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new vid (spoilers)

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dude.... that was the most spoiler heavy video i've seen for this game yet

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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EzioAltair17 wrote:
dude.... that was the most spoiler heavy video i've seen for this game yet

sorry Wink

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Actually it doesn't really give much away except for part of the tutorial.

There's a second one that is far more explicit.

I don't feel like they ruined my potential enjoyment of the game. In fact, all of it encouraged me.

But I would suggest not watching it if you're trying at all to avoid spoilers on what the game will play and look like, as well as a few minor story things.

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I happened to watch this one. The quality eased the blow on me, but it's not very spoiler-y, like Calvar said. They should have shown the RTS gameplay with a warning somehow.

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This got me really excited for Revelations...the gameplay and the environment just seems so much more crisp than brotherhood.

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JoeyFogey wrote:
I happened to watch this one. The quality eased the blow on me, but it's not very spoiler-y, like Calvar said. They should have shown the RTS gameplay with a warning somehow.

In all fairness, this is leaked B-roll. Ubi was expecting them to release it only when the embargo lifts, in small clips of it in a video summary, not just show the entire thing to everyone.

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I suspected it wasn't official. I don't assume things unless it's extremely obvious.

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Good idea.

Also, right before the Templar Den mini-game, when Ezio's running around at night, he's wearing armor.

Not too distracting or clashing with the overall look. I approve so far.

also he's wearing a pauldron in the mini-game.

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What you're about to read contains my opinions on the spoiler.

Spoiler: Highlight to view

Yusef seems like a nice guy. His facial animations are quite lovely and accurate.

I am in love with the new H.U.D. The simple black design fits perfectly with the Black Room, and compliments Ezio's final and darkest chapter of all. I'm really digging the black map, square icons, and the split weapon wheel. I'm just wondering how is that gonna be navigated with the PS3/XBOX/PC control scheme.

The really weird thing and morbid part starts at 1:05, where Yusef teaches Ezio how to use the zip-lines in conjunction with air assassination. He just happens to kill a human being, fakes his victim's voice, and hides behind the wall so that Ezio can take the kill. I know that Assassin's are use to killing guards, but this scene is just...weird to me.

I'm very intrigued about defending the Assassin Tower and its gameplay mechanics. It seems to resemble an RPG, similar to Project Legacy, where each action requires points. I can only assume that there will be a cool down system for it. I'm exited about that section.

The hookblade seems to be the greatest thing Ubisoft has ever invented to date. It really speeds up the climbing process a lot.

Looks like Ezio kept his parachutes. And Constantinople seems to have an underground sewer network, too.

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Vesferatu wrote:
What you're about to read contains my opinions on the spoiler.

Spoiler: Highlight to view

Yusef seems like a nice guy. His facial animations are quite lovely and accurate.

I am in love with the new H.U.D. The simple black design fits perfectly with the Black Room, and compliments Ezio's final and darkest chapter of all. I'm really digging the black map, square icons, and the split weapon wheel. I'm just wondering how is that gonna be navigated with the PS3/XBOX/PC control scheme.

The really weird thing and morbid part starts at 1:05, where Yusef teaches Ezio how to use the zip-lines in conjunction with air assassination. He just happens to kill a human being, fakes his victim's voice, and hides behind the wall so that Ezio can take the kill. I know that Assassin's are use to killing guards, but this scene is just...weird to me.

I'm very intrigued about defending the Assassin Tower and its gameplay mechanics. It seems to resemble an RPG, similar to Project Legacy, where each action requires points. I can only assume that there will be a cool down system for it. I'm exited about that section.

The hookblade seems to be the greatest thing Ubisoft has ever invented to date. It really speeds up the climbing process a lot.

Looks like Ezio kept his parachutes. And Constantinople seems to have an underground sewer network, too.

Spoiler: Highlight to view
Well really, that tutorial is part of Ezio and Yusuf trying to take out an Assassin Den that's controlling the district. Clearing out a few byzantines only means they have less reinforcements.

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Bomb Gameplay:
http://www.youtube.com/watch?v=MYPSvbCC7WQ&feature=related

Additional Gameplay:
http://www.youtube.com/watch?v=smlHiDAzH2U&list=FLltjbkjrb33VtorI2af-a2Q...

You might want to hurry and watch these videos. I bet Ubisoft has already took a couple of them down. In fact, I'm sure they already have. Can't really blame them, of course.

Opinions, anyone?

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I've heard on a vid, that Desmond's past life will be explained also in Revelations when he was 15 years old. (Desmond's childhood?)

http://www.youtube.com/watch?v=lYIRf799ZOQ

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new interview With Alex Amancio
http://www.youtube.com/watch?v=NZVmPl9cO28&feature=feedu
for who want to know there are only spoilers from brotherhood

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more info ABOUT SINGELPLAYER spoilers !!!!!!!!
http://www.youtube.com/watch?v=l6lhXXXOWUY&feature=feedu
i repeat in this video are spoilers

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these videos made me really amped for ACR to me

assassins creed revelations and assassins creed II are the best out of the series sofar

lol ironic how the start of ezio's story and his end are the best

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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i have mixed feeling's about acr i'm pumped but also there are so many changes will it still be assassin's creed

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davinci9 wrote:
will it still be assassin's creed

It will if it sticks with the Creed it's named after instead of "KILL KILL KILL".

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JoeyFogey wrote:
davinci9 wrote:
will it still be assassin's creed

It will if it sticks with the Creed it's named after instead of "KILL KILL KILL".

The Creed sets rules, the Motto tells you that it is up to the Assassin to judge if the rules need to be followed in this case.

Or really, it's up to the player to decide if they want to kill everything, kill no-one but their target, or kill everything without being seen.

Altair himself basically said that their Creed was not perfect, and that there should be no restriction on what an Assassin has to do to reach their goal, as long as it's the best way.

In one of the Templar Lair missions, the full sync tells us that Ezio was forced to kill at least one innocent (but greedy) civillian. Nothing is true: Challenge everything anyone tells you, including the Creed. Everything is permitted: Do what has to be done, for the Brotherhood.

At least that's my and Altair's understanding of it.

The bombs actually have a lot of potential for stealth uses, from what I've seen, and the Hookblade will allow you to get out of sight faster. I'm pretty sure that this game will do a better job of free-form stealth than Brotherhood does.

EDIT:
Basically I hope that you'll like it, Joey. Tongue

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as for the stealth aspect of the game i agree with you calvar, the way i see it is brotherhood kinda just threw in "don't be detected" missions

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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Calvar The Blade wrote:
In one of the Templar Lair missions, the full sync tells us that Ezio was forced to kill at least one innocent (but greedy) civillian.

Where did you have to kill a civilian? That would go against the "Never harm the innocent" rule that SHOULD still be taught and the little sentence that comes up whenever you stab a random person, "Ezio did not kill innocent civilians".

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JoeyFogey wrote:
Calvar The Blade wrote:
In one of the Templar Lair missions, the full sync tells us that Ezio was forced to kill at least one innocent (but greedy) civillian.

Where did you have to kill a civilian? That would go against the "Never harm the innocent" rule that SHOULD still be taught and the little sentence that comes up whenever you stab a random person, "Ezio did not kill innocent civilians".

Lol, the civ was bribed into attacking him, so he wasn't totally innocent, but the point was that he was cornered and he had to kill someone that had probably lived a very good life until he decided to kill Ezio for the reward that the templar promised him.

A better example is one that doesn't exist. what if an innocent was about to do something that he thought would have no consequences, but would kill millions of people. You are too far away to tackle him or throw a rock, and you have no non-lethal weapons, just a crossbow.

You literally have to choose between him or millions of others. The true assassin is supposed to judge for himself which choice he wants to make.

Or as in Ezio's example, if innocents are trying to stab you with swords and have cut off your escape, do you kill one to escape, or just die? Your choice.

What you speak of as being the right way to follow the creed was what was taught by a guy who was an INSANE TRAITOR to the Assassins.

Altair reconsidered almost everything he'd learned after killing Al Mualim.

Back to the point, the pop-up meant that he didn't kill civillians in the situations which you have to kill cvillians in free-roam. The animus is not all-seeing, it just knows that he didn't do X thing in X way ever.

He, however, did do X thing in Y way at one time, and the animus is not sophisticated to say "did not kill civillians except for during this one time, and because there was no other way."

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But it always says they didn't kill civilians. That implies EVER. They had morals, even if they knew someone didn't intentionally hurt someone. The workers in the Templar level weren't civilians anymore. That's why I always use my fists when fighting them. They were forced to attack, but they just shrugged and went for it. They could have stayed back, let the guards do their thing, and pleaded with Ezio. They pretty much became Templar guards at that moment.

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JoeyFogey wrote:
But it always says they didn't kill civilians. That implies EVER. They had morals, even if they knew someone didn't intentionally hurt someone. The workers in the Templar level weren't civilians anymore. That's why I always use my fists when fighting them. They were forced to attack, but they just shrugged and went for it. They could have stayed back, let the guards do their thing, and pleaded with Ezio. They pretty much became Templar guards at that moment.

They couldn't have had any idea that Ezio would be able to win that fight, and kill all of the guards in charge of the project. The options as they saw them were to fight Ezio and hopefully survive the battle, as well as get a good deal of money, or refused to fight and likely be executed after Ezio was dead. The first option gives them the best chances of positive results. Again, they couldn't have known that Ezio would easily win the fight with the guard, and the guard didn't decide to tell them.

Inconspicous: because nobody suspects the guy with all the weapons

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Sometimes, I've caught myself accidently pressing the armed button near a civilian, and I see myself assassinating an innocent person. It's kinda...fun.

I THINK that the "Kill Civilians Count" resets after you complete a mission.

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--------SPOILERS!!!!!------- Well not really...
Hey there. I didn't bother going through all the vids to avoid spoilers so forgive me but I came across one today with a character telling desmond that the nexus was the way to get out. Who was that?
I love the new facial recognition but the characters look so different. Also that the people you speak with don't just stand around until you talk to them. Ubisofts taking the right steps to mkae it realistic.
Now for my theories for the whole AC series so bare with me ladies and gents! Eden shown in the truth is deff Mt Fuji in Japan. In AC Subject 16s blood paintings shows the trinity symbol which symbolizes altair, ezio, and desmond with the nexus. Linking them all together. But what? And how does 16 know this before the events of AC?
We will meet Zeus or Jupiter what have you. I believe he will give/lead desmond to either eve or another piece of eden ala the sword given to Perseus.
The sun is the ultimate threat but I feel every theory I see is wrong. they all mention solar flares etc. If you watch closely when you talk to minerva there's a planet very close to earth and about the same size but is sucked into the sun. I belive that to be TWCB orgin. They used earth for resources and slave labor. And eventually became refugees on earth.

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ummm .... ah..... WHAA THE f*ck either that made too much sence or it didn't make any at all...? Puzzled

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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Great theories! I do think your Trinity idea is off, though. There would be three ancestors Desmond would have to relive. Why leave that one out?

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EA you are too funny my friend. Joey, desmond is the third ring. AC wiki explains it really well if you look at the breakdown of 16s blood symbols. But basically if you remove one ring the other two are no longer linked. So basically without one of the three it does not exist. Or you could look at 16 as the third ring or the holy ghost of the trinity.
Side note: Glad I found this site bc the other one I used got shut down:/ but i love this franchise. Don't ever want to hear that video games aren't educational!

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Good stuff, MrHat Jr!

MrHat Jr wrote:
. . .a character telling desmond that the nexus was the way to get out. Who was that?

We don't know for sure who the other character in the nexus is. It would be pretty unbelievable if it was anyone other than Subject 16 though.

MrHat Jr wrote:
And how does 16 know this before the events of AC?

S16 could have known about this because he probably is genetically linked to someone to whom Ezio revealed the vault. (Remember, in AC2, when Lucy talks about him "near the end" being obsessed with Italy and says, "I think he knew about the vault"?) Perhaps S16 was descended from Claudia or another person in the room at that time. That could be how Abstergo found out about the vault themselves.

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Way to pop in give my a brain zap Lisa. Thanks for your input. Subject 16 could be desceneded from brutus as well who visisted the vault many times but how did 16 know that altair, ezio, and desmond or himself would be the trinity before the events of AC1? Unless he is referring to minerva, juno, and jupiter. 16 better do some damn talking because it seems like he's seen all the past and all a man has to do to see his future his write his past.

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in the first video we see him leap forward on a lamp instead of going to the side, that looks pretty cool.
and what the hell happened at the end when he thrwo some sort of bomb and everyone started fighting everyone?

Things will not calm down, Daniel Jackson. They will in fact calm up

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He threw an attract bomb, which makes a loud noise that guards investigate. The bomb attracted the assassin den Templars and some patrolling Ottomans, and since both of those groups attack each other on sight (because the Byzantines are invading, and the Ottomans are like police) this started a fight, which the player used as a distraction to finish off one of the targets.

It looks extremely fun, and does a good job of showing the potential that Bombs have for creativity.

The lamp thing is activated by pressing the hookblade button (empty hand) when jumping towards one.

Someone earlier asked why 16 knows all this stuff "before the events of AC1".

16 died before AC1, but the imprint of himself that he left in the animus has continued to learn new things. He has access to all data that previous users of the animus memory core which Lucy stole from Abstergo have accessed, as well as complete knowledge of the system's mechanics and back doors. He actually knows more about the animus than any living human. 16 is not just a message, he is a simulated version of himself that has progressed since his actual death.

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The 'attraction bomb' thing is class! Laughing out loud

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Calvar The Blade wrote:
The bomb attracted the assassin den Templars and some patrolling Ottomans, and since both of those groups attack each other on sight (because the Byzantines are invading, and the Ottomans are like police)

they attack each other on sight?
i did not know that. i've wanted that ever since the first game.

Things will not calm down, Daniel Jackson. They will in fact calm up

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Well actually, that happened in AC1 with crusaders vs saracens, and AC2 with Borgia vs normal city guards. But neither group has been so evenly matched before.

You must have also notice how many more guards there were that there have been i past games. And just think, that's not even the whole tower!

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I think the difference is that those guard fights from ACI/ACII were scripted. Now we can make them fight each other! Laughing out loud

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i wonder if they would also kill your target

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davinci9 wrote:
i wonder if they would also kill your target

I doubt it, to be honest. Targets don't tend to follow the same rules as other NPCs and are either better at fighting (ie. would kill the guards first) or in some way protected (ie. they can't be attacked by other NPCs).

It's rare to see NPC-NPC combat in AC so I should imagine it's quite controlled and restricted, even when triggered by the player using this new bomb technique.

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They technically could be made to kill your target, but yeah, targets have more health than usual, and do a lot more damage.

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http://www.youtube.com/watch?v=eyK4xZYy8sE AC: embers previews fairlye big spoilers just from this previed shows ezios kid to also shows what looks to be Sho Jun (idk if thats spelt right*=)


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when did the Crusaders ever fight the Saracens? i have no memory of that at all. they hardly ever met apart from Arsuf and even then they were never in the same spot

Things will not calm down, Daniel Jackson. They will in fact calm up

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Well judging by Arsuf they were programmed to attack each other on sight. It's just that they were only in a position to do so for one encounter in the game.

I really love the idea of causing a fair-sized battle to assassinate a guy. And I was impressed by the fact that a decent amount of the soldiers furthest from the fighting detected Ezio before he even got to the air assassinate, so there'll still be some opposition to you getting away. Hopefully the Byzantines have some sort of class like the Jannisary, that can block/withstand more than one counter/execution.

I'm also hoping that there's a heavy armor class that can survive one bomb with low health.

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Calvar The Blade wrote:
Well judging by Arsuf they were programmed to attack each other on sight. It's just that they were only in a position to do so for one encounter in the game.

no, unless i'm remembering incorrectly, they never once attacked eachother. the groups were blocked from eachother by a memory wall

Things will not calm down, Daniel Jackson. They will in fact calm up

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I'm sure there was a battle going on at some point...?

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not that you can interact with.
the only "battle" i saw were the first few archers firing on a shapeless blob of people that supposedly were in the background.

Things will not calm down, Daniel Jackson. They will in fact calm up

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Yeah, they never fought one another. It was implied they did, but never while the player was there.

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I guess you're right. That behaviour mustve been introduced in AC2 only.

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another new vid is online mild spoilers ASSASSIN’S CREED REVELATIONS GALATA TOWER GAMEPLAY
http://www.egmnow.com/articles/news/assassins-creed-revelations-galata-t...

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@ Calvar. What im asking is how he knew all the forthcoming events before he encrypted himself in the animus database if you will and smeared blood everywhere. Yes he could know desmond would be next bc of ezio/minerva and the symbols he would place for desmond but I mean EVERYTHING. I mean he has the sight of TWCB. Its like he went back as far to follow whatever god(most likelyy jupiter) he's descended from

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MrHat Jr wrote:
@ Calvar. What im asking is how he knew all the forthcoming events before he encrypted himself in the animus database if you will and smeared blood everywhere. Yes he could know desmond would be next bc of ezio/minerva and the symbols he would place for desmond but I mean EVERYTHING. I mean he has the sight of TWCB. Its like he went back as far to follow whatever god(most likelyy jupiter) he's descended from

I don't know, I guess that's possible, but we haven't seen any indication that he fully understands everything.

It's just a guess at this point.

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