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AC Unity done quick

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Fed981's picture
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You are missing some Flash content that should appear here! Perhaps your browser cannot display it, or maybe it did not initialize correctly.

https://www.youtube.com/watch?v=OLqv9EKon80
[Front-paged. -stabguy]

whole playlist
part 01 / sequence 1
part 02 / sequence 2
part 03 / sequence 3
part 04 / sequence 4
part 05 / sequence 5
part 06 / sequences 6 and 7
part 07 / sequences 7 and 8
part 08 / sequence 9
part 09 / sequence 10
part 10 / sequence 11
part 11 / sequence 12

Welcome to the Assassin's Creed: Unity any% segmented speedrun by me, Fed981. There are 46 segments, the first one was recorded on 2015/05/17 and the last one on 2015/06/10.

Timing note: there is no in-game time for this game. I timed frames from first user input (title screen) to last user input. Then I subtracted all loading screens (double rotating white polyedra, but not saving/loading writing) to remove hardware dependence on timing. In the video you can see all footage that has been recorded after the game saves to end a segment (generally after a loading screen or when seeing / taking control of the character), but I also subtracted these parts from the time, following SDA rules. I removed all loading screens at the start of segments from the video as well.

The final time is then 2 hours, 44 minutes and 1 second. This run was done on PC, with version 1.0.0 and medium graphics settings, using a Logitech controller.

There is one major glitch used in this run called ultrablending, which consists in throwing money while blended in a group and start running when Arno starts to pickup money (blinking of blending circle). Then you can go everywhere while staying blended given you don't blend in a group again. The glitch stays through loading times and warps inside a city, but not between different cities, multiplayer memories or server bridges either. It has been removed with version 1.5.0 but works with all previous patches.

I use two ways to warp in the run. The first one uses the multiplayer memories that you can start alone and offline in a private session. Basically, after you quit the memory, you spawn where it is meant to start. The other way is a simple save warping, that still requires a loading screen to make the game actually save. I do that by starting the replay of a memory.

The only skills you need along the run are money pouch (for ultrablending), ranged weapon and assassin cache. You get 2000F at the start of sequence 3, which I use for the pepper shot pistol and money pouches. You don't want to upgrade anything else, in particular armor or health, because you want to take damage in sequence 11. Also, the pistol is very powerful so you don't need to change the weapon.

Last but not least, some words about movement. In order to climb faster, you want to spam the button to go up, so that Arno makes jumps along the building. Also, there are two running speeds, and the slowest happens either when more than four people are near Arno, or when you begin to run inside a building. For example you can keep running fast when coming from outside (or when changing building areas sometimes) but you will run slower as soon as you stop/bump or suddenly change direction.

I wish to thank Ectortutu for some strategies, and all people who supported me.

Leo K's picture
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OHHHHH BABY! AT LAST!
I JUST got home from a long trip with the family, this is a perfect welcoming.
Thank you kindly for your contribution, Fed, I'm going to watch this now and definitely post my reactions ^_^

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uh. front page this.

“Force has no place where there is need of skill." Herodotus

Leo K's picture
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^Yes. I'm pretty sure it deserves it.

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I keep asking for cyberpunk Assassin's Creed. Turns out it's already here, just much less glamorous; we're using our Eagle Vision to stop spambots lmao

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Go Go Gadget Eagle Vision!

elenapearson wrote:
its unfortunate that i was kind of isolated from all this for quite a long and since i am back now, so what could be better than to starting with this..!!!

[spambot URL deleted -stabguy]

“Force has no place where there is need of skill." Herodotus

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Since this is less than three hours, I have no excuse not to watch it. For now I skimmed through and watched mostly just the assassinations. Speaking of which, if I might make a request. Would you be willing to make a compilation in the style of Eleven Man Blitz? Music isn't a must, just how you want to do it, if you're willing. Smile

Also, what should count in the assassinations that include a fight. For Bellec all three fights should be considered part of the assassination. Similarly the three attempted kills on Germain in the dungeon.

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Well, you could also say that an assassination is a checkpoint that leads to memory corridor... I don't know exactly. I've read your request, I may probably have some time do do this soon. I'll keep you informed of course.

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I submitted my run to SDA, needing verifiers! Smile

https://queue.speeddemosarchive.com/verificationoffer/1665/

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Fed981 wrote:
Well, you could also say that an assassination is a checkpoint that leads to memory corridor...

That's a good way to base it off. Although it would make sense to edit down scenes and other scripted moments for a compilation.

Also I'm surprised that Speed Demos Archives doesn't auto verify speedruns of people who have already had speedruns verified, but that's my opinion.

Fed981's picture
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Verification is based on people's will, it doesn't depend on the runner or the game.

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Ok, I have some questions. First, do we agree that the targets are Sivert, roi des thunes, Lafrenière, Bellec, Rouille, Lévesque, le Peletier, la Touche, Germain?

Also, should I 1) time the assassinations? (how?) 2) include memory corridors? and 3) include the escape parts?

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Captaine Rose is the only other target, but since he isn't part of the original game it's no biggy. Timing in post AC1 games is more difficult because there isn't a dramatic camera change during an assassination, so either it would be when it looks like Arno starts killing the target or when the memory corridor starts loading. Whether the times should be included is up to you. Memory corridors aren't necessary unless it's to fit with the music. Escapes aren't important either. But if you want to make it into your own special type of compilation, we look forward to that.

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aurllcooljay wrote:
Escapes aren't important either.

Sadly, Ubisoft feels the same way most of the time. FLAE's eye roll

“Force has no place where there is need of skill." Herodotus

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Ok, I will include all the parts where the red dots appears, and only these. Which means for example that you won't see Arno getting into the haystack in the Lafrenière assassination memory. Is it right?

Edit: for Bellec, I will include everything from the moment you actually find him; for Germain, I will include everything from the first (skippable) cutscene of the memory, up to the true assassination. Is that ALL right? Smile

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I'm not gonna be picky about how the video should be. At first the Eleven Man Blitz style seemed ideal, but however you think will work best. Plus you're probably a lot better at editing than me.

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The run has fallen into public verification, meaning everyone can verify it using a public thread! Don't hesitate to do so Smile

https://forum.speeddemosarchive.com/post/assassins_creed_unity_available...

Edit: this is also an opportunity to download original quality files, they're much better than the YouTube encode.

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So I made 2 new segmented speedruns for this game:

First is Dead Kings Any% v.1.4.0 Segmented which I made in January 2016. It' 36 minutes 47 seconds long - https://www.youtube.com/watch?v=7No5dSil1O8.

But the main thing is 100% v1.4.0+ Segmented. This run was recorded between November 2016 and May 2017 and consists of 363 segments. 100% means 100% Total Syncronization. It's 10 hours 14 minutes 14 seconds long - https://www.youtube.com/playlist?list=PLVGvcb3bvqruKXNyoTFUR7B1kuepbNCjj.

99% of the run is done on version 1.4.0 because it's the last version that has Ultrablending glitch.
Helix Glitches are done on version 1.5.0 because only in that version you don't need to play companion map on mobile to unlock ability to collect Artefacts in them.

I think with better route, execution and RNG 100% run can be at least an hour faster but I had no desire to grind it more that I did.

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Thank you very much, Ector! I still need to watch this run carefully, which I will do in the next weeks.

By the way, I want to say CONGRATULATIONS because Brotherhood will be represented at ESA thanks to you!!!

For more info see http://www.esamarathon.com/schedule