Edward Kenway's first mate, now an assassination target.
Adéwalé can be quite a challenge because he'll run, but get into combat mode when you get close enough, and he fights pretty darn well. Now for a stylish way to get him from afar.
Enter the area by the way that leads to Haytham. Then circle around to the spot with a barrel. Watch out for the two assassin stalkers hiding in the bushes.
The target starts fleeing when you get detected while within a certain range (also if you do something suspicious, but I haven't investigated that). Just wait for him to pass by to throw the barrel. The memory corridor gets delayed for whatever reason.
During the assassination of Hope Jensen.
At the start of the chase, veer left to vault over the railing instead of running into the cloud of gas unleashed by Hope. An agile guard will try to tackle you, but you'll almost always make it over the railing before that can happen.
Once outside the gate, an assassin stalker hiding on a bench will come after you, so be prepared to assassinate. From there follow the target on ground instead of taking the rooftops, where you'll always be behind her. An agile guard might still be following you, in which case sleep dart him.
Take the path in the video to reach the haystack the target uses to transition to ground level. Keep in mind Hope's immune to ranged weapons until she stops running and goes into fight mode.
Game: Assassin's Creed Unity
Memory: La Halle aux Bles
Style: Lethal / Stealth Kills / Stealth Reaper
Arno harvests the lives of his enemies inside and around La Halle aux Bles, applying liberal use of his Phantom Blades.
Trivia: This took me 49 Checkpoint Restarts. This mission is hilariously easy to Ghost through, but as soon as you try to actually start killing people Unity starts shaking its finger at you and being an insufferable wreck.
An assassination using fire in AC Rogue.
Fires of Retribution
During this assassination, fires are burning in and around the fortress. In order to use them against an enemy, you have to find a way to keep him near one for a short amount of time. In this case, the target actually climbed onto a burning crate. If I remember correctly it was Kesegowaase himself who set the fires, hence the name "Fires of Retribution".
Assassin's Creed Unity
Memory: Bottom of the Barrel
Style: Reaper / Lethal / Stealth Kills
Arno, hungover, stealth kills a bunch of guards because he wants to steal their wine. Then he goes on a murderous rampage because some other guards stole the watch his father once gave him. You don't mess with Arno's watch.
The wobbly and grey effect on the camera in the first part of this mission, and the similarly blurry effect on the camera in the second part of the mission is because Arno is drunk, and later, hungover. If you use Eagle Vision during this mission, Arno's head will hurt, and, because of the visual and audio effects that accompany it (screen distorted by sharp/saturated colors, ringing in ears sound effect) your own head will hurt too.
Thankfully no Eagle Vision was used during this video, because I won't subject viewers to that, even though I do appreciate the little detail that Ubisoft tacked on.
This mission's actually quite tough, believe it or not, except for the last part, where all the guards are just positioned by the Level Designer(s) in such a way that you can just play "Connect-the-Dots" with them, quickly Stealth killing them all one after the other just by killing one, walking to the next one, killing him, walking to the next one, etc.
Coming up next, sometime in the next two days is a video of the same mission, but with No Kills and No Detects... If I can actually do it. I'm not sure if it's even possible, but we'll see.
Hope you enjoy.
Safety and peace.
Assassin's Creed Unity
Memory: The Kingdom of Beggars
Style: Ghost / Non-Lethal / Flawless
Goal: Finish the mission without being detected, without killing anyone, and without knocking anyone unconscious. A phantom. A bedtime story the guards tell themselves at night, a myth. Nothing more.
A long time ago I'd made a video of this, but it got deleted for some reason, so I decided to make a more interesting version that uses more of Unity's mechanics. Next up is Ghosting La Halle aux Bles, which was surprisingly easy to figure out for a mission that seems so intimidating.
This guide uses this video as an Exemplar: http://thehiddenblade.com/ac-unity-kingdom-beggars-stealth-kills
It is not required viewing, but may help.
Table of Contents:
Knowing the "Rules" - Understanding Stealth Mechanics (or: Detection Mechanics)
The first thing needed is a deep understanding of the game's Stealth mechanics.
"Stealth mechanics" is a vague term, but what I actually mean when I say this is, "You need to understand as much as possible about everything that interacts with Stealth or affects Stealth in this game."
Going a step further, what *that* actually means is, understand everything that affects *Detection*, since Stealth is actually your Default State. Normally you're in Stealth all the time anyway, so you don't really do anything to "stay" in Stealth. A better way to think of it is that you make mistakes or allow things to happen, which *change* your state into Detected.
Understanding how Detection works, what causes it, what slows it, and what stops it is the first step.
Detection Meters, Detection Behaviors
In AC Unity, guards use a three-phase Detection/Awareness Meter. For our purposes, it's a two-phase meter since the third phase is being Exposed/causing an Alert, which for this kind of video is considered an instant failure.
In Phase 1: The guard sees the Assassin, and their Awareness begins filling with Yellow. Breaking Line of Sight with the guard before this phase fills up will cause them to stare in the direction you were last seen in, but they will not Move from their position. Phase 1 filling with Yellow completely will transition to Phase 2.
In Phase 2: The guard has looked at the Assassin for long enough that they're starting to become super suspicious of them. In Phase 2, the guard's Detection Meter begins filling from the bottom again, but this time, with Red. Breaking Line of Sight with the guard before this phase fills up will cause a Last Known Position Hologram to appear, and the guard will then walk to that spot to investigate who you are. Phase 2 filling with Red completely transitions to being Detected/causing an Alert. Playing with this Phase is important, as it allows you to manipulate guards. It also feels like playing with fire, as staying in sight for too long voids your run.
NOTE: In Assassin's Creed Unity, there are special zones called Restricted Areas. Gameplay in these zones is the same as everywhere else, with one exception: Guards who spot the player IMMEDIATELY go into Phase 2 Detection. The premise is that, since they've been told to keep everyone out regardless, even a glimpse is enough to get them instantly suspicious.
In this video, I use this knowledge, combined with knowledge that the Guard will move to my Last Known Position, to let a Brute glimpse me for a moment so I can drag him out toward a doorway and assassinate him there, right before dual assassinating his two allies inside the building.
An assassination on the second Rogue target, using a grenade from one of his own guards.
Samuel Smith is half surrounded by guards. The only one you want alive is the brute, but kill the others before they get in the way. You don't have to worry about the target because he just stands there, too afraid to run or fight.
When you first get into combat, the brute usually throws a grenade. If that fails, you'll have to either escape open conflict or climb somewhere. In my case the brute prepared to throw a grenade, but changed his mind and attacked me. When he does throw a grenade, make sure you're close enough to the target.
I noticed one time when he saw a dead body, the brute threw a grenade at a haystack, so if you could find a way to move the target closer to the haystack, you could do this without ever becoming detected.
Hello guys, here's my new and augmented run of AC2 (any%). As almost usually I will paste my general comments here. I'll be glad to get your feedback!
seq. 1: https://www.youtube.com/watch?v=04SqIiAVX8Q
seq. 2: https://www.youtube.com/watch?v=oOeMq9vqmrg
seq. 3: https://www.youtube.com/watch?v=_DEg1lYiMAU
seq. 4: https://www.youtube.com/watch?v=N8iBW6sHhto
seq. 5: https://www.youtube.com/watch?v=5lwE5pjmvQ4
seq. 6: https://www.youtube.com/watch?v=ZDM-phsRFn8
seq. 7: https://www.youtube.com/watch?v=KAGTrDJk0mM
seq. 8: https://www.youtube.com/watch?v=IBBGb8a-bcQ
seq. 9: https://www.youtube.com/watch?v=Lr0_1NMzfJw
seq. 10: https://www.youtube.com/watch?v=H4dyYbh-Iow
seq. 11: https://www.youtube.com/watch?v=-CdIU-DHmo0
seq. 12: https://www.youtube.com/watch?v=5_35fc5O2QQ
seq. 13: https://www.youtube.com/watch?v=1JxdRgAxMjA
seq. 14: https://www.youtube.com/watch?v=-xaGzZuq5LI
Welcome to the speedrun of Assassin's Creed II in 5 hours, 10 minutes and 31 seconds. It was recorded between April 3rd and June 22nd (2016). Also, this is my second run of this game and that category, although the first was now five years ago and did not feature any save warp.
I wish to address many thanks to MAGLX, Ectortutu, the whole team from TheHiddenBlade, the SDA team, and all people who supported me when I recorded.
In sequence 2 memory 5 Freewill memory, Shay goes against the assassins. Here is how to assassinate Hope in this mission.
Roaming outside the Mission
After the scene where a gunshot collapses the path between two hills, you can backtrack by going around. Climbing up the hill can be tricky at first because Shay can only go up short ledges. With tall ledges he'll do a wall run but can't pull himself up.
On the original run from the cutscene, some fallen burning trees block the way, but reloading the checkpoint gets rid of them.