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Eagle Descent From the Top of Notre Dame

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Put the controlled descent to good use during assassinations with a new technique I call Eagle Descent. Descend on your enemy in continuous motion like an eagle swooping down in its prey.

Sequence 3 Confession

During this assassination memory you kill a target in a church, Notre Dame to be specific. For this to work you need to lead him outside through the front door. Follow the instructions carefully.

Don't get his attention right away, for two reasons:
1. The guards will tear you to shreds.
2. If the target detects you early on he won'y give chase.

Instead make your way to toward the back where the target is heading, killing guards along the way. If done right you won't have to worry about other enemies while he's chasing after you, which is great also because if the bell is sounded the front door gets closed.

The next part is tricky. When he's led outside the city guards may get in a fight with him. This could lead to him being incapacitated. One unexpected reaction from fighting the city guards is the target could lose his courage and flee, not able to detect you anymore.

If you manage to get him past all that the hard part is past. Lead him to the North side of the building shown in the video.

Eagle Descent

Now comes the fun part. Using controlled descent you can quickly vault and drop down for a stylish kill. It's a little hard to make it go smoothly and fast because there are times when Arno merely performs a simple drop-and-hang, ruining the concept of quickly descending. I also had to perform one or two manual jumps to propel him in the right direction horizontally. But after a short while the desired effect was achieved, with Arno in near constant motion.

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Altair's Fists of Fury

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http://youtu.be/mHOKfxyV060
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Turn targets into one-hit punching bags!
Read this description for the explanations of how each target was set up, as well as why other targets couldn't be killed this way.

Tamir

You can't take his heath down early without getting detected, which makes it impossible to progress.

Garnier

Get into the hospital early through the window.
http://thehiddenblade.com/garnier-easy-way-preassassination
Then take down his health until he's one punch away from death.

Talal

After killing his guards, take out Talal's health with throwing knives.
http://thehiddenblade.com/air-assassinate-same-height
You'll need to have done the Garnier assassination first to have the knives unlocked.
Now one punch is all you need to take him out, but it's easy to miss on the running target.

William

Get into his fortress early.
http://thehiddenblade.com/williams-instant-kills-and-king-richards-death
After punching him nearly to death start the scene. Afterward sneak up on him with a jump. If you get detected, William will get into combat stance and block the punch, which happened a lot until I jumped from the spot in the video.


aurllcooljay's picture

Early Deaths in We Demand a Parlay and Boarding "The Benjamin"

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We Demand a Parlay Early Deaths

Sequence 7 memory 1. Woodes Rogers shows up to make a deal with the pirates. Many of the later targets are present, giving opportunities for Early Deaths. At the very beginning you can race ahead of the tailing targets to reach four prestaged characters. Normally they are immune to any types of attacks you throw at them, but two of them, Burgess and Cockram, can be killed with the ax special attack. The axes can be obtained from two brutes who conveniently spawn nearby (technically you can use one ax twice). I also tried blowing up a barrel, but that doesn't do anything to them.

After the tailing is over the targets go inside the fortress and disappear until the next scene.

Boarding "The Benjamin"

Sequence 10 memory 2. In the memory Murder and Mayhem first you locate "The Benjamin", but instead of boarding it you're supposed to try to sink it, which results in Benjamin Hornigold escaping on an island, which results in his assassination.

Here's how to board. After locating the ship restart from the last checkpoint. If you don't you won't be able to release the wheel, even if you're not in combat. When coming from the loading screen quickly tap the slow down button to make the ship come to a complete stop and if you hold the button down fast enough you'll release the wheel. While swimming for the ship you can avoid it's gunfire by going into stealth swim and resurfacing right after the gunshot and go back to stealth swim again.

stabguy's picture

Assassin's Creed Unity Phantom Blade

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Just in time for Halloween, Ubisoft today announced that a life-sized wearable Phantom Blade is available now for about $60. The Phantom Blade is a replica of the one worn by Arno in Assassin's Creed Unity. It has a functional hidden blade, retractable crossbow, and soft firing dart. In other words, you'll be putting your eye out in no time at all.

If you buy a Phantom Blade it includes a code to download the French Cavalry Pistol in Unity. The video above shows the Phantom Blade in action.

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Charles Vane Assassination Variety Pack

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http://youtu.be/AK6aXdfwwMY
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Early Death
When you first start chasing after Charles Vane he appears at a view point. The mission is scripted to make him escape before reaching him, however they overlooked the fact that you still have a throwing knife available. by climbing to the spot shown in the video you can knife him without activating the next checkpoint. Killing him has no effect on the mission, and you continue as usual.

Early Death 2.0
During part when Charles shoots from a log you can also knife him, causing him to disappear (counts as a kill in stats) and activating the next checkpoint.

Use of Poison
Normally you can't use poison with the blowpipe gone during the mission and no ammo. However after crafting a dart you can counter tool with it.

Blitz
Another time the throwing knife comes in handy. To avoid his gunshot run behind a ruined wall and proceed to a part of the building you can climb up to (ironically located by a scaffold the target collapses to prevent you from getting up there). When you get in range knife him.

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The Templars' Early Deaths in "Mister Walpole, I presume?"

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http://youtu.be/esMcnBQjcNY
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Mister Walpole, I presume?

During this memory you are introduced to the main Templars, as well as obtaining a pistol and hidden blades. Time for some exploits.

First off you can remove Edward from the scene with Woodes Rogers and Julien du Casse by being in a climbing position. There is a tree that leads to a railing. Walk up it and wiggle as close as you can off the edge. In the rare event you get close enough you can grasp on to it. Then very carefully move along it until you get the scene to start. There's something else you need to know. If you are in a climbing position where your hands are close together it won't remove you from the scene. You don't see it in the video, but I actually move back to the right when the scene is starting. What follows is an introduction to an invisible Edward and a floating pistol.

Early Deaths

Not bad you can kill the main Templars in the same memory of their acquaintance. The opportunity is right after Woodes, Julien, and you are sworn into the Templar order. By tapping the assassinate button in high profile during the end of the scene you get Woodes and Julien in a double assassination (in low profile you just get Woodes). The strange thing is for Edward the killing animation gets cancelled, giving the illusion they just die suddenly, although dying people don't generally just throw themselves onto a table/the ground. When the time comes for one of them to speak no dialogue is audible for the rest of the conversation. The kill/kiils also cause a glitch with the following scene not starting, preventing you form progressing any further in the game.

You can also get Torres this way by moving the left analog stick to the upper left while tapping the assassinate button on high profile. As for the last guy, El Tiburon, he's either out of reach or invincible to assassinations.

Fed981's picture

Best of speedrunning with Ezio

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https://www.youtube.com/watch?v=XShhG9vpLrA
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Hey everyone, as you may know I wanted to share some highlights from my past runs (of Assassin's Creed series of course). So here they are! I hope you will enjoy the video. I'm also playing live on Twitch, check out my channel!

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Two Blitzes on Majd

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http://youtu.be/oErTCYh-2RE
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Here are two blitzes I performed on Majd, as part of grinding segments for my Assassin's Creed 1 speedrun.

The first one is an anonymous blitz in 5.4 seconds. It utilizes a trick that I recently discovered, but that I haven't figured out yet. For some reason, if you don't move too much and jump correctly after the cutscene ends, you can get through the guard post surrounding the platform anonymously. I currently have done about 50-ish attempts for the Majd Assassination segment with this setup, and it's happened twice. The second time is the one you can see in the video.
It might be a bit faster to climb up on the platform directly rather than running around like I did, but I don't think Altaïr would stay anonymous then.

The second one is an exposed blitz in 3.6 seconds. It utilizes the same setup as the anonymous blitz, which is to position yourself slightly to the left of the center of the platform as shown in the video, and then using gentle push (Empty hand button) to get room before jumping through the guard post. This case was particularly lucky because Altaïr hit a civilian with his right foot, which triggered Majd jumping from the platform a bit earlier.

aurllcooljay's picture

"Torres" and El Tiburon Assassination Variety Pack

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The memory Tainted Blood, in which you assassinate a decoy Torres and El Tiburon.

Turkey Shoot Early Death

In sequence 2 memory 2 El Tiburon first appears. Under02 originally found a way to kill him (throw a smoke bomb to make him drop his ax and use the special attack). Unfortunately it wasn't much reliable. So I looked for an improved way.

Get his attention. Be careful not to let him get close or Edward gets instant killed. Now this part is tricky because if you face the camera away from El Tiburon he disappears, even if you're in combat with him. Plus you currently have to tail a captain who is walking the opposite direction from El Tiburon. So lead him that way, towards a group of courtesans. At some point (when you have to obtain a key from the captain) his AI is no more. Just stands there and can be moved with tackle. Now for moving him into water the game won't let you tackle him off edges, so use an explosive barrel from the nearby fort.

Dead on Arrival

Kill "Torres" after he spawns in the fort. Get ahead while tailing El Tiburon and wait. Originally I wanted to stand right by the spot where he spawns, but it proved difficult with all the guards standing nearby. And yes it wasn't exactly where he appeared, but I spent so much time I figured it was close enough.

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Mysteriously Tainted Blood

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Sequence 12 memory 3. During this part of the game the whole city is a restricted area, so the challenge of being unseen is even greater. Combined with that is being forced into detection, not once but twice! However that isn't a problem with some THB exploits to help make Edward a ghost throughout the whole mission.

Tainted Blood

You start out by tailing El Tiburon to the location of Torres. Along the way you'll have to deal with the city guards. I figured it was better to follow by rooftop, where agunmen were the only problem. By using the path taken in the video you only have to worry about a few of them. Just stay out of their sight until they face away to move.

Next you reach the fort holding "Torres". The most direct route is from the tree in the front. A guard is patrolling that part of the roof. This part is a bit tricky since there are two other guards who can see you when you're moving from the roof to the inside. Keep an eye on the minimap to see which way they're facing (playing in standard quality sucks because it's too blurry to tell, so had to rely on some luck).

Now for assassinating the fake Torres. I wanted his death to seem mysterious, so poison was used. Before I would have tried a chokehold knockout to leave no evidence of foul play, but in this case it wouldn't work with remaining unseen.

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