So the Complete/Game of the Year Edition of Assassin's Creed II is being released.
Is it just me, or does anybody else get slightly annoyed when extra content is added to a game when it does well so those who wait it out for a cheaper price and more content get more from the game than those who are fans of the series and buy the game when its released.
I think I'm right in saying this extra content was present on either the Black or White Editions but its still pretty annoying as they're really expensive.
rly dangerous feather XD
ever wanted to have your own little stuffed doll that showed everyone how much you love AC? Well now you can make your own with these tutorials!!
http://www.youtube.com/watch?v=OpptI8Cjdz8&feature=player_embedded
Sure you have to see the other videos first to learn how to make a normal Sackboy and then go to the major leagues with this one, but still, it seems like a pretty cool project, if you find yourself with so much freetime, which nobody has.
http://www.youtube.com/watch?v=zak7FrEt4QI
Please tell me what you think of this, I might do it for the whole DNA menu! Click the spotlight to go to that video
I kinda got this idea from Ian in his video for Ac1, but i decided to use an actual menu to test an idea I have for something else.
Does the menu idea work out, or should I just show clips of that video like Ian?
TEAM HEADKICK is one of my favourite machinima creators. I'm just amazed at how much... "art"... they can breath into any game. Now musical machinimas are not my preferred, but coming from the creators of the awesome Borderlands Rap, I think it deserves some attention.
Wanna know how a rap video would look on the late 1400s?
http://www.youtube.com/watch?v=0js_CrlmzWo&feature=channel
Hey, I want to make a ring tone out of the "dun dun dunnnn dun dun dun dunnnnn" that happens when you get a viewpoint, but I can't figure out how. Can anyone help me out?
http://rr.xbox360.ign.com/rrview/games/assassins_creed_ii/14302493/122368/
I actually reference the 2 main dudes on this site.
http://www.eurogamer.net/articles/digitalfoundry-designing-assassins-cre...
Really interesting to see the developer side of things, how they made different decisions.
Not that it's legitimate, I like to refer to the technique (where the player cannot be seen, even with yellow bars) as the "Ghost" method.
Now, the only similarity between this and "Silent Landing" video is the beginning. Other than that, it's a whole new strategy. (If you know how to deal with the first few archers from ianxo4's video, skip ahead to the following 3rd paragraph)