Assassins Creed Unity le Roi des Thunes the King of beggars. This assassination takes place in sequence 4.
Only use the knockout ability. To remain anonymous I had to take out two other guards. Stealthy, except for when the target spotted me for a brief moment. The game requires you to kill the target with the hidden blade, but strangling him first helps with the idea of a mercy killing.
The closest thing to a punching bag. Sneak up, unsheath your weapon and beat him to a pulp.
Employee of the Month
Killed by one of his own. Berserk the gunman on the other side of the room. Make sure you kill him right after he shoots the target or he will detect you after that.
A mini stunt from the highest available beam nearby, using a cherry bomb to make the target face away.
While toying around I stumbled upon a certain glitch.
I've taken the liberty of coining it "Ultrablending" since I remembered the terms super and hyperblending being used (although I have to admit I'm not entirely up to date on how those exploits work ).
So basically this is what you do for the glitch to happen:
- First, you find a group of npc's similar to this video, I would guess that a crowd of 5/6 people is enough and you don't want to get overcrowded.
- Then you go stand in the middle and drop a money pouch using R1, the npc's will start picking up the money and Arno will crouch along with them, I wait a few seconds and then I slightly nudge my control stick to make Arno stand-up.
I try not to make very abrupt movements and try to take a few small steps and if all goes well you should see the blending circle/ring disappear and re-appear a couple of times.
- I don't know the minimum/maximum off re-appearing the ring has to do and I usually just take a guess and step out of the blending group.
- I usually test if the ultrablending has succeeded by running past a few guards/fanatics and see if my running makes them turn around/activate their SSI. If I failed then they should notice me and if I succeeded they wouldn't even turn their heads.
The money-bag process is a bit of hit and miss, up till now I have a 70-80 percent success rate on the first try.
The glitch doesn't cancel out when you fast-travel to a viewpoint if I'm correct. It does however end when you die and I also think it ends when you enter another blend group.
Entering a main memory after ultrablending will cancel it out and that's why I had to redo it for the assassination.
Using the underground entrance as a way to turkey shoot (immobilize) the target.
Sequence 3 Memory 2 Confession
The underground entrance is on the south side of the building, near the back. On the wall is a strange symbol you can interact with. This same symbol is also by another underground entrance, the one by the front door. A large trap door is the opening inside Notre Dame.
Start by clearing the area of nearby guards who could spot you. Then get the target's attention and lead him to the stairs of the underground passage. I tried using dead bodies and cherry bombs to get him all the way underground, but they didn't work so good, so I resorted to using smoke bombs+tackle.
Once he's in there close the trap door. This isn't necessary to prevent him from moving because the AI of characters can't find a path to or from the underground entrance and the inside of the church.
To reach him from outside, go through the underground entrance nearby, the well. With Sivert being a sitting duck, you can sneak up and turn him into a human pinata with a melee weapon. A smoke bomb makes this more effective if you don't want him to try to fight back.
Stealing the key to the locked side windows and doors at the top of the church creates an autosave. Restarting from that checkpoint starts Arno out with the key already obtained. This saves time from having to steal or loot it during the actual blitz. But since it depends on an exploit, the blitz would go in a different category than an exploitless blitz.
Before the area is loaded, hold to the upper left and tap in high profile to jump. If done right Arno will jump the the lower roof, then to the ground. Be careful you don't jump from the highest part of the lower roof or you'll die.
Now use the lift to get up the building quickly and follow the path in the video to reach the locked window. Here comes the hardest part. You have to use eagle vision to get the target to walk in range for an air assassination while running past a guard patrolling on the same level. On top of all that, he is close enough to accidentally be targeted for an air kill. So during the running you have to get the camera facing the right way to prevent that. What sucks more is the target is close to some guards who can also get air killed instead by accident. So you have to depend on a lot of luck.
This is the fastest way I could kill Sivert anonymously. An exposed blitz would probably be from the front door.
The trick with this memory is taking the side flags first. Once you collect a certain set, more flags replace the old ones. Use this to your advantage and farm them for yourself to get a huge time boost. You're going to need all the time you can get when you make mistakes (YOU F*CKING WILL, I SWEAR TO GOD). I got about 40~ seconds during the first section alone.
Remember to focus on each level first, and not go after everything you see. That's when you mess it up for yourself and accidentally make Arno grab onto something you didn't even notice was there in the first place.
When you have to make tight turns or small jumps, just use or , not + or + like you probably want to. When only holding the free run trigger, Arno will only run along level ground (as long as there are relatively level obstacles in his path). I use this to make small leaps across gaps that manually jumping to would screw the entire process up.
Don't focus on the time. Get a feel for the best paths you can take. Notice that I slow down when I'm about to climb a ladder. If you rush it too much, you'll ruin it for yourself. Take it slow when you have to change things up.
I hope the video helps anyone in desperate need of getting past this level. I know it's seemingly impossible to do alone, but I proved it's possible. It just takes 20 tries and your game to freeze before you actually accomplish it.
Here's my first AC:U video (and hopefully the first of many) on the target from sequence 8 memory 2.
The setup and execution of it are pretty obvious but there a a few things I'd like to add:
- I got Rouille at the target spot by having him chase me when in conflict, I didn't include this in the video because it takes a while and it isn't that interesting
- I wore chest armour that increased my health (instead of the more stealthy armour) because he will sometimes try to shoot you while chasing and those can be fatal really quickly.
- When I was being chased by Rouille I did my best to avoid bluecoat soldiers since they will engage Rouille and sometimes for no reason Rouille will then start running around randomly and not coming into conflict with Arno anymore. This can however be fixed by throwing a stun grenade on him.
- I had rouille fall on the little market stand next to the chateau because if he falls directly onto the ground the fall will "kill" him and I can only finish him off with the hidden blade.
- I chose the Bastille as an eagle strike point because it currently is the only place where I can consistently perform this move.
- The eagle strike might not be a 100 percent fluent but this can be attributed to the fact that Arno needs time to grip the ledge and when I tried making the jump and turning the camera at the same time Arno wouldn't grasp the ledge and I would desync.
Hope you guys enjoy the video.
Sequence 3 Memory 2 Confession
Instead of labeling the video with the usual "variety pack", I used a term Youtubers are more familiar with. Here are a variety of ways to creatively take out Sivert the target.
First an eagle strike from the highest point I can climb to inside the building. This works a bit differently than eagle strikes in previous games. We don't quite know how to successfully catch ledges in Unity, so I rely on an automatic grasp, which is why Arno appears to dive down after the jump. Another complication to do with this is Arno has a brief moment of getting a grip, during which time he can't air assassinate the target. This is shown in two examples.
So even if manually catching ledges no longer works, eagle strikes are still possible, just not as awesome since you'd only be able to grasp the ledge part way down instead of the usual most of the way down.
Now for a stunt assassination from the highest point you can fall without dying. Trying to find a decent spot to jump from without catching onto or landing on something is difficult. The best that I could do involved bumping into an object on the way down.
Unity brought back a mechanic from AC1: having to kill the target with the hidden blade, even if he's already lying on the ground. Except instead of an automatic kill you have to walk up to the incapacitated target and prone kill him. I take advantage of this by killing him with a phantom blade bolt (which is unlocked later in the game, but you'll have it when replaying the memory) and performing a "grounded stunt".
The only way you should be able to kill an incapacitated target is with the prone kill, but if you shoot him and start an air assassination before he's knocked down, it will carry over to a "grounded air assassination". During the animation the memory scene will start right when you land on him, long before Arno plunges the hidden blade into the target. Another cool thing in the video is the mechanics for blood. Splattering over the altar look very poetic.
Put the controlled descent to good use during assassinations with a new technique I call Eagle Descent. Descend on your enemy in continuous motion like an eagle swooping down in its prey.
Sequence 3 Confession
During this assassination memory you kill a target in a church, Notre Dame to be specific. For this to work you need to lead him outside through the front door. Follow the instructions carefully.
Don't get his attention right away, for two reasons:
1. The guards will tear you to shreds.
2. If the target detects you early on he won'y give chase.
Instead make your way to toward the back where the target is heading, killing guards along the way. If done right you won't have to worry about other enemies while he's chasing after you, which is great also because if the bell is sounded the front door gets closed.
The next part is tricky. When he's led outside the city guards may get in a fight with him. This could lead to him being incapacitated. One unexpected reaction from fighting the city guards is the target could lose his courage and flee, not able to detect you anymore.
If you manage to get him past all that the hard part is past. Lead him to the North side of the building shown in the video.
Now comes the fun part. Using controlled descent you can quickly vault and drop down for a stylish kill. It's a little hard to make it go smoothly and fast because there are times when Arno merely performs a simple drop-and-hang, ruining the concept of quickly descending. I also had to perform one or two manual jumps to propel him in the right direction horizontally. But after a short while the desired effect was achieved, with Arno in near constant motion.
Turn targets into one-hit punching bags!
Read this description for the explanations of how each target was set up, as well as why other targets couldn't be killed this way.
You can't take his heath down early without getting detected, which makes it impossible to progress.
Get into the hospital early through the window.
Then take down his health until he's one punch away from death.
After killing his guards, take out Talal's health with throwing knives.
You'll need to have done the Garnier assassination first to have the knives unlocked.
Now one punch is all you need to take him out, but it's easy to miss on the running target.
Get into his fortress early.
After punching him nearly to death start the scene. Afterward sneak up on him with a jump. If you get detected, William will get into combat stance and block the punch, which happened a lot until I jumped from the spot in the video.
We Demand a Parlay Early Deaths
Sequence 7 memory 1. Woodes Rogers shows up to make a deal with the pirates. Many of the later targets are present, giving opportunities for Early Deaths. At the very beginning you can race ahead of the tailing targets to reach four prestaged characters. Normally they are immune to any types of attacks you throw at them, but two of them, Burgess and Cockram, can be killed with the ax special attack. The axes can be obtained from two brutes who conveniently spawn nearby (technically you can use one ax twice). I also tried blowing up a barrel, but that doesn't do anything to them.
After the tailing is over the targets go inside the fortress and disappear until the next scene.
Boarding "The Benjamin"
Sequence 10 memory 2. In the memory Murder and Mayhem first you locate "The Benjamin", but instead of boarding it you're supposed to try to sink it, which results in Benjamin Hornigold escaping on an island, which results in his assassination.
Here's how to board. After locating the ship restart from the last checkpoint. If you don't you won't be able to release the wheel, even if you're not in combat. When coming from the loading screen quickly tap the slow down button to make the ship come to a complete stop and if you hold the button down fast enough you'll release the wheel. While swimming for the ship you can avoid it's gunfire by going into stealth swim and resurfacing right after the gunshot and go back to stealth swim again.