
Hoarders
- Assassinate Marie Levesque
- - Free Thomas Levesque
- - Trigger no Alarms

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[AC Origins] Present Day: Fire and Sand - NO HIDDEN BLADE

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Everyone already knows what this is.

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Edward Braddock Assassination Variety Pack

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The Natives' Revenge

Killing Edward Braddock with a native's weapon, the tomahawk. Right before the target gets knocked off his horse you see a soldier air assassinated by a Native American. You have the option to take him out and pick up his tomahawk. Plant it somewhere along Edward's flee route to use during the chase. As an added challenge I assassinate Edward before he stops running.

I actually made a new game to see if Haytham can keep the tomahawk with an empty small weapon slot (on this save file I had previously picked up a dagger from an enemy). So I picked it up and was able to sheath it. The weapon icon even showed up, however the tomahawk had disappeared during and after the next scene. I find it baffling that you are able to keep a dagger but not a tomahawk as Haytham, unless the game developers had anticipated this.

Blooper

It took around five times to get the tomahawk kill right. Two mistakes I made were not running straight to the target and not placing the tomahawk where I can find it. In the case of my very first attempt I made both mistakes.

I thought if I just held Analog stick pointing up during the end of the scene I would get a head start in chasing the target, but the game has you running in a different direction. You have to wait until the scene is over and then the game will have you facing Edward.

Didn't leave the weapon in a good spot. Since this was my first time trying this, I wasn't sure if it had just disappeared during the scene, so I went back to make sure it was actually there. Luckily Edward found it, making for a nice last-second disarm kill.

Dynamic Air Assassination

This is a challenge THB member Double Mcstab with Cheese attempted when he made his own Edward Braddock Variety Pack.
http://thehiddenblade.com/youve-forced-my-hand-and-blade-edward-braddock...

Pretty much air assassinating him during the chase (no fair using a horse) .

Jump in, the Water is Fine

Make Edward suicide himself. He can be tricked into climbing on a nearby fallen tree if he's close enough while chasing you. Once he reaches the edge, Edward is a sitting duck and has no choice but to jump off, even if it's to his death. This may take a few tries.

Turkey Shoot in a Well

Before it had been thought that throwing a character into a well would kill him, but the target is very much alive. You can attempt to air assassinate him, but go back into the default hanging-from-well position. At least you can still shoot him.

Attempted Human Bait

The wolves displayed some strange behavior. They will not attack you if you are being chased by the target. Even worse, they will run away when close enough to Edward, whether or not you are detected.

General Chaos Style Fight

Edward is unarmed, and therefore sucks at fighting (it would have taken him a little over two minutes to punch Haytham to death). I use this to recreate a comical fight scenario from General Chaos, a battle simulator for Sega Genesis. The game is all about soldiers shooting each other, but sometimes you will have two engage in a close combat fist fight until one has lost all his health. Every once in a while it will appear one soldier has won after knocking his opponent to the earth, but then the grounded soldier whips out a handgun and blasts away the would be victor.

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[AC Origins] End of the Snake - Stealth, Target Only

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Assassin's Creed Origins
End of the Snake (Assassinate Eudoros)
Hard, No HUD, 60fps
Perfect Assassination (No Detects, Target Only, Speed)

Bayek of Siwa moves to Assassinate Eudoros, one of the Order of the Ancients operating in Alexandria. No weapons are allowed inside the bathhouse, but Bayek retains the strange, ancient weapon of justice that Aya previously gave him: the Hidden Blade. Keeping it close to his body, he moves unseen through the vision-obscuring steam and strikes his target down, escaping just as easily.

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The False Oracle - No Detects, Target Only

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Assassin's Creed Origins
No HUD, Hard
Non-Lethal / Ghost / Surgical

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The Oasis - Stealth Reaper

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Assassin's Creed Origins
Quest: The Oasis (Eradication Zone Checkpoint)
Lethal / Reaper / Stealth Kills
No HUD

Bayek of Siwa finally returns to the home that has missed its Medjay for many long days. What he sees is not a place of joy and freedom but of drooping faces, shuffling feet and spirit-crushed people -- obedient under Medunamun and his soldiers. Bayek and his ally Hepzefa send Medunamun a harsh message by eliminating a small unit of his men.

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La Halle aux Bles - Stealth Reaper (1080p60)

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Assassin's Creed Unity
La Halle aux Bles
Lethal / Reaper / Stealth Kills

The Initiate synchronizes with the memory of Arno Dorian infiltrating La Halle aux Bles, following Germain's tip-off that Lafreniere may have some vested interest in the location. Their true motives are to get some stealth training in before starting to synch with the memories of Arno they have laid out for the rest of their session. Any red guard the Initiate comes across is immediately targeted and purged.

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