Assassins Creed Unity Templar Easter Eggs Sequence 1 Memory 3 High Society
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Sequence 1 Memory 3 High Society
Pretty much the memory that gets the plot going, but what you didn't know about is the early appearances of some important characters, mostly Templar targets. I thought it appropriate to have Shay's Templar outfit on to match the theme.
On Gamefaqs a topic caught my attention, "How to use Stagger to kill an enemy". Someone claimed you can kill someone after knocking them down, pressing , then holding it down, which will result in a kill or at least damage. I asked for a video and he was generous enough to comply.
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Gamefaqs topic: http://www.gamefaqs.com/boards/772633-assassins-creed-unity/71296718
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Assassins Creed Unity Sequence 10 A Dinner Engagement.
Window Infiltration Assassination
A creative kill idea. After the target walks or flees to his room, move him in front of the window. Notice an attempted knockout puts him in combat mode, but he's unable to attack because of his AI.
http://www.eurogamer.net/articles/2015-02-27-future-assassins-creed-game...
specifically the exploration of monteriggioni:
"That only came about because [we] were able to reuse Monteriggioni from AC2," he recalled. "So the future - and this is the plan - is to smartly reuse things so we can have a more robust modern day."
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Assassins Creed Unity Sequence 4 Memory 2, Le Roi Est Mort, Le Roi Des Thunes Assassination.
This isn't anything special, just reaching the end of the sewers without finishing the memory.
Parrying attacks from the target can knock him off the corner of his platform without incapacitating him. From there move him to the closed gate using staggering strike.
I think everyone has their own idea on what combat should feel like in AC, so I thought I'd start this thread to get a sense of it.
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Assassins Creed Unity la Touch Unique Kill
Ultrablend
It helped to use the Ultrablend Exploit, found by THB member Altair Auditore.
http://thehiddenblade.com/ghost-paris-glitch-aka-ultrablending
Unique Cinematic Scene Kill
http://www.gatheryourparty.com/2015/01/25/taking-apart-stealth/
This isn't explicitly AC-related, but I thought this might be useful to a lot of the discussions we have around here. It's basically a formalized denoting of rules that a stealth game might have.
Many genres such as platformers and shooters already have an established vocabulary for their basic concepts, but people often seem to gloss over similar things for stealth games and put them all under the same roof.
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Original video:
http://thehiddenblade.com/ghost-paris-glitch-aka-ultrablending
So I accidentally stumbled on a different way to activate ultrablend. Some types of environmental blend can be used for this.