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ACIII Connor Our new Assassin + some game Mechanics

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Leo K's picture
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Targeting in Revelations was automatic? I didn't notice haha, I don't really ever lock on to anything.

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I can't wait see the ACIII conference tomorrow. We make actually see some game-play. Learn about Desmond, MultiPlayer. All i hope is whatever comes outta of their mouths is some new info,not what we've already read. And if so, go into a bit more detail.

And i hope..HOPE the trailer is much more than this:

Target appears.

Assassin confronts target.

Target brings some friends.

Assassin also brings friends.

Assassin kills target and disappears.

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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The lock system in Revelations was exactly the same as it's been since brotherhood. You never are forced to lock on to anyone, unless you're trying to attack a rooftop guard while foot guards are near. That's just a glitch.

And I don't think you understand what we mean by AC being context sensitive. Pressing X while in high or low profile on a flat surface means you do a normal kill, either stealthily or obviously. Pressing the same button again while in high or low profile (Only while locked if your target is a significant distance below you) on the side of a building with a guard below causes you to air assassinate them. Pressing the same button again while in high or low profile just below a ledge where a guard is standing causes you to perform a ledge kill, either by pulling them off or leaping on to them.

in three different situations, the exact same input causes three very different actions, in a way that a player can easily understand.

Context sensitivity is about being able to catagorize a TYPE of action, like "meele attack", and designate it to a single button. However, instead of, for example, making that button perform the specific melee attack "uppercut", that button performs the uppercut only if the target is too high to be hit with a normal attack.

And freerunning is even more blatantly powered by context. Press A while running, you jump forward, press A while standing still, you jump up. You perform various free-running moves based on the obstacles in your path.

An example of the intuitive thinking that context sensitivity inspires is the grab button. It can be used to grab ledges, and so a player who learns it from that will think of it as the "grab" button. Taking this into account, the player will naturally expect it to be used to grab enemies. By enabling that context functionality, the player doesn't have to find a separate button for "grab enemy", and thus the mechanics are learned faster, take up less controller/keyboard real estate, and separate gameplay pillars are unified.

If a game is context sensitive to the point where pressing the b button causes you to talk to some NPCs, and brutally rip the hearts out of random other NPCs, or the face buttons become movement controls when you enter combat, or anything like that, then yeah, that sucks. But you don't really expect Ubisoft to mess things up quite that much, I hope.

If it's implemented right, you really won't notice it at all.

EDIT:

I also hope that the trailer's better than that, EA.

the posts a bit guy

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Calvar, your ENTIRE post, I found myself nodding my head to because I see no problems/discrepancies between what you were saying and between what I was saying. Your points are mine, that's exactly how ACIII's contest sensitivity should be, and it will be because Ubi's been doing this since 2007 now.

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Aha, sorry, I should quote the people I'm responding to. It was Phi, BTW.

the posts a bit guy

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The lock system wasn't like Brotherhood's at all. You had to lock on by very lightly tapping LT, instead of just pressing it like in Brotherhood. I had a hard time learning that. And then there was this business of locking a target (the captain in the Den Variety Pack I did) and having it switch the lock so I ended up killing someone else. What point is a lock if it isn't a lock?
I also remember one time I was hiding in a hay bale and waited for like 5 minutes for the den captain to arrive, then I mashed X and Ezio decided to kill the guy standing next to him. >.<

But, yeah, I'm mainly afraid of what you were saying about brutally ripping hearts out of NPC's (though that could be quite fun with minstrels Tongue).

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This is how I think Patrice Desilets views the series nowadays:

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I really don't know what you're talking about. The lock system worked exactly the same for me. No light tapping required.

the posts a bit guy

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Yeah I've never locked on to anything in my life. I just run and aim and bam. Except in multiplayer but that's different.

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actually, I was just playing again and I think I can see what you're talking about. It still works if you pull all the way, but half presses work better. Guess I just adapted to it without noticing.

Well whatever.

the posts a bit guy

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LisaMurphy wrote:
I am definitely excited about the historical time period and locations. After the French Revolution, the American Revolution is my favorite historical period

First my favorite game (Assassin's Creed) went to my favorite city (Venice). Now it's going to my favorite historical period! Of all the rumored settings for AC3, I had been secretly rooting for the American Revolution all along. Yes, I'm psyched.

Now, kids, for homework here is your reading assignment: Paul Revere's Ride by David Hackett Fischer.

I haven't read that one yet but may check it out. Heck, I own but still haven't read 1776 by David G. McCullough. Sad

If reading a 500 page book is too much of a commitment for you, I recommend watching a movie called The Crossing starring Jeff Daniels as George Washington. It does a good job of conveying the desperate situation and resourcefulness of the Continental Army in an accessible and entertaining (if not 100% historically accurate) fashion.

You won't even feel the blade.

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This game will be the perfect excuse for me to learn more about US history. Back before it got all messy. Wink

the posts a bit guy

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Historically, it was said that George Washington was roughly 6'2". He had aburn hair, but wore a wig most of the time. And the only reason why he was chosen to be Commander of the entire army...was because he was the only one that shown up in a military uniform.

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I see my 5 minutes of excellently crafted meme artwork has gone unnoticed. Crying

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JoeyFogey wrote:
I see my 5 minutes of excellently crafted meme artwork has gone unnoticed. Crying

I noticed it ! Tongue

No need to feel #foreveralone

Haha.

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i saw it, just didn't really get it

Things will not calm down, Daniel Jackson. They will in fact calm up

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I read it, pretty hilarious haha ^_^

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http://www.gamesradar.com/8-best-things-we-saw-gdc-2012/
The Assassin's Creed 3 part mentions that journalists did indeed see a gameplay demo.

the posts a bit guy

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I noticed that Connor's hidden blade has some kind of handle on it. Has anyone else?.

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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Taken from Charles Lee's wikipedia page (I tried to link it, but it's not working, so trust me, guys!)

"During this time in America, he married the daughter of a Mohawk Indian chief. His wife (name unknown) gave birth to twins."

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JoeyFogey wrote:
Taken from Charles Lee's wikipedia page (I tried to link it, but it's not working, so trust me, guys!)

"During this time in America, he married the daughter of a Mohawk Indian chief. His wife (name unknown) gave birth to twins."

Found out I'm part native American.

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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...or maybe Connor has a twin. Or maybe he's the third child that we don't know about.

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They could use the whole "assassin twin" thing for a co-op mode to work.

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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EzioAltair17 wrote:
They could use the whole "assassin twin" thing for a co-op mode to work.

First thought: BRILLIANT!

Second thought: Wait, that can't happen. Connor is the ancestor to Desmond, not his twin. Damn...

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I think it would be best if co-op was entirely separate from Desmond and his ancestors.

the posts a bit guy

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I have never understood why they can't just frame a co-op as "Desmond relives the memories of either his Assassin grandfather or grandmother, who went on missions before their son's conception."

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hewkii9 wrote:
I have never understood why they can't just frame a co-op as "Desmond relives the memories of either his Assassin grandfather or grandmother, who went on missions before their son's conception."

#1, it wouldn't make sense to the story if Desmond took time out of his saving the assassins to do this, and #2, Because how on earth would he find someone else related to his grandmother or grandfather, and #3, the animus does not have the ability for two people to relive the same memories at once. And serious side effects could occur if that did happen, such as one person's consciousness dominating the other. It's all well and good to have multiple subjects within a tightly controlled training program, but exploring real linear DNA? I'd bet my hat that'd be really dangerous. I don't know how they're going to do it, but I think it would be best if it was not Desmond, and rather some abstergo project or something, because it makes no sense that the assassins would risk such terrible things happening to their only hope.

the posts a bit guy

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So Desmond can't work (we should all know that by now).

Hewkii's co-op idea could actually work out through another person besides Desmond. If Ubisoft allowed this to work in their universe, it would go something like this:

A descendant of two Assassins (let's say two lovers) can relive both Assassins at the same time. Two players can operate both in splitscreen, while (to the person in the Animus) they're multitasking with two points of view. This could allow a brand new type of Animus to be constructed, since this would be very difficult to do in a regular Animus.

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Or maybe it's an Assassin project. After all they are at v 3.0 now.

I like the idea of Assassin lovers being relived.

the posts a bit guy

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double post, bleh.

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For those still somehow wondering about the hidden blade inclusion: http://www.youtube.com/watch?feature=player_detailpage&v=m0PaCvlwywA#t=17s

(The first picture was flipped, so it's not going to be on his right arm)

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Is that tomahawk glued to his right hand?.

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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It annoys me how many people still doubted it would be in. You can clearly see it on the boxart, for crying out loud!

the posts a bit guy

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Yeah, its an Assassin's Creed game for gods sake. No hidden blade, would make no sense.

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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the posts a bit guy

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To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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Okay, so the special editions look awesome, but I'll play it safe and just wait for the in game content to sell as dlc a few months after they release the game. I'd rather pay $80 in total rather than $100 - $200 for some collectibles I'll forget about.

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Multiplayer, huh?

Soundtrack?
More lairs?

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Dammit, I was dreaming all last night about playing AC3 for the first time. :'(

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I really wish they hadn't announced AC3. Obviously they're practically done with it by now and they're ready to unveil it, but now I'm gettin' all giddy over it with every article I read, even if it's more of the same info. Nothing's going to hold me over until October. :/

I just hope it doesn't pull a Mass Effect 3 on us.

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If it does...Im'ma be all ready to choke a b*tch.

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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EzioAltair17 wrote:
If it does...Im'ma be all ready to choke a b*tch.

The one time when EA's exact words more or less encompass how I feel. The proverbial b*tch, of course, being Ubi. Yes, the entire company. Yes, pitchforks and torches. Yes, angry villagers. Made of anger. And Frankenstein-monsters made from cobbled DLC parts.

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LOL, EA. I probably would have objected if it wasn't Wayne Brady. That man can say *anything* as far as I'm concerned. Laughing out loud

"Now you shall get an earful of my beloved sword! Behold, Pillow Talk! Let's rock, baby!"

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I hope that we can pick of soldiers in the woods one by one Batman style. They should put in a similar fear mechanic so that we can disappear and make them think there's a monster in the frontier. This would be a great way to single out main targets.

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stabguy wrote:
LisaMurphy wrote:
Now, kids, for homework here is your reading assignment: Paul Revere's Ride by David Hackett Fischer.

I haven't read that one yet but may check it out. Heck, I own but still haven't read 1776 by David G. McCullough. Sad

I'm reading 1776 now. It's an easy read and considered "short" by historical non-fiction standards.

So far the most entertaining part was about Henry Knox's exhibition to move 60 tons of French cannons and mortars from Fort Ticonderoga (in upstate New York) 300 miles to Boston during the dead of winter. They had to travel the length of Lake George, cross the frozen Hudson River four times, and then go up and over the Berkshire Mountains. Imagine the difficulty of moving a 5,000 pound cannon without modern equipment! The best tools at their disposal were sleds and oxen.

You won't even feel the blade.

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Henry Knox turned out to be a genius at military strategy, all self-taught. He learned it by reading about it. He was a bookseller in Boston when the war began and he ended up a General by the end of it.

Moving all those cannon remains one of his most amazing accomplishments. The British were completely taken by surprise. He put them all up on Dorchester Heights, to the south of the city (and about 1/4 mile from where I lived at one time). Here is what it looks like now.


038 by Flowerry Pott, on Flickr

In between the hill and the downtown is the portion of the harbor where the British ships were moored.

(Anyone who makes a comment about the tip of my finger in the photo gets one of these: Tongue )

"Now you shall get an earful of my beloved sword! Behold, Pillow Talk! Let's rock, baby!"

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Muhaha Mom, your finger's in the photo :3

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Tongue

"Now you shall get an earful of my beloved sword! Behold, Pillow Talk! Let's rock, baby!"