Spoiler: Highlight to viewwho was driving the truck?
I just finished the story last night and, WOW! That ending totally beats anything from the previous games! Without spoiling anything that long cutscene is on the same level of Epic-ness with a movie like "2012" or "Independence Day".
The gameplay is great and i got full sync on most of the missions(the stealthy ones a really challenging). I didn't use bombs much but when i did it was only tactical and diversion bombs(which i used to sneak by the gaurds at the beginning of that E3 level everyone complained about). Combat is really hard, Brotherhood combat was somewhat challenging but here i found myself using my long sword a lot more(i normally use the short blade).
I liked the Desmond's Journey puzzles and you really got to learn about his past aswell as his internal struggles.
I enjoyed playing as old Altair as he slowly walks through the fortress and kills Abbas with his new toy. The most emotional part of the game for me was seeing Altair's decayed body in the vault, i had always assumed his final resting place would be at Masyaf.
I'm pretty sure that First Civ dude that speaks to Desmond is Jupiter. If you recall back to AC2, Minerva mentioned two other "Gods", Juno(who we see in Brotherhood) and Jupiter. There may have been others of they're kind that survived but it's clear those three were the most prominent if not the Supreme Leaders of the First Civ.
Played a little bit of multiplayer and it's pretty much the same as in Brotherhood(aside from the No Compass and Reverse Dectetion Meter), can't wait to play more of it! If anyone's on XBL and want a game, you know my gamertag.
Yeah, you can free roam and do anything you like playing as Ezio, and on Animus Island.
Just finished it as well. I still wish they gave us more revelations. I didn't get anything I hadn't seen coming, honestly. The final Desmond sequence is great. I won't say why.
tomorrow, revelations is MINE !!!
can't wait
and btw
happy birthday to me,happy birthday to me, happy birthday dear EAAAAA, happy birthday tooooo meeeeeee
Happy birthday! lol
Oh yeah, the multiplayer works for me. Anyone wanna play sometime? My skills are extremely rusty, since I haven't played Brotherhood multiplayer in months. It's your chance to own me, guys! haha
i only seen one review that gave ACR a 9.5 and that was clevver games, but personally, idgaf about others opinions. im sure ill enjoy every minute of revelations, after all... i have a hole week off
Oh yeah, the multiplayer works for me. Anyone wanna play sometime? My skills are extremely rusty, since I haven't played Brotherhood multiplayer in months. It's your chance to own me, guys! haha
this would be an awesome taunt
Yeah, happy birthday, EA!
thanks guys !
Calvar The Blade wrote:
davinci9 wrote:
Spoiler: Highlight to viewi don't think lucy is dead they didn't said we buried lucy but they said we buried her.Spoiler: Highlight to viewI don't know what you're trying to say. They clearly mean Lucy, and they say that Lucy is dead, and at the end in the truck Lucy is not there. She is legitly dead.Spoiler: Highlight to viewstill knowing ubisoft if they don't say lucy is dead she isn't they are talking about a woman but don't say a name it is still possible that lucy lives,who was driving the truck? we will see in ac3
Davinci,
i finished the game saturday, my god i loved it.
the altair parts where the best, the desmond parts where interesting.
the den defence could use a little work.
ezio was awesome, his story got even better at seq 7 -9. i loved the sofia memories it really brung out ezios soft side. also like how you didn't get one the five keys each target you killed. like isaid the den defence could use improvement, i like crafting bombs its very simple and that could use a bit of tweaking also.
all in all id give this a 9.5 ( still have not played MP)
I think they exaggerated the amount of bombs you can make. When they said "about 300", I expected tons of ingredients and other alterations. I only use one type. Impact shell + British gunpowder + Coal dust. I'm actually very disappointed from the expectations they gave us.
Multiplayer is more enjoyable, I think. I don't like the fact that you have to buy each ability, customization feature, and ability sets, though. Deathmatch is incredibly fun. Possibly the best improvement to the multiplayer.
They didn't really exaggerate it. They said that most of the combinations would be variations of the same effect, and they were.
When the amount of options only goes up to 4 maximum per category, I feel a bit restrained. Like I said before ACR released, I would have loved to throw a bomb in the middle of a room of guards and have it shoot darts in all directions to instantly kill them. I have no options for even that. The way they described it, it seemed like a Dead Rising type of crafting. I'd like them to go further with that, inspiring more creativity, experimentation and strategy.
Keeping in mind the basis of the game is hand-to-hand combat with blades weapons, parkour and stealth, the bomb mechanics only TRULY fit in ONE of those categories (stealth, for distraction, killing from a distance etc.)
I personally don't think they should go too DEEP with the Crafting Systems. Rather, just give us more of the actual gameplay we know and love, preferrably AC1/ACII style. I feel like Revelations did that, but its story mode felt so SHORT. I mean, I 100% Synched in TWENTY FOUR HOURS. COME ON!
I'm not mad I'm just.. Sighh Ubisoft..
I haven't 100% synced yet. I just went through each mission as best as I could. I'll do that whenever I feel like it, but not now.
Actually, the way they described it they said point blank that there would be several effects, and shells and powders that modified the exact nature of the delivery.
I had that burned into my brain from every preview. I knew exactly what to expect, so maybe that's why I wasn't dissapointed.
As far as Bombs only adding to stealth, I'd say that they help with offense and escapes too. I'd love to see a more diverse, easier to control and more simplified bomb system in AC3. Bombs were probably my favorite part of the game. Being able to visibly affect the AI in logical ways just adds to the feeling of being a master assassin, to me.
Could be better, of course, but it's a bunch of fun. I've used them differently for different things, they're surprisingly versatile if you think creatively. If you haven't I'd suggest playing through all of Pri Reis's bomb challenges. They showcase interesting ways to use them.
EDIT: One review summed up the way I feel about Revelations perfectly: "It's another epic adventure, but it's time for the series to evolve."
Great game, but I really would like for AC3 to try to turn everything we expect on it's head, rather than just improving on what we expect. It should be the same kind of game, but it should not play exactly the same way.
If AC3 is another Revelations-style upgrade, I'll be dissapointed.
Looking back on what I said earlier, I take back the statement about bombs being in effect for only certain categories.
My problem with bombs wasn't actually with bombs!
It was with the fact that the game was way too short.. So I didn't really get a chance to use all my bombs in cool ways. Also, the Level Designers could have made missions where bombs would make it a LOT easier. Because we've played other AC games, I bet most of us got through the game just fine, even without needing to use bombs at all. It's FUN to use them, sure, but for the most part, just going through missions the classic, bomb-less way is what most of us are used to.
What Ubisoft gave us is a cool little system, but not enough opportunity to use it in ways that augment the game experience. They could have made certain missions harder by using bombs. I don't know how to explain what I'm thinking haha. It's kinda like.. They added Bombs.. but didn't add enough to warrant using them as much as I would have liked to. At some points, it felt more like a gimmick than an actual gameplay feature like the parkour/stealth/combat/evade/pursuit.
I do hope Bombs of some sort make a return to AC3 (Hey, maybe they were getting us ready to use grenades ) and most of all, I hope AC3 is a longer game, with more missions and more.. Just more. But mostly more missions and memory blocks.
Lastly, there was a rumor that ACR would have a difficulty slider so you could adjust how hard the game is. I've 100% Synched the game and have not seen this slider anywhere. That made me sad. I hope Ubisoft adds in a Master Assassin mode or something only unlockable after you beat the game once.
EDIT: There was ONE mission that I REALLY enjoyed specifically because of bombs. I believe it was the Yerebatan Cistern. The one where you find the first Masyaf Key and the Full Synch is to not be detected. Bombs made that mission's Full Synch MUCH easier than it would have been if I went into it without them. I want more gameplay like that.
aurllcooljay wrote:
For an ending to be that good they would have to have defeated all the templars while simultaneously saving the world from the wrath of the Sun (assassinate the Sun?).Nope, don't worry.
One topic for AC3 on gamefaqs was "I'm not going to play this, spoil me the ending". I posted a comment about assassinating the Sun.
http://www.gamefaqs.com/boards/621797-assassins-creed-iii/63104568?page=1
To this someone replied, "One does not simply assassinate the Sun." There were some good guesses about possible spoilers. The biggest spoiler being