Assassins Creed 4 Black Flags Sequence 12 Memory 1 A Governor no Longer
An Early Death right before the assassination of Woodes Rogers.
Many thanks to Altair Auditore, who found you can use a bayonet for ranged kills in this memory, despite all other far range weapons being unavailable. At the beginning of the checkpoint before entering the party, head left and kill the two rooftop guards, picking up the bayonet. This is the same roof Altair Auditore used to get his bayonet in the original video. http://www.thehiddenblade.com/woodes-rogers-assassination-variety-pack Now enter the party area from the back to avoid starting Woodes Rogers' speech.
Because detection leads to desynch, you'll want to remove as many guards as possible in the nearby area. Start with any guards patrolling behind the fence. In the back part of the party area your first ideal victim is patrolling. Lure him with a whistle from the tall grass. A trick I learned is to hold down so that Edward kills the guard as soon as he comes in range. This is important because if you're not fast enough, guards can detect you before you can take them out, and it isn't reliable enough to press as soon as the prompt appears.
Next guy is standing by the tables. Make sure you are positioned right behind the guard so that his body is in view of the guard inside the gazebo. Speaking of which, the guard in the gazebo may notice the body while turning in his patrol (it could take a few circuits though. Also he seems to notice the body more when Edward is closer to it). After inspecting the body, he'll search the nearby grass. The spot he always goes to is at the very edge, right next to the table. Cover kill him at that place and the body won't fall into the grass because of the torch between you and the guard during the kill. This works to your advantage because another guard spots the body.
Now that there aren't any guards who can immediately detect you, it's time for the target's death early. A gunshot is the only way to end his life without having to start the speech. Immediately after shooting, make a mad dash for the tall grass outside the fence. If you are fast enough, no guard will have spotted you. To make sure you aren't seen by any of the suspicious guards combing and searching the area, hide towards the back of the grass and don't leave until the suspicion clears (no yellow line around the minimap). Obviously I wanted to keep eliminating guards, and came close to getting seen. If you're wondering why not stay in the grass in the party area, the guards walk through there after hearing the gunshot, and I always was detected. But there's always a chance they might not bump into you if you tried enough times.
Assassins Creed Unity Sequence 5 Memory 2
Speedy Stealth Kills
The rules are simple. Spend most of the time from the start of the mission to the end running and killing along your route to the target, using only melee kills and whatever tools are necessary.
This run is started from the haystack in the southwest corner of the area. From a reload, throw a smoke bomb to the upper right (too far left and other guards come to investigate). Kill the guard by the haystack either from the haystack or jump out and stab while he's walking towards the smoke bomb cloud.
The next two guards are still reeling from the smoke bomb, so take them out quickly. A nearby archer can easily spot you if you aren't fast enough.
Next are four other guards. With proper timing (too soon and the smoke bomb doesn't reach them, too late and they see you), another smoke bomb aids in killing unseen. Note that the enemy on the very right is non hostile, and part of a scripted speech.
On the other side of the stone fence is a guard who is usually in range of an air kill and another guard who isn't close enough to detect that kill.
Now we have a a brute under a gazebo and, whoa! I call this kill the "grabbing from above This Person is Really Awesome kill". Actually the ledge kill in Unity has been modified so you can pull guards from the side of a ledge as well as from under, usually from the side of a window. But in this case, Arno performed the assassination from higher and farther away than should be possible.
The Thespian Part 2 seems to be the best designed assassination in Assassins Creed Revelations, and as such deserves a video.
Getting Around the Scripting
If there's one flaw in the mission, it's that the recruit is scripted to kill the target, leaving little time for creative assassinations. To circumvent that, you can use grab or attack before he takes off in a parachute (only have a brief moment to get it right, so it may take multiple tries), preventing the recruit from leaving the roof.
(Almost Completely) Stealthy Mission
One good thing about this mission is the need to escape the area after the assassination. Taking the same basic path as the recruit is the stealthy route.
At first I tried regular poison, but the two posted guards behind the target see me as I use the poison. Then I tried poison darts, but that is a high profile enough action to get detected. Once used a money bomb to stay hidden, but it didn't work out. So instead a Datura poison bomb was used. This bought me enough time to almost get away from the area at the time of death.
Since this was the closest I got to leaving the region, I can't say for sure if escaping the area beforehand will leave you unseen after the memory corridor.
Fists only run. Use a cherry bomb to lure the target to the docks. Other guards will also arrive, but walk back, except for the target's two posted guards I think. While I was undetected, fist knockouts were used; but in battle a little known move was executed, the counter grab. Yes, counter grab can be used to counter attacks in battle. Important note: Although both the target and Ezio were unarmed, counter grab can be performed regardless of whether or not Ezio and/or the enemy have a weapon out. High level guards can counter the move though.
part 01 / sequence 1
part 02 / sequence 2
part 03 / sequence 3
part 04 / sequence 4
part 05 / sequence 5
part 06 / sequences 6 and 7
part 07 / sequences 7 and 8
part 08 / sequence 9
part 09 / sequence 10
part 10 / sequence 11
part 11 / sequence 12
Welcome to the Assassin's Creed: Unity any% segmented speedrun by me, Fed981. There are 46 segments, the first one was recorded on 2015/05/17 and the last one on 2015/06/10.
Timing note: there is no in-game time for this game. I timed frames from first user input (title screen) to last user input. Then I subtracted all loading screens (double rotating white polyedra, but not saving/loading writing) to remove hardware dependence on timing. In the video you can see all footage that has been recorded after the game saves to end a segment (generally after a loading screen or when seeing / taking control of the character), but I also subtracted these parts from the time, following SDA rules. I removed all loading screens at the start of segments from the video as well.
The final time is then 2 hours, 44 minutes and 1 second. This run was done on PC, with version 1.0.0 and medium graphics settings, using a Logitech controller.
No Guard Kills, Assassinate Marie Only
Disguise really is such a strong Ability in this game.
Knockouts Only - "Steal" Checkpoint
The previous checkpoint is just a chase.
As requested by LuckyJaguar on Youtube.
Trying for the same style as the Marie stealth kill. Basically choose a fast route to the target and take out any guards along the way, while not being fully detected.
In this case start out running to the left of the building to avoid confronting large amounts of guards. The two posted guards won't react fast enough to block a quick double assassination. The patrolling high level guard in the courtyard will have his back turned. Inside are four other guards, two posted in front of the stairs, one patrolling on one side of the room, and the other guard on the other side. Throw a smoke bomb to avoid being seen and get the posted guards. The others might not be close enough to waste your time on.
Once you're upstairs, disguise will help if you're not patient enough to blend. You won't come under suspicion for throwing smoke bombs as long as you're in disguise. Taking out the guards there isn't necessary unless you want a completely stealthy mission. I decided to just assassinate the guards in between the target and me.
What differs from the last video is that I used disguise and smoke bombs, but still didn't use ranged kills.
Assassins Creed Unity Sequence 9 memory 3 Hoarders Marie Lévesque
I was going for a variety pack, but things were taking too long. I hope you find this interesting.
Stealth Infiltration of Parais Luxembourg
If you're fast enough the guards can be dealt with efficiently on the way to the target. From the last checkpoint start with treading the wire leading to the building and take out the rooftop gunman while his back is turned. The next two gunmen up ahead start out close enough for a double kill if you didn't lose any time.
Climb up higher, head right and get in through the open window. Go into the small room and quickly kill the guard posted outside. As you move on, two other guards patrol the hallways. Move fast enough and you usually can get them both at a window, although sometimes the game randomizes their locations.
Kill the brute from a corner and berserk the gunman on the far side of the target's room. The target will flee from the conflict. You can beat Marie to her waypoint using the stairs. Just watch out for the brute patrolling in and out of the room and any other guards patrolling around that area.
Now when Marie runs in there you can get a kill without being seen, especially by the guards who are still following her but from a distance due to her running. The way you came has been cleared of guards, so that could make a good escape route, although I haven't tested it.
Full Sync of every Memory in AC Chronicles China. Normal difficulty. (Actually the hardest in the game, because even on Plus and Plus Hard, you get Items and Abilities from later missions that you can use in the early missions. If Stealth and Max Score is all you're going for, Normal is the hardest difficulty.)
Complete playlist here:
Assassins Creed Unity Sequence 8 Memory 2 September Massacres Rouille Assassination
Silent Rooftop Extermination
A method for assassinating every enemy on the rooftop during the mission without being seen.
Gunmen in the tower- the fast easy way is activating the optional cutscene, which kills both guards. Two other ways are ledge assassinations or sneaking up from behind.
Patrolling brute on platform- Either kill him when you're out of sight of the other nearby platform guards (after killing the guards in the tower) or ledge assassinate.
Brute and gunman on one side of the roof- Wait until the brute stands near the other guard for a double assassination or double air assassination.
Guards on other side of roof- Wait for the patrolling guard's back to be turned to quickly assassinate all three of them. You move faster crouching than walking.
Remaining guards- This part used to be tricky because one of the guards and the target are facing each other. However it has been discovered that shooting Rouille once with a berserk dart prevents him from seeing you. This helps a lot in sneaking around that particular area unseen. Now you can just walk up the steps and assassinate that guard, as well as the "sleeping against rail" guard.
Target- Thanks to the berserk dart trick, Rouille is in a state where his AI has been put on hold. If you perform some actions on him such as tackle or attack, the berserk affect kicks in shortly afterward. But in the meanwhile he doesn't notice you, not even if you're fighting enemies in front of him.