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Assassin's Creed III (DAZ's experience)

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DarkAlphabetZoup wrote:
I did use Safe Freerunning during this video, yeah.

I had done this tomb once before, but it wasn't that hard. The important thing is to stay calm and let animations finish.

Perfect runs are not necessary for Full Synch, the wording on "All constraints completed in one playthrough." in game just means that you have to do it in one playthrough, retries or not. It just means you can't do one Full Synch objective, leave, replay the mission, not do the objective you did first, but do another one. You have to complete all objectives within the same mission. You CAN replay a mission from the beginning and Full Synch it provided you do every objective from start to finish.

Sliding works by Freerunning onto a slope. The opposite of it is slope scurrying, which is ALSO done by Freerunning onto a slope Tongue Just the other way.

Hey have you gotten a chance to attack somebody with a weapon, or see if you can punch them yet?

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Hey have you gotten a chance to attack somebody with a weapon, or see if you can punch them yet?

Not quite yet. I can't play any more for tonight, I'll be able to again tomorrow.

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DarkAlphabetZoup wrote:
Not quite yet. I can't play any more for tonight, I'll be able to again tomorrow.

Thanks for all your answers so far has been a real help. How are you enjoying the game in general? Does it feel like game of the year material, and is it the best AC yet?

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I would definitely say it's the best AC yet. There's a lot of content, a satisfying degree of challenge for 100%ers and a story that made my jaw drop as well as giving me a feeling of wholeness. There are just enough unanswered questions to tickle my mind and make me think. I have so many theories but if I said even ONE of them at this point I would be executed by the community. When the game comes out, I will make a spoiler thread discussing the ending. Members can enter at their own risk.

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Sounds good, and I cant wait to sink my teeth into it lol.

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JoeyFogey wrote:
So who else agrees that this sounds like the closest AC game to what we've been wanting from the sounds of DAZ's experiences?

It appears to be pretty good, but I haven't heard anything about the social stealth and linearity.
So, DAZ, is there a role for social stealth? How linear are the missions?

LisaMurphy wrote:
There are better words than "retards"; that one has connotations that are offensive. Try "idiots" or "dickheads" or something more along those lines. Smile

Do you mean people with Down's? Because those should just be called that, people with Down's.

Retard has a French origin and has a connotation like: to be late. 'Retard' actually means someone who has a slow mind. Some people call others with Down Syndrome retards, but this is simply incorrect and I really don't think anyone should be offended by the word 'retard'.

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DarkAlphabetZoup wrote:
Stealth, Social or Otherwise:

Social Stealth remains largely the same as in other games. Get into a group and you'll blend. Sit on a bench, get in a hay bale, etc.

However, you can do more Metal Gear Solid-esque things for General Stealth. You can lean to peek over beside a wall, then tap Empty Hand to Whistle. A guard will be attracted to your position, where you can do a Lethal (Hidden Blade equipped) or Non Lethal (Fists equipped) takedown. Unless a guard is looking DIRECTLY at you when you do this, you won't attract attention. It's treated as just a bit less stealthy than a Low Profile assassination.
----------------------------
Assassinations:
Assassinations can be more or less scripted depending on how you want to play the game (See Difficulty and Full Synch). Going for no Full Synch at all, hell you can do pretty much whatever you want. I don't know how many targets there are yet, (that go into Memory Corridor) but so far I've knocked down 3. I'm only on Sequence 6.

The act of Assassinating itself feels so cool, it gave me tingles. In Assassin's Creed 1 to Revelations, Low Profile and High Profile assassinate would make the SHING sound, your character would stab the guy AND STAY THERE FOR LIKE TWO SECONDS. This doesn't happen anymore. The shing sound still triggers but your character keeps moving. To On The Move Assassinate, hold down the Weapon Hand button (this will make your Hidden Blades stay extended, which had no function in previous games but it has one here). Then, with your Blades still extended, continue holding the button and walk towards any number of enemies or guards. The chain of kills will continue until everyone is dead or you have been detected. Don't worry about accidentally killing Civilians, you can't even attack them at all in this game. There are no animations for it or anything.

You can Assassinate and Air Assassinate with any equippable weapon, including but not limited to, Hidden Blades, Fists, Tomahawk, Sword, Musket etc.

----------------------------

Investigations (AKA To Everyone That Loved AC1)

Eavesdropping, Stealing and Intimidation are back, but altered in such ways that they feel awesome.
Eavesdrops have an Eavesdrop Synch Area. As long as you stay within that circle (you see it rendered within Animus reality) you will eavesdrop on the conversation. When you move out of that circle, you will RAPIDLY lose Eavesdrop Synch. If your Eavesdrop Synch hits 0, you fail.

This is where Static and Mobile Eavesdrop comes in. Static Eavesdrop is what the game starts you off with (to be nice to AC1 players) and then Mobile Eavesdrop is what it brings in later (mixes Eavesdrop and Tail).

Stealing and Pickpocketing work this way;
You walk up to somebody's back and hold down the Loot Button. A Loot circle will begin filling in. Stay behind the person, stay close. If you see them start to be suspicious or see an SSI, let go of the Loot button for a sec. Continue Looting the mobile (or static) target until you take what you want. Good stuff.

Intimidations are just regular beat up events and so far I've only played one but Liberation Missions make you do more (in New York at least).

Phi, I think these descriptions will help answer your questions a bit.

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161803398874989 wrote:
Retard has a French origin and has a connotation like: to be late. 'Retard' actually means someone who has a slow mind. Some people call others with Down Syndrome retards, but this is simply incorrect and I really don't think anyone should be offended by the word 'retard'.

Thank you, Phi. In the U.S. the word "retard" has been primarily associated with people with Down Syndrome and is definitely a pejorative. I have no problem with insults being hurled at video game characters, but words that denigrate actual people (especially ones who were born with a particular condition that they have no control over) will cause me to speak up and suggest other words that will accomplish the same end, only without the hurtful connotations.

Incidentally, my comment was me speaking as me, and has nothing to do with THB.

"Now you shall get an earful of my beloved sword! Behold, Pillow Talk! Let's rock, baby!"

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LisaMurphy wrote:
Thank you, Phi. In the U.S. the word "retard" has been primarily associated with people with Down Syndrome and is definitely a pejorative. I have no problem with insults being hurled at video game characters, but words that denigrate actual people (especially ones who were born with a particular condition that they have no control over) will cause me to speak up and suggest other words that will accomplish the same end, only without the hurtful connotations.

Incidentally, my comment was me speaking as me, and has nothing to do with THB.

I understand you, and a few others feel strongly about this, but what you are doing right now is rude. This is DAZ's topic about his opinions on AC3 almost a week before it comes out, it is very rare to find somebody willing to lend such a nice amount of information on such an awesome game with out dropping a million spoilers. So let me repeat myself do not turn this thread into a flame war about mentally handicapped peoples rights it has no place here.

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Oh boy, you just got yo'self a ticket to bitch slap city right thur...

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JoeyFogey wrote:
Oh boy, you just got yo'self a ticket to bitch slap city right thur...

lol might not do any good, but some times it will wake people up to where they advocating (insert cause here) in the most inappropriate location possible.

Good Idea: holding a fund for police officers widows at a police ball.
Bad Idea: advocating for gay rights at a police officers ball.

Good Idea: advocating for equal opportunity rights for mentally handicapped at an expo of some kind.

Bad Idea: advocating for equal opportunity rights for the mentally handicapped on an underground thread about leaked information on a video game that is coming out in a week.

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vesferatu,

there is someone else posting gameplay.... http://www.youtube.com/user/manu7714

HUGE SPOILERS! I HAVEN'T WATCHED THEM.... it's not in English though, but I'm sure the graphics are there to appease your beating boner.

“Force has no place where there is need of skill." Herodotus

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It's cool guys, don't worry about it.
It's not like it interrupts my Question and Answer flow.
And actually that was some pretty informative stuff (at least for me.)
Thanks Lisa, and thanks abroham for trying to keep it on track.

Now, about Social Stealth and Linearity.
I spent more time Social Stealthing as Desmond than I did as Connor. Take that as you will.
As Connor I hid in the usual hiding spots like benches, haystacks, wells etc.

As for Linearity, it's interesting;
Some of the Full Synchs require you to do exactly what you think you should.
Others though, were crazy because they require you to do something totally non-linear, or at least not expected. I don't think it's any more or less linear than ACII (but with Full Synch requirements). Ignoring Full Synchs usually gives you a large amount of room for creativity. Two of the targets in this game seem to be incredibly loose with their scripting. There are really only 5 members of the Templar Order in America at the time, but there are targets other than them.

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Double McStab with Cheese wrote:
vesferatu,

there is someone else posting gameplay.... http://www.youtube.com/user/manu7714

HUGE SPOILERS! I HAVEN'T WATCHED THEM.... it's not in English though, but I'm sure the graphics are there to appease your beating boner.

I really would not recommend watching that. There are spoilers, and then THERE ARE SPOOIIIILLEERS. What happens near the end of that Sequence is something you should leave to experience yourself. Even discovering it accidentally would suck.

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DarkAlphabetZoup wrote:
There are really only 5 members of the Templar Order in America at the time, but there are targets other than them.

This is the most disappointing thing I've heard about this game yet.

Sure there are targets, but I thought the series was "Assassins vs Templars" not "protagonist against anyone he doesn't much care for."

AC1 had 10 Templars.
AC2 had a bunch (the conspirators, etc).
ACB had a couple, plus all the Borgia goons.
ACR had a couple... and not much else.
AC3 only has 5? hmm...

(Still trying, and failing, to go dark).

“Force has no place where there is need of skill." Herodotus

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JoeyFogey wrote:
Oh boy, you just got yo'self a ticket to bitch slap city right thur...

Uh, yeah, Lisa is a site moderator, as indicated by her user badge.
Now back to AC3... after this topic the game has to be awesome. I thought I could patiently wait for it, but DAZ broke me. Can't wait until October 30th, can't keep myself preoccupied.

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I should mention I only talked about the targets Connor has..

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So are there at least several targets in the game? And none of them badly scripted? That's what i need to know the most.

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So AC III is awesome. The missions and stories are great. Combat has changed. Animals are fun to hunt. Enemies are smarter. The weather system is a nice addition. Etc Etc. Guys a few more days. I'm gonna go freeze myself again.

We work in the dark to serve the light, Thats why you've been Tomahawk'ed!

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abrohamdeath wrote:
I understand you, and a few others feel strongly about this, but what you are doing right now is rude.

This is not how THB works. If someone has an issue with something, then they can state that issue. We'll work it out within one or two posts (unless you're arguing with Calvar, in which case you should take a week off from work to respond Tongue). In general the flow of threads goes interrupted, or we get back on track within a few posts.

So in any case, is Desmond out on the streets or something, that he can't climb and stuff?

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Desmond is usually within the Grand Temple and launches a mission from there every few Connor Sequences. They do involve streets and climbing, yes. Also the Apple of Eden and some crazy stuff with regards to that (interesting to see Ubi use one of the Desmond suggestions with Pieces of Eden I had a long time ago Tongue)

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Let's see here...

5 Story assassinations, 7 Forts to liberate...

That amounts to what?

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5 Connor Assassinations
2 Desmond Assassinations
7 Forts to Liberate

Honestly, I'm mostly looking forward to Desmond exploits because I feel as if - after playing those missions - a lot can be done with them.

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So 7 targets in a 30 hour game. Not what I wanted, but it sounds like they're worth the set up.

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@7:30, he blends WITH the redcoat, while looting another one, before killing him... hahaha

“Force has no place where there is need of skill." Herodotus

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DarkAlphabetZoup wrote:
5 Connor Assassinations
2 Desmond Assassinations
7 Forts to Liberate

Honestly, I'm mostly looking forward to Desmond exploits because I feel as if - after playing those missions - a lot can be done with them.

Is the assassination in the E3 demo a fort? If so, that's 14 memory corridor scenes to look forward to. Smile And there'll be other assassination missions/contracts to look forward to, right?

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I don't think the E3 Demo was a Fort. I actually didn't see that in the final game.
One thing I want to say that I haven't had a chance to yet is that at a certain point near the end of the game, Connor shaves his hair into a Mohawk (because he IS Mohawk) and no longer wears the hood. At all. The remaining 3 or 4 missions are played with his hood down and his Mohawk being all awesome. You actually can't put your hood back up after that point.

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You can't put your hood back up? He better look good, then. :I

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Oh god, he looks SICK.

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Wondering if I could swing by my Gamestop Monday and ask if I could purchase AC3 then (since there's a Gamestop down the road from my house and I'm doing the in-store pick-up pre-order this time), assuming they're in stock at that time. Not sure about the business protocol for that. I think it might be a toss up depending on the employee that's kind enough to do that.

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Hope my gamestore releases it monday.

We work in the dark to serve the light, Thats why you've been Tomahawk'ed!

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Too bad the Mohawk Indians did not, in fact, use the modern mohawk hairstyle... It was an artifact of Hollywood.

Oh well, Ubi almost got it all right...

“Force has no place where there is need of skill." Herodotus

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DAZ, I have a question with a yes-or-no response; do Desmond's assassination targets, whoever they may be, get memory corridor conversations?

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i can tell you this since i have spoiled the crap out of myself, Yes Tongue


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I'm not so sure about that. I believe at least one of them does, but the whole gameplay and cutscenes before and after were so awesome I kinda forgot :$

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Double McStab with Cheese wrote:
Too bad the Mohawk Indians did not, in fact, use the modern mohawk hairstyle... It was an artifact of Hollywood.

Oh well, Ubi almost got it all right...

Ubi had Mohawk consultants, I'm pretty sure at least some of that hairstyle would've been correct, given the point in the storyline and considering that they made both serious gameplay and story changes based on their consultants telling them "We wouldn't have done that/our ancestors wouldn't have done that" or "We would've done that."

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DarkAlphabetZoup wrote:
Double McStab with Cheese wrote:
Too bad the Mohawk Indians did not, in fact, use the modern mohawk hairstyle... It was an artifact of Hollywood.

Oh well, Ubi almost got it all right...

Ubi had Mohawk consultants, I'm pretty sure at least some of that hairstyle would've been correct, given the point in the storyline and considering that they made both serious gameplay and story changes based on their consultants telling them "We wouldn't have done that/our ancestors wouldn't have done that" or "We would've done that."

different sources I guess have different information...

While the mohawk hairstyle takes its name from the people of the Mohawk nation, an indigenous people of North America who originally inhabited the Mohawk Valley in upstate New York,[1] the association comes from Hollywood and more specifically from the popular 1939 movie, Drums Along the Mohawk starring Henry Fonda.

The Mohawk and the rest of the Iroquois confederacy (Seneca, Cayuga, Onondaga, Tuscarora and Oneida) in fact wore a square of hair on the back of the crown of the head. The Mohawk did not shave their heads when creating this square of hair, but rather pulled the hair out, small tufts at a time. The following is a first-hand account of James Smith, who was captured during the French and Indian war and adopted into the Mohawk tribe:

"...A number of Indians collected about me and one of them began to pull hair out of my head. He had some ashes on a piece of bark in which he frequently dipped his fingers in order to take a firmer hold, and so he went on as if he had been plucking a turkey, until he had all the hair clean out of my head, except a small spot about three or four inches square on my crown the remaining hair was cut and three braids formed which were decorated..."

In defiance to the mass scalpings the Mohawks used this hairstyle as a symbolic gesture of open rebellion, this has a taunting effect on those who choose to hunt down and scalp the Mohawks for war or pay.
Therefore a true hairstyle of the Mohawks was one of plucked-out hair, leaving a three-inch square of hair on the back crown of the head with three short braids of hair decorated.

“Force has no place where there is need of skill." Herodotus

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Now that I think of it, it does look more like that.

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DarkAlphabetZoup wrote:
Now that I think of it, it does look more like that.

Either way, bad ass.

“Force has no place where there is need of skill." Herodotus

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There seems to be a big difference between tomahawk-Connor and sword (and musket) Connor. With the tomahawk he looks fine, but the sword animations are the same kind of casual, lazy, aloof fencing from the shoulder that Ezio had.

Why they can't replicate the awesomeness of the AC1 combat and freerunning animations, I still don't get it.

I don't see the likes of it in any other games either, so maybe they just simply had a team of animation and motion capture geniuses in AC1 that cannot be reassembled.

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Hi everyone, been following this site for a while now so I decided to make an account. Great site, btw.

Anywho, if it's not too much of a problem, I have two questions to ask, nothing spoiler-y.

1- Since you've already beaten the game, is there a Desmond outfit to unlock for Connor?
2- Without saying too much, does the ending satisfy instead of leave us with another cliffhanger?

Thanks!

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I don't think there is a Desmond outfit to unlock for Connor but I don't know because I haven't 100%ed the entire game. I've 100%ed the STORYLINE, that unlocks Altair's AC1 costume. I'm very close to 100%ing everything, unfortunately there are bugs that prevent me from doing that so unless they're fixed or patched, I won't be able to.

As for the ending, I would say that for me, it's satisfying. However, there are several unexplained things, but ones that can be theoretically explained by taking quotes and story points from previous games. Me and my friend Niandra will be making an AC3 Ending Spoiler thread so we can discuss. I don't recommend anyone else to go there until they've beaten the game.

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Wha?

So Altair's ACI costume is wearable for Connor?

Sweet.

Let's hope more costumes are available.

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It's almost painful waiting for this game after hearing from DAZ and others who are playing it early saying how good it is.

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The costumes I have unlocked (missing 2 as of now).
Captain Kidd (Finish all Kidd Missions)
Prisoner Outfit (Finish Prison Missions)
Achilles' Robes (Finish the main story)
Connor's Robes (default)
Ezio's Robes (Uplay)
Altair's Robes (100% Main Story)

Wearing Connor's robes allows for the use of other "outfits" (dyes basically).
I have a BURNING feeling that 100%ing the whole game (currently impossible due to glitch, like I said) will give me another costume. Wonder how to unlock the last one though..

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Hmm, that's pretty cool that we have all these costumes. Really hoping at least one of the two you need is Desmond, I'd like to think they would put him in again.

Anyway, are there virtual training missions like in Brotherhood? Maybe you have to do some of those to unlock another outfit.

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DrunkBeardGuy wrote:
Anyway, are there virtual training missions like in Brotherhood?

I wish! This game needs it more than any other AC game.

I'm 3/4 done the game and I'm still improving at combat. It's not that the combat is complex, because it certainly isn't – it's that there are different enemy types where different moves do and don't work. It's just a matter of getting in enough practice to recognize instantly what moves to be used when for the most effective fighting.

Timing for combos takes practice too. It's easiest if you find a weapon you like and practice with that, since they're all so different in their timing. Weapon stats also seem much more important in AC3 than in previous games.

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Beautiful! They took the weapon stats in combat seriouussss, yes! Asaic when you find your "zone" and you're all honed-in on combat, you should make a little video showing you just mowing through a bunch of different enemies Crazy

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