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[AC4] Defeat El Impoluto in under 4 minutes

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https://youtu.be/cjanbaHNyys

One of the four Legendary ships in Assassin's Creed 4: Black Flag is El Impoluto (which is Spanish for "The Big Polluter"). This is a video of straight up naval battle - no exploits. The main trick to getting it done in 4 minutes is to go on the offensive. I didn't brace often and nearly ended up getting sunk because of it. A few notes:

0:18 - Use mortars when at a great distance.

0:28 - I intentionally let El Impoluto ram the back part of the Jackdaw. This spins the Jackdaw around so we have a clear shot at the stern of El Impoluto as it leaves.

0:50 - Hold Head button to fire Swivel Guns at weak points when prompted. I had the HUD turned off for this video and missed some other opportunities to do this.

1:25 - Pull right alongside the Legendary ship to use your Heavy Shot. This is like Broadside Cannons except you don't aim, just fire.

2:00 - If it gets on your 6 o'clock, deploy Fire Barrels. You can aim them a little to the left or right as necessary.

3:25 - After getting rammed one more time, I finished off El Impoluto with a 1-2-3 combo of Heavy Shot, Swivel Guns, and Broadside Cannons to the stern. That'll teach 'em to quit polluting the Caribbean.

aurllcooljay's picture

The Eleven Entrances to Notre Dame

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https://youtu.be/1DjB_A2pSvU
[Front-paged. -stabguy]

When starting the first assassination mission, the game informs you there are ten entrances leading into Notre Dame, and a secret entrance. This video details that.

0:20 The most basic entry, the front door. Used a smoke bomb to avoid a direct confrontation with the guards.

1:38 The secret entrance (a definite must when Notre Dame gets rebuilt). An underground passage leads from the church to a well. Can only be used during this mission. I think these tunnels also play a part in a coop mission.

Up until this point I had practiced a little on roaming the inside of the building and showing entrances. Everything afterward is improvised. That's why I had trouble climbing directly to the second floor. Thought I could easily get up there from the pillars and had to edit out nearly a minute of embarrassing pointless climbing.


Leo K's picture

[Naval] Event Ship: The Black Wind [Nightmare Difficulty]

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https://www.youtube.com/watch?v=gx5fzwk3RU0
[Front-paged. -stabguy]

Assassin's Creed Odyssey
Nightmare Difficulty
Timed Epic Ship: The Black Wind (Event)
Targets: Alpha Light Trireme (Boss) with two other ships (Additionals).

I'm not much of a Naval guy, but I figure it's good to have at least a bit of high-level, maximum-difficulty Naval Gameplay on this website.

Naval in Odyssey handles and controls more smoothly than the previous games, feeling a lot more arcade-y and game-y, and even less simulated. You can move your ship around very comfortably, for the most part, and both attacking and defending are quick to access without much delay between actions. Boosting in order to temporarily move faster is easy to use, and so is turning, and ramming enemy ships.

At high difficulties, without having an upgraded ship, a player can be torn asunder very quickly, and even when maxed out, the biggest difference between this game and previous iterations of Naval is how Unbraced (Not Blocked) Damage is handled. It was possible not to Brace against damage in Black Flag, Rogue, Origins, and still live, but doing so in this game, even against normal enemy ships will savage your health-bar horribly. Blocking is even more important in this game, and so is picking the right moments to fire back.

Leo K's picture

[Overview] The 3 Styles - Assassin, Hunter, Warrior

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https://www.youtube.com/watch?v=rs1_bIsZ-90
[Front-paged. -stabguy]

AC Odyssey allows you to select a playstyle you enjoy and get extremely powerful within it. Someone asked me, "Should I favor Warrior (Open Combat) or Assassin (Stealth)? What kind of character should I prefer? What is the Best way to play this game?"

This is what I told him:

The best way to play, is to make sure your actions resonate with the playstyle you've chosen.
Any build you choose can be good. But if you play that "style" wrong, it will be very bad.

Maybe you're a sniper or a ranged weapon fellow who loves to shoot people and click heads.
Maybe you're a ninja who likes to harvest entire compounds without being noticed, stabbing people and cutting throats.
Maybe you're a badass fighter who gets a rush out of taking on entire hordes of enemies.

They can all be powerful, and they can all win.

However, whichever one you choose, you should put in the time, effort and knowledge to get good at that.
I'm playing Assassin on Nightmare Mode, and I can still win fights. I just have to play the right way, play cleverly, and use what the game is giving me in order to come out on top. If I don't squeeze out every bit of potential my build can give me, I will die because I'm not really set up for direct confrontation.

If you have a lot of Assassin Skills, you should prioritize trying to stay in Stealth as much as you can, because that's where you're going to be strongest. When you fight, you should fight very dirty and dishonest, and do huge damage to the most dangerous enemy in a group so you can deal with everyone else more easily.

If you have a lot of Warrior skills, those are going to waste if you're not fighting people, so you should try to brawl enemies as often as possible.

And if you're spamming Hunter Skills every time you Level Up but you never actually shoot anyone, you're not using the investment you've made and your powerful Arrows are just sitting in their quiver doing nothing.

I enjoy playing Assassin the most, so that's the kind of character I've built. From my perspective, that's the best way for ME to play this game, but other people might enjoy something different. Someone else I know has a lot of Warrior Skills and is practically a Pyromancer with their weapons burning people to ashes and doing lots of Damage Over Time, and another person I know uses Hunter Damage with Devastating Shot to take down really hard targets.

Ask yourself what feels interesting to you, and get REALLY good at that. That's the best way to play.

Leo K's picture

Oreos Quarry - Narrated Pacifist

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https://www.youtube.com/watch?v=T_vlBYEjvL0

[Front Paged - JoeyFogey]

A quick showcase of the Pacifist/Target Only playstyle in Assassin's Creed Odyssey, mostly empowered by the Assassin Tree. Paralytic Arrows from Hunter Tree are great, too, but I don't show these. This has got my narration and commentary over top of it, for extra context on why I take certain actions, and additional explanation of various events.

Requested by @Sorrosyss on Twitter.

aurllcooljay's picture

Chrétien Lafreniére Assassination Variety Pack

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[Adapted for front page. -stabguy]

Three assassinations on a playlist:
https://www.youtube.com/watch?v=8U1VmkkAbkg&list=PLpafzxi_KNB7XMI-gu1o67...

Lafreniére Blitz Assassination

The fastest I've been able to kill the target. Had to sacrifice a small amount of time because of a smoke bomb. Sometimes you can reach him before getting fully detected, but I'm not patient enough to keep on trying.

Lafreniére Stunt Assassination

Apologies for the background sound. I was ignorant to the fact that my earphones had a mic.

To set up a stealthy stunt assassination from the nearby tower, you'll have to take out some of the guards nearby.

Leo K's picture

Catching Ledges | Loss and Rediscovery

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https://www.youtube.com/watch?v=Jcsd0tDQ5dw
[Front-paged. -stabguy]

Assassin's Creed Unity
Advanced Techniques
Catch Ledge / Ledge Grab

Holding High Profile High profile trigger, TAP Parkour Down Empty hand button a single time just before touching the wall.
There must be a viable handhold at the spot Arno impacts, and the timing window for it is roughly like a Sword-Counter from AC1.

A video on the philosophy and meaning behind the ledge-grab / catch ledge ability in the Assassin's Creed franchise, its importance and why it matters so much to the people who miss it, capping off with explaining how to actually perform this move in Assassin's Creed Unity. I think this move should be brought back, as should at-will side ejects and at-will back ejects. Movement is lifeless and stagnant in the new Assassin's Creed games, and for a franchise about transcending the arbitrary rules put forth not by gods, but men, new AC Movement "Systems" make me feel more like I'm painting inside the lines than breaking out of social norms and flowing through an environment as I see fit.

Leo K's picture

[Rogue Academy] AC Unity Mechanics Guide / Move Reference

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https://www.youtube.com/watch?v=L5lB14UzX-U

[Front paged - JoeyFogey]

Took a while to put this together because I got a lot of requests for this. I'm pretty sure all of TheHiddenBlade veterans will know about these already, though. Tongue Just posting here so the site gets this content. I did leave out certain items and abilities because I found them largely irrelevant to my own gameplay, but there might be some kind of follow-up vid where I collect additional information. We'll see how it goes.

Leo K's picture

[Leo Talks] AC Unity - A Shattered, Beautiful Game

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https://www.youtube.com/watch?v=nNDjcukuVns
[Front-paged. -stabguy]

On the beauty and tragedy of Assassin's Creed Unity, its pros and cons, and a few ways we can learn from it moving forward.

Download As Podcast:
https://soundcloud.com/sparkedsynapse...

AC Unity is an interesting game because whenever you bring it up, inevitably there will be people who say how much they enjoy just wandering around the open world. And as someone who’s now done a fair bit of that for stress relief and for video purposes, I’ve done some thinking as to why.

Unity has more problems than any other game in the franchise, to this day. Ask a bunch of different people and you’ll get different answers as to whether the game is “fixed” or not. For some people, performance issues remain, for others, bugs are still very much alive, and for others still those things were never really their concern, but rather the problems inherent to the game that can never ever be repaired, and we just have to live with. As someone who struggled just to find a way to eventually appreciate this game for all the dim light I saw deep down in its broken shell, I can’t look away from those problems, but as the person who did learn to appreciate it, scars and all, I have to make note of its positives. You hear that? You feel it? That’s called character-development.

Unity is at its absolute best when it evokes a certain feeling. When a player can say and truly mean, “As an agent of the Assassin Brotherhood, my awareness of my surroundings borders on superhuman, and I have a Response to every possible Situation…” This feeling of player-ownership, of responsibility over your gameplay, of being accountable for your successes and failures, is why people love Unity the way they do.

Another video is coming up that talks about Advanced Movement in Assassin's Creed, how it ties into collectibles, and how it should, and finally, ways Ubisoft can teach advanced gameplay in future titles that make them more interesting for newcomers and veterans alike. See you then.

~ a rogue

Leo K's picture

Assassination | The Scarab's Sting // Stealth, No HUD

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https://www.youtube.com/watch?v=c15KRGe6EDQ
[Front-paged. -stabguy]

Assassin's Creed Origins
The Scarab's Sting // Assassinate the Scarab
No HUD, No Detects, Story Playthrough

Bayek of Siwa finds the Scarab is perhaps more unpredictable than he might've thought. At the mercy of the desert heat, his link to Senu is all that saves his life. Deprived of his weapons, Bayek moves to retrieve his equipment before ending the Scarab's sadistic killings once and for all.

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