Back to the Future exploit: https://www.youtube.com/watch?v=WChyupk-afE
Found that if Tamir sees a dead body, he'll go back to the souk and do his scripted route/speeches. During the scene he teleported to one of the merchants (first time I did this he didn't teleport but rather was out of synch with the scene). Afterward he walks away.
One character AI flaw in the early AC games is that enemies can't do anything if they are crouching on a railing/beam/other climbable object while you are hanging below. This was changed later in the series by giving them the ability to stomp down on you in that situation, but in the meanwhile enemies jumped to their deaths as a result. Here are some examples in AC2.
Game: Assassin's Creed Syndicate
Memory: Unnatural Selection
Style: Ghost / Non-Lethal / Pacifist (...sort of)
For this I couldn't get the target to fight any guard attacking me, and the guards in this mission are recognized as regular Saracens, preventing fight between them and other Saracen guards.
So then I resorted to starting a fight between another type of mission based guard (the one outside of Talal's warehouse) and other guards. This meant pushing him all the way to the execution area. Luckily Majd Addin goes into fight mode after seeing other guards fighting.
If you aren't aware of how guards fight each other in AC1, watch this video. http://thehiddenblade.com/altair-confessor-proof-enemy-factions-and-figh...
To make things easier, I took out most of his health with throwing knives. The guards in the immediate area are all low level and can't perform combos, counters or grabs, which are the only way to hurt targets and Templars. So you'll need to run around and find higher level guards to fight him until he dies.
Assassin's Creed Chronicles: Russia
Memory Sequence 1: Dawn of the Tsars
Difficulty: Plus Hard
Style: Ghost / Shadow Gold (No Kills, No Sightings, No KOs) Speedrun
In Plus Hard difficulty:
- Enemy Vision Cones are only visible in Eagle Vision
- Nikolai and Anastasia only have 1 HP
- Upgrades and Helix Abilities carry over into the New Game+
Killing certain guards or causing Alerts in certain areas does not nullify Shadow Gold mission rating.
Edward Kenway's first mate, now an assassination target.
Adéwalé can be quite a challenge because he'll run, but get into combat mode when you get close enough, and he fights pretty darn well. Now for a stylish way to get him from afar.
Enter the area by the way that leads to Haytham. Then circle around to the spot with a barrel. Watch out for the two assassin stalkers hiding in the bushes.
The target starts fleeing when you get detected while within a certain range (also if you do something suspicious, but I haven't investigated that). Just wait for him to pass by to throw the barrel. The memory corridor gets delayed for whatever reason.
During the assassination of Hope Jensen.
At the start of the chase, veer left to vault over the railing instead of running into the cloud of gas unleashed by Hope. An agile guard will try to tackle you, but you'll almost always make it over the railing before that can happen.
Once outside the gate, an assassin stalker hiding on a bench will come after you, so be prepared to assassinate. From there follow the target on ground instead of taking the rooftops, where you'll always be behind her. An agile guard might still be following you, in which case sleep dart him.
Take the path in the video to reach the haystack the target uses to transition to ground level. Keep in mind Hope's immune to ranged weapons until she stops running and goes into fight mode.
Game: Assassin's Creed Unity
Memory: La Halle aux Bles
Style: Lethal / Stealth Kills / Stealth Reaper
Arno harvests the lives of his enemies inside and around La Halle aux Bles, applying liberal use of his Phantom Blades.
Trivia: This took me 49 Checkpoint Restarts. This mission is hilariously easy to Ghost through, but as soon as you try to actually start killing people Unity starts shaking its finger at you and being an insufferable wreck.
An assassination using fire in AC Rogue.
Fires of Retribution
During this assassination, fires are burning in and around the fortress. In order to use them against an enemy, you have to find a way to keep him near one for a short amount of time. In this case, the target actually climbed onto a burning crate. If I remember correctly it was Kesegowaase himself who set the fires, hence the name "Fires of Retribution".
Assassin's Creed Unity
Memory: Bottom of the Barrel
Style: Reaper / Lethal / Stealth Kills
Arno, hungover, stealth kills a bunch of guards because he wants to steal their wine. Then he goes on a murderous rampage because some other guards stole the watch his father once gave him. You don't mess with Arno's watch.
The wobbly and grey effect on the camera in the first part of this mission, and the similarly blurry effect on the camera in the second part of the mission is because Arno is drunk, and later, hungover. If you use Eagle Vision during this mission, Arno's head will hurt, and, because of the visual and audio effects that accompany it (screen distorted by sharp/saturated colors, ringing in ears sound effect) your own head will hurt too.
Thankfully no Eagle Vision was used during this video, because I won't subject viewers to that, even though I do appreciate the little detail that Ubisoft tacked on.
This mission's actually quite tough, believe it or not, except for the last part, where all the guards are just positioned by the Level Designer(s) in such a way that you can just play "Connect-the-Dots" with them, quickly Stealth killing them all one after the other just by killing one, walking to the next one, killing him, walking to the next one, etc.
Coming up next, sometime in the next two days is a video of the same mission, but with No Kills and No Detects... If I can actually do it. I'm not sure if it's even possible, but we'll see.
Hope you enjoy.
Safety and peace.