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How to Disable Blend Circle & Conflict Overlay

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previously vegetable's picture
previously vegetable
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Joined: 04/21/2011

Hi all! Apologies if this is obvious to everyone but me. Anyways...

It is possible! Without modding! That annoying ♥♥♥♥er is gone! And while we're at it, it also disables both the aiming (red/yellow lines surrounding enemies) and combat overlay (white surrounding lines and glow) on enemies. Obviously this also disables everything else. Unless... you individually enable desired HUD elements after performing the following:

1. Options

2. HUD Options

3. HUD Presets -> All Hidden

The effects will return for some reason if you hide the HUD temporarily by holding the center camera button (whoever thought that temporarily hiding HUD should both have a notice every time you do it, and not disable pop-ups or combat HUD, should think about their mistake and never ever repeat it).


Calvar The Blade's picture
Calvar The Blade
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Joined: 11/21/2010

I thought the blend effect from the E3 demo was fine, but when I saw the circle in a later video it looked so bad I assumed it was placeholder. apparently nope. I get the purpose of using it to align yourself with civilians properly, but if that was an issue maybe they should have just kept it invisible and made the blend radius bigger?

I hope they find a much better way to represent blending in Victory, as they only game where I really liked the implementation was AC3. way more unobtrusive than anything else they've tried.

the posts a bit guy

previously vegetable's picture
previously vegetable
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Joined: 04/21/2011
Calvar The Blade wrote:
blend effect from the E3 demo

Yeah, that was nice. I remember how they talked about the SSI being different and shown on Arno's body. For that I imagined the smoke effect, but maybe a bit clearer and perhaps in color. What we got in the game is just weird. I've been playing without the HUD for a while and think the subtle audio cue for entering blend is more than enough.

Calvar The Blade wrote:
they only game where I really liked the implementation was AC3

I agree, though imo the best would be to scrap the circles and just draw the lines between their heads.