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The Deacon's Early Death Variety Pack

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aurllcooljay's picture
aurllcooljay
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At Thehiddenblade.com. Where else?
Joined: 06/13/2010

http://www.youtube.com/watch?v=44zSzxzIZ2Q

The Deacon from the master assassin mission can be killed right before the scene near the end of the memory The Deacon Part 2. For the mission he chases after your recruit, then a scene happens, after which your recruit and the deacon fight. Since pre-killing him is more interesting than the assassination itself I decided to make the video into a variety pack of early death assassinations.

First Some Fun in The Deacon Part 1
(hey, that rhymes) In The Deacon Part 1 your recruit mistakenly kills a civilian, thinking him to be the target. Then he picks up the body. Lead him to a place where you can use a character to move him off the edge of a surface. Once he is completely off the surface he can air walk when following you. If you tell him to stop the gravity physics kick in shortly afterward. He drops the body when falling. The civilian stands up, although "dead" and can be picked up. If you tell your recruit to follow you the civilian appears back to being picked up by the recruit.

Tripwire Bomb
Now back to killing the target in the memory The Deacon Part 2. Activate the scene that causes the deacon to chase after your recruit (if you kill the target before that you fail the mission). When you can move again race ahead of them by climbing a ladder that leads you to the end of the chase. Plant a tripwire splinter bomb in the right place and wait for them to arrive. They usually reach that place before the timer (from losing sight of the target) runs out. And you aren't so far away that you desynchronize from the distance restriction. I have two different examples of using the tripwire bomb method:
1. The target activates the bomb right before the scene. There is no memory corridor afterward, and the target still has the target symbol, although already dead. This happened to me only once.
2. Happens about the same way as the first, except there is a memory corridor scene.

Thrown Weapon
Bring out a heavy weapon and hold the attack button for the special attack. When the target arrives lock on. It was intended that you cannot control Ezio right before and during the scene, but you can still perform the special attack nonetheless. I chose to delay throwing the weapon instead of throwing it right away.

Air Assassination
The full synch requirement is to kill the target with the hidden blade. It even applies when you pre-kill him. Wait for the target on the roof of the building. The time to perform the air assassination is when he starts to go up the stairs. Any later and you lose control of Ezio.

I also tried a few more things that didn't work out right. I attempted a tripwire and longshot with the hidden gun, but it deactivates when the scene is about to start. Also the target is immune to poison when the scene starts/is about to start.

161803398874989's picture
161803398874989
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Joined: 12/13/2010

What the actual fuck. A variety pack for an early death?

Early death was supposed to be special. Tongue

_________________

"Betraying the Assassins is never good for one's health."
"Well, neither is drinking liquor, but I'm drawn to its dangers all the same."

aurllcooljay's picture
aurllcooljay
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At Thehiddenblade.com. Where else?
Joined: 06/13/2010

Like I said in the description, "since pre-killing him is more interesting than the assassination itself I decided to make the video into a variety pack of early death assassinations." I'm still going back to AC1, those vids aren't over, not by a longshot!

161803398874989's picture
161803398874989
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Joined: 12/13/2010
aurllcooljay wrote:
longshot!

Big smile

I know, I know. In the meantime, I'll fill in for you in AC1. Tongue

_________________

"Betraying the Assassins is never good for one's health."
"Well, neither is drinking liquor, but I'm drawn to its dangers all the same."