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Assassin's Creed Revelations Cinematic Trailer

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I never noticed the square symbol in the Assassin logo. I only noticed it when the game saved. :/

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yeah don't know it means

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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Know that I take a good look at it, doesn't that square look like a PoE? I mean look at the line pattern, kind of some depictions of the Apple in the Vault.

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ROB_88 wrote:
[On the meaning of BAMF]i figured it was something similar to a MILF

Babes Await My..............Flap-a-doodle Laughing out loud

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I assumed it had something to do with that, but I just always thought it was a unique symbol that meant something more. The thing is, I don't know how to look up symbols on Google. ha

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I think Altair might have gotten rid of it, since he hid the PoE. But likely the trailer guys messed up

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They even bothered to darken the lines around the symbol that are all across the ground, that were barely visible in AC1. On the other hand the square was on all the flags in Masyaf, both the collectible ones and the ones hanging in the fortress and around the city gate. That would be a pretty big mistake from their cohesion team to forget it. Puzzled
But it does have a resemblance to a PoE now that you mention it. It reminds of the one Altaïr drew in the codex.

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this is was ezio was singing on his boat ride.......

http://www.youtube.com/watch?v=R7yfISlGLNU&feature=relmfu

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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http://www.oxm.co.uk/31259/previews/why-revelations-is-the-stealthiest-a...

"Unseen but much hinted-at are bombs that repel or attract different factions, allowing Ezio to direct the flow of the crowd."

Literally the only interesting or new thing in the article.

Article says that Brotherhood made Assassin's Creed more stealthy, so I'm not going to use it in any debates. : P

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Now we're herding Mercenaries and Thieves with bombs? Wtf?

I like the article's author, because he points out how Revelations is a hopeful game for him for the stealth like AC1.

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He also said Brotherhood was more stealth oriented than AC2, Joey. Tongue

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Well, yeah. But I just wanted to point out his points at the beginning about how AC2 included too much "stuff" (shopping for clothes, renovating). Which I still don't understand why they made AC an Extreme Home Makeover series now. (most north Americans will get that).

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I liked all of the stuff, even if it wasn't represented that well. I don't like it when games are too bare-bones. It's harmless stuff that can be fun to do.

EDIT: and the renovations make the environment change as you progress, which is cool.

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Sure things like that are fun and keep the player playing, but think about it: professional killers...renovating others' homes when they're not killing. It makes absolutely no sense.

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Ah, but Assassin's aren't professional killers. Professional killers kill for money. Assassins kill to keep the people of the world free. When you look at it in that context, it makes sense that they would want to rebuild Rome and improve the lives of its people. (Same with Monteriggoni, it had lots of people living in it, and keeping it crappy would have not exactly have allowed them able to live out their lives however they wanted. Just look at the last few chapters of "The Secret Crusade". Altair emphasizes how important the common people are, and how the Assassins have to live among them, not over them.

One assassination contract in Brotherhood had the Assassin's helping a guy defeat his enemies. They let him believe that they only wanted to get paid, but in truth, the enemies were dangerous Templars.

Also, Ezio never renovated other people's homes, he renovated landmarks and shops, creating more employment from tourism and commerce, and allowing people to improve their dwellings and add new ones on their own.

See, sometimes you need to analyze things in a decent sized paragraph to convey your point.

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JoeyFogey wrote:
Well, yeah. But I just wanted to point out his points at the beginning about how AC2 included too much "stuff" (shopping for clothes, renovating). Which I still don't understand why they made AC an Extreme Home Makeover series now. (most north Americans will get that).

i hate that show its too sad and uplifting at the same time

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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Calvar The Blade wrote:
Ah, but Assassin's aren't professional killers. Professional killers kill for money. Assassins kill to keep the people of the world free. .

then why do we get money in the game ?

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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The Assassins keep money only as a means to an end. (the end being freeing the people)

Remember how Ezio gave all of his money to Leonardo at the end of Brotherhood?

If the Assassins are leading a nation or city, until they can find a person to lead it fairly and justly, they will manage the monetary resources.

But the reason they take payment when their interests collude with other persons, is that they seem more fearsome if non-templars don't know what their true motivations are. And this is a weapon they can use to their advantage, to stop injustice merely by saying "Hey. We're watching.".

They still have need of money, but they do not rely on taking assassination jobs to gain it. We gain money after each mission simply to allow you to buy rewards as you progress, it doesn't relate to the story. (most of the time)

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It doesn't matter how you cut it, they are professional killers. They may not be doing it for profit, but it is their profession. It is their means of acquiring the funds they need to carry on their crusade against the Templars. Ezio does not have another profession, nor does Altair. Others do, such as Claudia, but the ones we're talking about are Altair and Ezio. They're not relying on personal wealth and donations to fund what they do. They have to use what they're good at in order to fund what they do and to maintain their assets. This is the true definition of a profession. It provides the means that they need to function in their true capacity. "Professional" does not mean that they are being paid for every kill and that they're "contract" killers.

The Templars were framed.

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I just think that the renovating job doesn't fit Ezio at all. It's a gameplay element meant to pull in new players. He might ask about fixing up the walls or some cannons on those walls, but I doubt that he'd put away time from his revenge quest to think about whether or not the doctor's building needs a new balcony over it. That seems like a job for Claudia or Mario.

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I think it does fit Ezio (the renovating). We have to presume he had a pretty good education, considering how rich he was. I don't think his pre-Assassin life just went out the window once his life was forced to change its course.

Architecture is a good way to illustrate the principles of mathematics, particularly geometry, so he would presumably be somewhat knowledgeable about such things.

Besides, he's not doing the building design. There are architects handling the technical bits. Ezio is just forking over the money, really.

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Meh. I'm still not convinced. Sorry, Lisa.

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Calvar The Blade wrote:
The Assassins keep money only as a means to an end. (the end being freeing the people)

Remember how Ezio gave all of his money to Leonardo at the end of Brotherhood?

If the Assassins are leading a nation or city, until they can find a person to lead it fairly and justly, they will manage the monetary resources.

But the reason they take payment when their interests collude with other persons, is that they seem more fearsome if non-templars don't know what their true motivations are. And this is a weapon they can use to their advantage, to stop injustice merely by saying "Hey. We're watching.".

They still have need of money, but they do not rely on taking assassination jobs to gain it. We gain money after each mission simply to allow you to buy rewards as you progress, it doesn't relate to the story. (most of the time)

i get it know

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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JoeyFogey wrote:
I just think that the renovating job doesn't fit Ezio at all. It's a gameplay element meant to pull in new players. He might ask about fixing up the walls or some cannons on those walls, but I doubt that he'd put away time from his revenge quest to think about whether or not the doctor's building needs a new balcony over it. That seems like a job for Claudia or Mario.

That's a good point, but really, the architect was the one who carried out the specifics, as Lisa said.

And his revenge quest had long spaces of time where there were no leads or anything, and he was in monteriggioni. Ezio isn't a lazy person. He would have wanted to help out in some way, and not leave everything to his sister. Besides, upgrading the Villa is something his uncle entrusted him with. And he respected his uncle's wishes.

Mario was teaching him how to rebuild peoples homes and lives. Which is part of what the Assassin's were about.

As is said in "The Secret Crusade", "Assassen" meant "Guardian" in Arabic. That they only exist for the purpose of murder is something the Templars try to make people think.

Totally OK if you don't like the mechanic, but Ubisoft has thought about why it fits into the story before putting it in, otherwise there wouldn't be so much corroborating evidence.

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Wait, part 2 says that additional storyline can only be unlocked by playing MP? What the hell were they thinking ?!

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I really need to get on my laptop so I can see the videos. Is that seriously what it says? What if some players don't have xbox gold or even a connection?!

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They said advancement through abstergo ranks(multiplayer) will unlock additional storyline elements. Hopefully it will be something pointless like the Christina missions, but I wouldn't bet on it.

Inconspicous: because nobody suspects the guy with all the weapons

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Ooooh, I got from that explanation that you need to play multiplayer to get the last few missions. Thank God.

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Sorry for the misunderstanding. It is as Icefire said, and to quote Gabe's exact words, it will be "additional storyline elements that you wouldn't otherwise see, adding even greater depth through exclusive narrative content that reveals key elements of the ongoing Assassin's Creed story". What a stupid idea.

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I like the idea, but I wish they'd let others without multiplayer access to it. It seems unfair.

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Of course I love additional elements, to be honest, as pointless as the Christina missions were I thought that was a good idea to put them in the game for whoever was interested in them. The only thing that bothers me is that the multiplayer becomes a necessity for anyone who wishes to follow the full story.

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And if the requirements were too tough for some players (always 8th place) then they couldn't even get the new missions/events. They must have thought of this at the last minute.

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Sync wrote:

Wait, part 2 says that additional storyline can only be unlocked by playing MP? What the hell were they thinking ?!

i like the idea it makes me want to play MP before the storymode

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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Everyone who hears about that seems to overreact. It's just storyline related to what Abstergo is doing. It's not like an actual level where you fight AI guards as Desmond or something. It will probably be told through emails or cut-scenes.

"It doesn't matter how you cut it, they are professional killers. They may not be doing it for profit, but it is their profession. It is their means of acquiring the funds they need to carry on their crusade against the Templars. Ezio does not have another profession, nor does Altair. Others do, such as Claudia, but the ones we're talking about are Altair and Ezio. They're not relying on personal wealth and donations to fund what they do. They have to use what they're good at in order to fund what they do and to maintain their assets. This is the true definition of a profession. It provides the means that they need to function in their true capacity. "Professional" does not mean that they are being paid for every kill and that they're "contract" killers."

Sorry I missed this comment. Altair's profession was leader of a secret order of assassins, and leader/mayor of a city (masyaf).

Ezio's profession is buissness owner, and leader of a secret order of assassins.

They get money through what they get for helping buissnesses get back on their feet, and their missions usually end in them gaining allies or a tactical advantage rather than money.

They rely on personal wealth, buisness ventures, and alliances with powerful people to fund what they do.

In Al Mualim's time, they never even pretended to do a mission for someone else, let alone recieve payment.

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Just saw the video about the multiplayer modes unlocking "story" parts. I'm pretty sure he meant that you'll unlock extra story narrative in the Abstergo side, not Ezio or Desmond's storyline. I'm really sure that what he meant.

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JoeyFogey wrote:
Just saw the video about the multiplayer modes unlocking "story" parts. I'm pretty sure he meant that you'll unlock extra story narrative in the Abstergo side, not Ezio or Desmond's storyline. I'm really sure that what he meant.

Yes, it is. Astonishing how many people in the comments mix that up.

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I guess it's easy to mix it up when your mind automatically connects the "multiplayer playing unlocks" with "story".

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Just wondering, why has no-one else hit the roof over the "attacking while moving" thing? http://www.ubiworkshop.com/post/?pid=2581

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I'm just waiting to see how it plays before I judge something like that.

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Glad they have the Desmond hoodies, though. Smile

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We've seen a little bit of how it plays in the E3 demo: when he first pulls out his sword, he's sprinting with it drawn, (impossible without using the glitch in previous games, and he doesn't have to stop to take it out) and presumably the slow-motion affect does not happen every time you attack while moving, meaning he could have kept going without breaking stride. This is probably the first time the in-game combat is starting to look cooler than the CG trailers. : D

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I've seen that move a few times now and it doesn't make sense. He goes for a downwards slash, but he's suddenly in an acrobatic headlock with the enemy. HOW DOES THAT HAPPEN?!?!

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Calvar The Blade wrote:
Just wondering, why has no-one else hit the roof over the "attacking while moving" thing? http://www.ubiworkshop.com/post/?pid=2581

I like that addition a lot. In the past when your running on roof tops to escape the gaurds and you ran into an archer, you could kill him to make your escape easier but the kill animation would give the other gaurds time to catch up to you. I can't wait to see how the running assassinations look.

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JoeyFogey wrote:
I've seen that move a few times now and it doesn't make sense. He goes for a downwards slash, but he's suddenly in an acrobatic headlock with the enemy. HOW DOES THAT HAPPEN?!?!

He fakes the downward slash and flips his body, using the downward momentum to propel him, and relying on the feint to keep the enemy's guard too low.

Watch it closely. It's not meant to look exactly like that, but it looks like it is. which is all that matters. : )

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Something to note: Ezio has Altair's Sword in the cinematic trailer, and a different sword in the gameplay one. We can assume this means that we lose all our weapons but hidden blades when we're captured. Again. : P

Also, Ezio's got an actual legit sheath for his sword. and it looks pretty cool.

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If the cinematic trailer is just a cinematic version of the intro sequence, then i would assume that the guards strip him of his weapons. Don't let the world's best killer have anything sharp near him!

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JoeyFogey wrote:
If the cinematic trailer is just a cinematic version of the intro sequence, then i would assume that the guards strip him of his weapons. Don't let the world's best killer have anything sharp near him!

yeah, that's what I meant. : )

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Just saw this trailer on TV for the first time. It's made me so excited! Laughing out loud

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Calvar The Blade wrote:
Ezio has Altair's Sword in the cinematic trailer

Are you sure? Its silver cross-shaped hilt does remind of Altaïr's sword, but Ezio's seems shorter and slightly curved. The one we see hanging at Altaïr's side is longer and has a straight blade.