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Multiplayer Improvements! (After Beta)

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Vhan Master's picture
Vhan Master
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Riyadh, Saudi Arabia
Joined: 11/25/2009

These are some of the improvements they've done with the Multiplayer apparently... =0

improvements / Fixes:
Improved Matchmaking System (faster)
Improved Kill Cams Setup
Improved Spawning System (better distribution of targets, better spawn points and team specific spawns
Improved Contract Distribution System for Wanted Mode
Improved Abilities Balancing
Improved Smoke Bomb Ability (faster execution and more efficient effect)
Improved Scoring Display (Score are now displayed during Kill Cams)
Improved Ragdoll System (during Kills / Humiliations)
Improved Lock Mechanism (more precise and responsive)
Improved Overall Stability
Improved Replication (players Pop-ups / Crowd)
Improved Character Control While Climbing
Improved Escapes (double and triple escapes are easier to do)
Improved Sounds
Improved Humiliation (Stun) Rules in Wanted
Improved End Game Screen (simpler and clearer)
Improved Gentle Push blended in a group (Doesn’t remove the player from the group)
Bug Fix: Some Lag in the Menus
Bug Fix: Double Skin in a Session
Bug Fix: Hard Humiliation in a Smoke Bomb
Bug Fix: AI standing on benches
Bug Fix: All HUD disappears until the end of the session , except Compass and Timer
Bug Fix: The user gets stunned and can’t stand up anymore
Bug Fix: Sometimes the morph doesn’t work on NPCs sitting on a bench

New Features:
New Rematch System (new map at each Rematch [beta rematches in the same map])
New Group Lobby System (leader actions are visible by all the players)
Teammate Indicators in Alliance Mode (showing his status and better visibility)
Gun and Firecrackers Crowd Reaction
Pursuer Warning Sound (whispers can be heard when your pursuer is around)
Player Levels in Player List
Team Score in Menus

And apparently that's not done either, this list is still incomplete... =0

http://www.facebook.com/note.php?note_id=136763209708050&id=6119163067

Or here:
http://forums.ubi.com/eve/forums/a/tpc/f/2361024388/m/9371010988

PatrickDeneny's picture
PatrickDeneny
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Joined: 05/24/2010

The Beta was pretty good but obviously there were a lot of issues and bugs. This seems to have solved most of the major problems so I can't wait! Big smile

Vhan Master's picture
Vhan Master
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Riyadh, Saudi Arabia
Joined: 11/25/2009

I've been hearing some people complaining that the whispering will ruin the game now, but would it really...?

They say it takes the paranoia away of being hunted, but does it really...?
It seems like it'll only cause tenfold the paranoia, cause unlike before you KNOW your close to your hunter but in no way know his exact location, for all you know he might following you through a crowd behind you or even waiting ahead of you sitting...
(Unless said hunter is an idiot and exposes himself... xD; )

Of course, this depends on how the whisper system will be used... =P
Personally I hope it doesn't become louder as your hunter gets closer, rather let it be a standard volume, it'll really keep you edgy as you keep looking around for him... xD

But that's just me, what do you guys think about it...? or anything else up there... xD;
Would be nicer for those who played the Beta among us to share their views as well... :3

Jack-Reacher's picture
Jack-Reacher
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Joined: 02/07/2010

The whisper system is unnecessary imo, its quite easy to spot your pursuer as most of them are running around

PatrickDeneny's picture
PatrickDeneny
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Joined: 05/24/2010
Jack-Reacher wrote:
The whisper system is unnecessary imo, its quite easy to spot your pursuer as most of them are running around

I agree its a bit stupid. If the whisper is supposed to represent a stealthy pursuer slowly creeping towards you, they should change it to a loud shouting sound as your pursuer sprints blindly towards/past you because that's what everybody was doing in the Beta Tongue Stare