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User Generated Assassination Missions

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Calvar The Blade's picture
Calvar The Blade
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Inspired by the Infamous 2 user generated mission feature.

A program in the animus that allows you to set up your own scenarios as practice. Choose from present day or load environments/enemies/player character skins/weapons from what Desmond is reliving in the animus. (or possibly things he experienced in ac1-B)

Set up the zone you let players stay in, with the same walls of memory blockage used on us in the previous games. Choose if you want to have stealthy following missions leading up to the assassination proper. Choose the alertness of guards during the initial infiltration and during your escape. Choose if you are permitted to be seen, and to what degree. (Eg, will a half filled yellow triangle cause you to fail, or only an informed/red one) Place guards individually, or in groups of adjustable size, and draw their patrol path.

Choose guard archetypes. Turn civillians on or off. Adjust what weapons the player can use. Or start in a blank room, like the training room, of adjustable size and use an environment editor to make a bare-bones assassination with your own level geometry. Choose from many different target skins, and choose the number of targets.

Finally, allow people to upload their best missions and add a file browsing feature. Give each mission leaderboards.

What do you think? Any ideas on how to make it better?

Maybe I should change my avatar. Leonardo's got a sassy, abrasive, insufferable know-it-all look on his face. owaitthatdescribesmeperfectly

JoeyFogey's picture
JoeyFogey
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Indianapolis, IN
Joined: 02/16/2010

I wouldn't mind playing some user-created missions. Some could be very interesting to play. Smile

Xbox LIVE Gamertag: THB Joey Fogey

Pty James's picture
Pty James
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Panama City
Joined: 12/05/2009

User generated content is becoming more and more popular these days. I started playing Minecraft with with some friends a couple of weeks ago and the opportunity to create almost anything that you have on your mind is just genius. This would be fantastic in another AC game and could be fitted inside the canon... now it's a longshot for the dev team to actually implement something like this, but who knows!

JoeyFogey wrote:
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stabguy's picture
stabguy
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Calvar The Blade wrote:
Any ideas on how to make it better?

Take it a step further: allow users to publish their missions for others to try. This could lead to something like "Championship Assassin's Creed" - a suite of especially challenging missions.

Don't make me have to show you my blade.

Calvar The Blade's picture
Calvar The Blade
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Whoops, that was one of the first things I thought of, I guess I just felt like it went without saying. I'd love to play whatever assassinations YOU set up, Stab!

Maybe I should change my avatar. Leonardo's got a sassy, abrasive, insufferable know-it-all look on his face. owaitthatdescribesmeperfectly

JoeyFogey's picture
JoeyFogey
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Indianapolis, IN
Joined: 02/16/2010
Calvar The Blade wrote:
I'd love to play whatever assassinations YOU set up, Stab!

Maybe Stab and Ian can create several missions for THB-only members to practice in. They're like the Assassin Masters for us. Why not be our trainers? Wink

Xbox LIVE Gamertag: THB Joey Fogey

DracoX872's picture
DracoX872
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Joined: 09/12/2010

I would set up like Ezio vs. 100 Papal Gaurds and basically, there would be Ezio on one side, and the Papal Guards on another.

Then there would be a massive pit in between them. This would lead to a massive fire-fight. Not only would there be cover available, but Ezio would have one of those infinite ammo boxes available in AC2 in the Forli mission. Also, there would be some Assassin Apprentices. There would be crossbow bolts, gun shots, throwing knives, spears, and axes being thrown across. The goal would be to wipe out all the papal guards.

I wouldn't expect Ubisoft to allow us to place these missions in Roma. They would probably only allow them to be virtual training missions. I would definitely expect something like Halo Forge though. Being able to place "groups of citizens" and also "wandering citzens". Basically citizens that just walk around in groups, as well as citizens that walk around alone. To make the map, there would be certain objects ezio would be able to walk on and etc. For example, peices of a wall stick out for ezio to climb. The large structures would be made out of boxes built on each other. Basically, everything would be made out of boxes. Any free run points would be edittable (size and rotation). Free run points would be like planks for Ezio to run on, bars for him to swing, and so on.

Available to do Signatures and Userbars
http://www.youtube.com/user/DracoX872


hewkii9's picture
hewkii9
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I don't mean to be a pedant, but the biggest reason Ubisoft wouldn't allow you to place those missions in Roma is because Roma won't be in ACIII.

Giga's picture
Giga
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See, I'd like Draco's idea if you only had the basic sword and short sword and hidden blade. It'd be alot more challenging that way.

La verit' e' scritta con il sangue
Calvar The Blade's picture
Calvar The Blade
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Well the thing is if you place a whole bunch of guards of the highest class in front of the target, and skip all the other stages of an assassination, draco could make something like that. I'm wondering, though, if anyone has any actual improvement ideas.

Maybe I should change my avatar. Leonardo's got a sassy, abrasive, insufferable know-it-all look on his face. owaitthatdescribesmeperfectly