--- promoted by Ian ---
Assassin's Creed III - Silent Extermination - Fort Independence
In this video I take out all guards inside the Hospitalier fortress as well as most archers on the roof (I actually forgot one in the video, but that's a minor detail as killing him is trivial) before assassinating Garnier. I left the front gate guards as they were, because they're not really inside the fortress, and I truly believe taking them out anonymously is impossible. Besides, it looks pretty cool: all their buddies dead, behind their backs, and they don't even know how the assassin got in.
---promoted by Ian---
Assassin's Creed III - Silent Extermination - Fort Hill
Just a reposting of the second video in my Silent Extermination series, originally added to the thread for the first video here: http://www.thehiddenblade.com/taking-forts-perfect-stealth-one-last-time.... Separate postings are better for organization, so I'll be doing all future videos this way. I'm already working on the next one.
(promoted to the front page by Lisa)
It's been a little while, hasn't it?
After completing perfect stealth pacifist runs of every Fort using only fists I decided to try the opposite of pacifism. For this final challenge I'll kill every single enemy within the walls of the Forts (literally within the walls, since there are often many enemies outside but still in the restricted zone that would be extremely tedious or impossible to kill under my restrictions) using only the Hidden Blades except where absolutely necessary, and to make things even sweeter I'll save the Captains for last. I'm not sure if I'll be able to do every Fort, but I'll certainly try.
The first episode, Fort Washington, is here, and just like my previous videos on it it's a two-for-one deal. http://www.youtube.com/watch?v=cZ6EQqlfUBU
I don't think it's possible to do a Barehanded version of this challenge without relying heavily on Smoke Bombs, so I won't be trying that. Feel free to try to prove me wrong.
I'll keep this thread updated whenever I post a new video in this series. Enjoy!
Like I promised Aurll... a video.
For this video, I wanted to to see what would happen in later memories in Bridewell prison if I killed all the guards and prisoners early on. As you can imagine, this takes some time (hence the sped up video... it appears I'm getting better at this). Some notes - white text is meant to be Ratonhnhaké:ton's inner monologue; yellow for actual speech.
First, I killed everyone on a "restart from checkpoint." Otherwise, the guards that escort you down the stairs are roaming around. If you restart the "steal the key" mission, these two guards don't spawn. Problem 1 solved.
Secondly, you have to manipulate the directions some guards are looking before killing others or you'll be detected. To do this, get them to push you. The guard on the bridge on the top floor can detect the kill on the second floor, that's why I changed floors there.
Third, to kill civilians in this game with no penalty, equip bare hands and lock onto them to strangle them... as you are in prison, you don't have to worry about the weapon thing. Once a few people die, the prisoners run around. This causes them to bunch at the stairs. (This was the first time the bunched on the lower stairs. In my previous attempts, they always bunched on the upper stairs). Just approach them, hit the lock button, and mash the attack button until you're content.
Finally, I wanted to show the prison after this occurs. None of the incapacitated guards nor prisoners respawn. It's eerie, because (although not in the video) the sound of them all is there, just not the character models. This makes it really easy to find Mason, though. In addition, it makes it really easy to find out who you are going to need to fight.
Air to Assassinate from the same Height
In AC1 the air to assassinate move isn't as simple as the push of a button. In some cases you have to be locked on and/or in high profile. But here's something you don't know. It can be done from the same height as the character being assassinated.
Here are the basics:
1. Stand by the edge of a platform/roof/anything with the option to drop.
2. Lock onto the character you will assassinate.
3. Move in high profile while facing the edge.
The option to assassinate should appear on the HUD. This is a bit different from the regular high profile assassinate because it can be done from farther away and the camera angle changes right after Altair jumps.
Here's a good example for this air to assassinate move (and also my first video on this target). First a few things. After fighting all the guards in the warehouse you can lock onto Talal, and after climbing on a short platform, throw knives at him. He will react with an exclamation, but make no effort to run away (he even walks back to the spot he was standing on). Also you can shimmy from the ladder to where the target is, only a few meters away when the scene starts.
Now for the parallel air to assassinate move. In the first scene Talal is so far away that the kill fails, with Altair bumping into Talal. Luckily it stops him for a regular kill. The second scene goes much smoother.
Haytham Kenway's Early Death
After the last scene in the memory, you have to save Haytham, resulting in a fight. Here's a way to avoid being detected. You'll need to have purchased the gun that shoots three bullets at once. With it you can take out all three of the men holding Haytham captive at once, avoiding detection.
After that the other soldier targets appear, but since you are anonymous they won't attack on sight. Kill four of them, using poison to avoid detection. Make sure you called a horse to replenish the poison (crafted saddle bags required).
After the four other guards die, Haytham will run away. Put him between you and one of the guards. As long as the guard can be targeted, you can throw the poison. Guess what? Haytham is affected by the poison! Of course you shouldn't use the poison too early, or you will desynch shortly afterward. Wait for the four guards to die first. A good time is when Haytham starts talking. Shortly afterwards the game doesn't record his health and he runs away.
Sequence 1: http://www.youtube.com/watch?v=iQwu-h-1Eyg
Present 1: http://www.youtube.com/watch?v=jxE2IhBTz3w
Sequence 2: http://www.youtube.com/watch?v=5S9uj1_0Fy0
Sequence 3: http://www.youtube.com/watch?v=EsxcYwot5h4
Sequence 4: http://www.youtube.com/watch?v=mrZESX7vP2g
Sequence 5: http://www.youtube.com/watch?v=_7IsWmq2qB0
Sequence 6: http://www.youtube.com/watch?v=4B85ygnrsyY
Sequence 7: http://www.youtube.com/watch?v=uSj74KNkiRo
Sequence 8: http://www.youtube.com/watch?v=s6_OK-SWtMw
Sequence 9: http://www.youtube.com/watch?v=vxj2OoldOgw
Present 2: http://www.youtube.com/watch?v=LdCKqmde5iM
I've created a video series I think many people on this forum might like.
I've been playing the Assassin's Creed series since 2010, going through all the main entries, and I've always been interested in the design of their stealth gameplay. AC3 offers what I think are the best opportunities for exploring its possibilities yet in the Forts, but even still most people will end up killing their way through them. I wasn't satisfied with this, so I decided to do the opposite.
I challenged myself to take every Fort without killing or incapacitating any enemies outside of the Captains, which are required, even going so far as to make sure no guards or civilians were ever killed in powder reserve explosions, while keeping interactions with them to a minimum. I would also remain totally unseen; you won't spot any detection meters in this series ever, unless I'm trying to demonstrate something afterward.
I'd be happy to answer any questions people here might have, and I also hope someone can answer a couple of questions I have after going through this challenge.
The Braddock Expedition - Silent Extermination (full synch)
At the beginning of the memory you have to kill a target to use his clothes as a disguise. The full synch is to kill at least two guards without being detected. In actuality the game developers meant BEFORE being detected. The mission is designed so that you are detected by the other guards after you kill the target no matter what. Therefore the only way to remain anonymous throughout the mission is to silently kill all the guards before killing the target. As an added challenge I reamain completely unseen (no yellow or red triangles) and use only fists. Here's the step by step process:
Guard #1: Start out with the guard standing by the haystack. At the beginning of the checkpoint turn right, and then left.
Guard #2: From the haystack use whistle to lure a nearby guard (yes, you can use whistle even while killing someone from the haystack).
Guard #3: From the haystack move right along the tall grass. Be careful not to bump into the Indian hiding in the grass, or you're likely to be seen. From the grass move into the haystack and kill the guard standing by it. If you kill the guard while in the grass you might be seen.
Guard #4: A guard walks by the haystack. Whistle when he gets close. There's a glitch where he isn't lured by the whistle (usually happens if you use whistle when he's farther away). If that happens you can still kill him when he walks close enough to the haystack.
Guard #5 and 6: The next two guards are tricky. They stand close together, and it doesn't help that the target walks in that area. Here's a way to separate them. Go behind the large rock and whistle. Then hide in the tall grass. One of them will search the nearby haystack. Kill the other guard before he walks back to his post. Then kill the other guard when he is lured by the dead body.
Guard #7: The last guard is standing by the tents. Kill him when the target isn't walking in that area.
Target: By this time the target will see one of the dead bodies. Kill him anytime you want.