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AC3 PROPER Gameplay

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Calvar The Blade's picture
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I think that's a much more interesting Brotherhood ability than the old "kill dis guy" move.

As for the glitch that happened when he moved through the garrison, that was regrettable, but as I said, hopefully it gets fixed. And I know that the guns were innacurate, I still hope that they don't miss ridiculously often. I want motivation to use human shields and close distances quickly.

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Haven't seen this one posted yet.

http://www.youtube.com/watch?v=WwvOTM110zM

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yeah that trailer was shown at the same time as the frontier gameplay but its more trailer than gameplay so i didn't put it on the list


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After watching all the footage from E3 made me reconsider into buying this. Everything looks smooth from animations too blah blah blah. Here I thought the city of boston would look bleak and boring... Guess that proved me wrong.

I wonder how the story would go in this one.
http://www.youtube.com/watch?v=3AgcKKjxDME&feature=player_embedded

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To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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EzioAltair17 wrote:

That song demonstrates everything I hate about America but set to that trailer there's only one word for it - epic.

I particularly like the inclusion of sushi as an American thing. Tongue

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Didn't mean to offend.Just entertain

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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EzioAltair17 wrote:
Didn't mean to offend.Just entertain

Oh don't worry, I'm not offended. If anything, my ignorant and biased view of modern America is offensive but songs like that don't exactly help.

I'm aware it's meant to be slightly ironic/tongue-in-cheek though and it is quite funny and entertaining.

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PatrickDeneny wrote:
EzioAltair17 wrote:
Didn't mean to offend.Just entertain

Oh don't worry, I'm not offended. If anything, my ignorant and biased view of modern America is offensive but songs like that don't exactly help.

I'm aware it's meant to be slightly ironic/tongue-in-cheek though and it is quite funny and entertaining.

Slightly? It's from Team America. A very not-serious parody movie. This kind of song would not be popular in america if it wasn't ironic.

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The song is poking fun at American arrogance. The whole movie that the song is from is a parody of how the world THINKS we see ourselves. There are actual Americans that think this way, but they're idiots. If anything, Patrick, you should enjoy it more than we do. It's literally making fun of us! Laughing out loud

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Calvar The Blade wrote:
PatrickDeneny wrote:
EzioAltair17 wrote:
Didn't mean to offend.Just entertain

Oh don't worry, I'm not offended. If anything, my ignorant and biased view of modern America is offensive but songs like that don't exactly help.

I'm aware it's meant to be slightly ironic/tongue-in-cheek though and it is quite funny and entertaining.

Slightly? It's from Team America. A very not-serious parody movie. This kind of song would not be popular in america if it wasn't ironic.

Okay so i used the word 'slightly'. Now I wish I hadn't because you've picked up on it.

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I like crouching in bushes, should provide great opertunities for stealth kills. I wonder if you can actually hide in snow and pop up to suprise your target aswell.

Blending looks more streamlined in that slow walking in the vacinity of citizens makes you blended(you see the little circle above Connor's head that says your hidden). Leaning against the weapon rack has gotta be my new favorite blend animation(really hope that's in MP).

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Jedted wrote:
I like crouching in bushes, should provide great opertunities for stealth kills. I wonder if you can actually hide in snow and pop up to suprise your target aswell.

Blending looks more streamlined in that slow walking in the vacinity of citizens makes you blended(you see the little circle above Connor's head that says your hidden). Leaning against the weapon rack has gotta be my new favorite blend animation(really hope that's in MP).

Yeah ! IMO this so much better than the old system.. Assassins Creed's blendind system always looked nice, but this is better and more realistic in my opinion.

Example (See what's more realistic):

All ACs before AC3 = Nice blending system, but if you want to hide in the crowd, you gotta just join a group of citizens. That in my opinion its kinda unrealistic, even worst with Ezio's Brotherhood Outift. A man dresses witha full white shiny robe and hood talking to a group of normal citizens, i think this is kinda unrealistic, you know ?

AC3 = You are being pursued, then you walk into a crowd and start walking like the crowd, passing throught the guards unseen and then to finish, lean on the weapon rack with the two citizens talking.
I like AC3 blending system, and it looks that will be more challenging to actually blend in.

Obs: If you see in the Boston Stealth Gameplay, pay very attention to when he is walking going to the weapon rack. Looks like he is trying to hide his face, putting his head down and his hand on the front... Don't know, i think i saw that. Take a look you guys.

I'm not in fact compraing all AC games with AC3, because they are completely diferent, but my point is, AC3 has such a new and fresh system. It feels like a whole new game. What i was waiting for since AC2.

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That system of giving you blend depending on where you are in relation to individual characters was a system I brought up as an example of something they would "never bother spending enough time to do properly". Guess I was wrong. I'm hoping that you need to be standing near a certain amount of people before you're invisible, and anything below that just slows detection speed.

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Calvar The Blade wrote:
I'm hoping that you need to be standing near a certain amount of people before you're invisible, and anything below that just slows detection speed.

In the Boston gameplay, Connor gets the "hidden" circle above his head when he's walking with the woman he saves. So that's either a universal "player occupied" symbol or you can blend with one person. You could in ACR's multiplayer, but I always assumed that was a glitch. Maybe it was a hint? Who knows.

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Mmmh... if Connor really is blended in that crowd, then I have good hopes for AC3, actually.

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I don't know, but i'm starting to think that the "cirlce" above his head and also the three circles on the bottom left of the screen (Under the Assassin Symbol, on the right of the Mini-Map) means that there is a much more complex blending system..

The circles will mean a level of "unseen" maybe ?
If it has 1 circle, it means you are almost safe but the guards are still in a slow look for you.

If it has 2 circles, it means that you are hidden but not totally safe yet, the guards are more worried about you than when it have just 1 circle.

And if it has 3 circles, it means they are in a constant search for you, and you are not totally safe at all, you can hide, but not for long, they'll find you there soon enough, you gotta leave this place (Basically almost going to the Yellow circle that means you are being pursued, sorry i forgot the correct word.).

This is just an hypothesis, an speculation, but who knows, right ? I'm probably wrong, but this could be it. Tongue

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Excellent hypothesis.

However, all will be revealed on the eve of October (released date).

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I think the circle above his head is for manual aiming.

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aurllcooljay wrote:
I think the circle above his head is for manual aiming.

As shown in the footag, it's not. The reticule is at shoulder height and off center, and only appears when you're locked on.

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To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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Interesting commentary.

This game looks great so far.

<> Rise and Rise Again, Until Lambs Become Lions <>

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Fabulous. That there is some proper gameplay!

BTW, Joey, the gif that you're using in your sig looks like Conner is sneezing really hard. It's kewl.

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LisaMurphy wrote:
BTW, Joey, the gif that you're using in your sig looks like Conner is sneezing really hard. It's kewl.

Haha, I never thought of that. XD

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add another one to the list...

http://www.youtube.com/watch?v=ixp52bKEPSc

“Force has no place where there is need of skill." Herodotus

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http://www.youtube.com/watch?v=bNgh5WiMbBM commented walkthrough of the boston demo tells about things like the stalking zone


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I noticed how Connor and his mates managed to successfully sneak their way into the British camp without being caught...although in real life his weapons would've been confiscated prior to his "capture". Oh well, video-game logic.

And no, I'm not dead. I've just been watching WATCH_DOGS from Ubisoft.

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He's surrounded by british soldiers that look like they know what they're doing, and it appears his hands are bound. Also, I was not aware that the british military had such stringent and always-obeyed operational orders in that time period. Expecially when away from their actual governing body, standards can slip among occupying forces. I wouldn't be surprised if some lazy soldiers made prisoners carry their weapons on their person while their hands were tied, just to make things easier on themselves.

Irregardless, the conceit is that since the scene looks like something you'd expect to see (Redcoats escorting a native prisoner) no-one takes a second glance.

This is also the way the scholars in AC1 were supposed to work.

Sorry if I deconstructed your casual statement a little there, but I was more thinking out loud than trying to tell you you were wrong or anything. : P

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Vesferatu wrote:
...although in real life his weapons would've been confiscated prior to his "capture". Oh well, video-game logic.

Again, those guards have been standing in one position all day long. The most they care to do is be happy their friends did something, which reflects on the rest of the Redcoats of the city. Like Calvar said, they'll only really glance at Connor. They won't care enough to analyze his entire outfit.

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