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Darby McDevitt mentions THB

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A special shout out to The Hidden Blade, a fantastic resource for hardcore AC fans. http://t.co/KziBW5M1Pm #assassinscreed #AC4BF— Darby McDevitt (@DarbyMcDevitt) July 13, 2013

Yo, guys, they totally read this forum! I remember a bunch of things that we speculated about making it into AC3 in some form or another, which excites me a whole lot.

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That was nice of him. Now I feel bad about mocking him for not knowing air assassinations were in AC1. Oups

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Wasn't that about that revelations demo that showed Altair doing one? Well, to be fair you couldn't ever do one from that height in AC1, or at least not as easily. I'm sure the designers and programmers he works with think of AC1-AC2 air assassinates as totally different. : P

I've also seen him tweet that he reads the official forums... eesh. I feel so sorry he has to read most of what goes on there.

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Calvar The Blade wrote:
Wasn't that about that revelations demo that showed Altair doing one?

It was an audio interview that mentioned Revelations trailers.

EscoBlades: This is sort of a community question. There's been a lot of talk and debate about the Altaïr sequences we've seen in various trailers and whatnot and a lot of people pointed out that "He shouldn't be able to do air assassinations and what's going on here?" Is that a conscious decision? Is there a reason for that in the game? Is that explained?
http://www.youtube.com/watch?v=6QoEt3F-RYg#t=13m31s

I believe it's Falko Poiker (not Darby McDevitt) who gives a wide-ranging answer that concedes "Clearly we didn't have the move in Assassin's Creed 1."

You could say it's a misleading question and blame the fans for asking it but I expect these guys to know that air to assassinate was in AC1. It's not like an assassination style that we invented on The Hidden Blade. Ubisoft implemented it and showed it at an AC1 demo with Jade Raymond. They just failed to document it and we picked up the slack.

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I think it was actually Esco who misspoke. Darby knew that Altair performed some non-AC1 moves, like the ledge grab, and he just didn't correct Esco, while not referring to the move in question as "Air Assassinate".

It's important for the writer to know the way the game works if he's going to give interviews and work with the team on the narrative, but in the end, he's not the one you'd typically expect to know what specific move was in the game four games removed from the one he was writing, albeit in a harder to execute form. Even though he is representing the dev team, he wasn't on the team during AC1. I think Bloodlines was his first AC game, since he wrote that.

But again, as I said, as long as that's an accurate transcript it seems more probable that he just failed to correct esco.

At this point it just comes down to what interpretation you find more likely. I didn't mean to derail anything, sorry about that.

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this comment certainly means that Ubisoft is paying attention to the creative things players do with their games...

“It was a strategy of making a linear story with an open world,” Schelling said. “I think people will see a slight difference in terms of the missions. They’re more simple in terms of objectives. We learned that by letting the control go. The player will do what they want and it’s not always what we expect.”

taken from: http://herocomplex.latimes.com/games/assassins-creed-4-black-flag-takes-...

“Force has no place where there is need of skill." Herodotus

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Reply to Calvar

lol have you read any of the garbage I have posted there? It was borderline illegal.

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Jack-Reacher wrote:
Reply to Calvar

lol have you read any of the garbage I have posted there? It was borderline illegal.

Sorry, what garbage where?

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Jack likes to randomly post short posts with a goofy story. One was about how Connor decided to randomly kill a civilian and then try to commit suicide, one was how Desmond stole a gun and decided to shoot up the people at the stadium in Brazil, one was one where Connor adopts some style of thinking where everything is an illusion and Desmond takes it up as well and that's why he gave his life to save the world at the end of the game.

Anyway, in regards to the air assassination thing, I went back and watched some AC2 gameplay demos a while back, and in one of them the guy says that they kept the air assassinations from AC1.


I find over the course of our human existence, One thing consists of consistence, And it's that we're all battling fear
- from "Car Radio," by twenty | one | pilots
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Oh. Well I don't think Darby would have a problem with that. That's pretty tame compared to a lot of the fanfiction floating around on tumblr and such.

And yup. Although they improved the ease of use for Air Assassinates drastically by AC2.

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Here's the video where Jade Raymond introduced air to assassinate:
http://www.youtube.com/watch?v=4XKAzX3S1mM#t=5m20s

She clearly said "air to assassinate", which is why we use this terminology for AC1. She also called it a "brand new move" just one month before the game was released. That may explain why it was not included in the documentation.

The Prima Guide had a picture with the caption: "A Hanging Kill (where you grasp a narrow climbing point above your target, then Stealth Assassinate them in a swooping move from above)". They didn't elaborate on how to actually do a "hanging kill" and air to assassinate is never stealthy (even if done in Low Profile) so they may have been talking about something else.

You won't even feel the blade.