The Thespian Part 2 seems to be the best designed assassination in Assassins Creed Revelations, and as such deserves a video.
Getting Around the Scripting
If there's one flaw in the mission, it's that the recruit is scripted to kill the target, leaving little time for creative assassinations. To circumvent that, you can use grab or attack before he takes off in a parachute (only have a brief moment to get it right, so it may take multiple tries), preventing the recruit from leaving the roof.
(Almost Completely) Stealthy Mission
One good thing about this mission is the need to escape the area after the assassination. Taking the same basic path as the recruit is the stealthy route.
At first I tried regular poison, but the two posted guards behind the target see me as I use the poison. Then I tried poison darts, but that is a high profile enough action to get detected. Once used a money bomb to stay hidden, but it didn't work out. So instead a Datura poison bomb was used. This bought me enough time to almost get away from the area at the time of death.
Since this was the closest I got to leaving the region, I can't say for sure if escaping the area beforehand will leave you unseen after the memory corridor.
Fists only run. Use a cherry bomb to lure the target to the docks. Other guards will also arrive, but walk back, except for the target's two posted guards I think. While I was undetected, fist knockouts were used; but in battle a little known move was executed, the counter grab. Yes, counter grab can be used to counter attacks in battle. Important note: Although both the target and Ezio were unarmed, counter grab can be performed regardless of whether or not Ezio and/or the enemy have a weapon out. High level guards can counter the move though.
part 01 / sequence 1
part 02 / sequence 2
part 03 / sequence 3
part 04 / sequence 4
part 05 / sequence 5
part 06 / sequences 6 and 7
part 07 / sequences 7 and 8
part 08 / sequence 9
part 09 / sequence 10
part 10 / sequence 11
part 11 / sequence 12
Welcome to the Assassin's Creed: Unity any% segmented speedrun by me, Fed981. There are 46 segments, the first one was recorded on 2015/05/17 and the last one on 2015/06/10.
Timing note: there is no in-game time for this game. I timed frames from first user input (title screen) to last user input. Then I subtracted all loading screens (double rotating white polyedra, but not saving/loading writing) to remove hardware dependence on timing. In the video you can see all footage that has been recorded after the game saves to end a segment (generally after a loading screen or when seeing / taking control of the character), but I also subtracted these parts from the time, following SDA rules. I removed all loading screens at the start of segments from the video as well.
The final time is then 2 hours, 44 minutes and 1 second. This run was done on PC, with version 1.0.0 and medium graphics settings, using a Logitech controller.
No Guard Kills, Assassinate Marie Only
Disguise really is such a strong Ability in this game.
Knockouts Only - "Steal" Checkpoint
The previous checkpoint is just a chase.
As requested by LuckyJaguar on Youtube.
Trying for the same style as the Marie stealth kill. Basically choose a fast route to the target and take out any guards along the way, while not being fully detected.
In this case start out running to the left of the building to avoid confronting large amounts of guards. The two posted guards won't react fast enough to block a quick double assassination. The patrolling high level guard in the courtyard will have his back turned. Inside are four other guards, two posted in front of the stairs, one patrolling on one side of the room, and the other guard on the other side. Throw a smoke bomb to avoid being seen and get the posted guards. The others might not be close enough to waste your time on.
Once you're upstairs, disguise will help if you're not patient enough to blend. You won't come under suspicion for throwing smoke bombs as long as you're in disguise. Taking out the guards there isn't necessary unless you want a completely stealthy mission. I decided to just assassinate the guards in between the target and me.
What differs from the last video is that I used disguise and smoke bombs, but still didn't use ranged kills.
Assassins Creed Unity Sequence 9 memory 3 Hoarders Marie Lévesque
I was going for a variety pack, but things were taking too long. I hope you find this interesting.
Stealth Infiltration of Parais Luxembourg
If you're fast enough the guards can be dealt with efficiently on the way to the target. From the last checkpoint start with treading the wire leading to the building and take out the rooftop gunman while his back is turned. The next two gunmen up ahead start out close enough for a double kill if you didn't lose any time.
Climb up higher, head right and get in through the open window. Go into the small room and quickly kill the guard posted outside. As you move on, two other guards patrol the hallways. Move fast enough and you usually can get them both at a window, although sometimes the game randomizes their locations.
Kill the brute from a corner and berserk the gunman on the far side of the target's room. The target will flee from the conflict. You can beat Marie to her waypoint using the stairs. Just watch out for the brute patrolling in and out of the room and any other guards patrolling around that area.
Now when Marie runs in there you can get a kill without being seen, especially by the guards who are still following her but from a distance due to her running. The way you came has been cleared of guards, so that could make a good escape route, although I haven't tested it.
Full Sync of every Memory in AC Chronicles China. Normal difficulty. (Actually the hardest in the game, because even on Plus and Plus Hard, you get Items and Abilities from later missions that you can use in the early missions. If Stealth and Max Score is all you're going for, Normal is the hardest difficulty.)
Complete playlist here:
Assassins Creed Unity Sequence 8 Memory 2 September Massacres Rouille Assassination
Silent Rooftop Extermination
A method for assassinating every enemy on the rooftop during the mission without being seen.
Gunmen in the tower- the fast easy way is activating the optional cutscene, which kills both guards. Two other ways are ledge assassinations or sneaking up from behind.
Patrolling brute on platform- Either kill him when you're out of sight of the other nearby platform guards (after killing the guards in the tower) or ledge assassinate.
Brute and gunman on one side of the roof- Wait until the brute stands near the other guard for a double assassination or double air assassination.
Guards on other side of roof- Wait for the patrolling guard's back to be turned to quickly assassinate all three of them. You move faster crouching than walking.
Remaining guards- This part used to be tricky because one of the guards and the target are facing each other. However it has been discovered that shooting Rouille once with a berserk dart prevents him from seeing you. This helps a lot in sneaking around that particular area unseen. Now you can just walk up the steps and assassinate that guard, as well as the "sleeping against rail" guard.
Target- Thanks to the berserk dart trick, Rouille is in a state where his AI has been put on hold. If you perform some actions on him such as tackle or attack, the berserk affect kicks in shortly afterward. But in the meanwhile he doesn't notice you, not even if you're fighting enemies in front of him.
Assassins Creed Unity Sequence 8 Memory 2 September Massacres Rouille Assassination
Undetected Until the Kill
The fastest route I could find. On a reload you start out the missions below the beam instead of on it. Jump down to the ground right away and head straight. Then turn left around the building and climb up from the market stall to the climbable ledges by the window. Climb straight up and the target is right ahead (when you reach the roof climb to the upper left to avoid scaling an unnecessary tower).
When you reach the roof it gets tricky because a guard always spawns shortly. To prevent him from detecting me, a cherry bomb distraction was used. You'll still cause suspicion but can start an air kill before becoming exposed.
Reloading the last checkpoint after reaching the target, you'll start on the roof. This was probably put into the game to make things easier. Start moving slightly to the right to avoid being seen right away by the rooftop guards. Now with some well aimed jumps you'll reach Rouille in very little time. But of course the nearby guards are a problem. Since you get seen before reaching the target, smoke bombs were used to avoid combat.
Assassins Creed Unity Sequence 13 Memory 6 a Crown of Thorns.
The last memory of the sequence and assassination of Captaine Rose.
Before the fight with Captaine Rose, it's a challenge just to get to him without being seen.
Using just the hidden blade it's not that hard to make your way through the area. Also took the opportunity to achieve the double assassinations challenge.
When you start down the large flight of stairs, wait for the two guards to pass by and quickly assassinate them. Then kill the raider captain from the safety of a cover. This will cause some nearby guards to flee, making your stealth path easier.
Continuing along the route, corner kill the stationary guard. I've gotten see before by the patrolling guard during this kill, but with the timing in the video I haven't.
Now wait till the patrolling guard can't see you and hang off the edge. By this time some guards will notice the bodies of your first kill. Shimmy your way across and kill the patrolling guard, then the two posted guards. You will complete the double assassinations challenge.
When you reach the next two guards, keep an eye out to your right for guards. Kill them when the coast is clear. You won't have to worry about enemies for the rest of this as long as you keep to the roofs.
Now that you've reached the target, time to pre-kill him. Getting close to the area starts the scene, so lure him with a firecracker from a safe distance away. Other guards will also arrive, which can be dealt with using poison bombs.
Now sneak up on the target and... he can't be assassinated or knocked out. Immune to poison bombs and berserk darts. Combine that with lots of health and you're looking at a high level boss.
Now here's the thing: If you kill him then it actually causes the scene to start. Not sure why, maybe killing him is supposed to start the next checkpoint regardless of what part you are in the memory.
Anyway, he respawns after the cutscene, so the pre-assassination is just for fun.