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Sequence 12

Leo K's picture

[AC Unity] The Fall of Robespierre - Stealth Reaper

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https://www.youtube.com/watch?v=1qayLw_TkM0
[Front-paged. -stabguy]

Assassin's Creed Unity (PS4 Pro)
Memory: The Fall of Robespierre
Style: Lethal / Reaper / Stealth Kills

Arno Dorian is at the end of his patience. After failure after failure to catch and assassinate the Templar Grandmaster Germain, he finally tracks down Robespierre to a building that is being held by Templar guards. Dorian's fury makes itself known. He intends to have a productive conversation with Robespierre, and there's no way in Hell he's letting even a single one of his protectors interrupt their chat.

***

Leo K's picture

The Temple - Hidden Blade Only / No Kills, No Detects

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https://www.youtube.com/watch?v=NRFg-21G3wM
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***

The Temple (Assassinate Germain)
No Kills, No Detects, Blade Only

Arno Dorian and Elise de la Serre move to confront their mutual enemy, François-Thomas Germain in a veritable Templar fortress. As the treacherous Templar Grandmaster is overcome with the mind and memories of Jacques de Molay, Arno moves into the castle, knowing there is no time to waste. While Arno can see no weaknesses, he is a far greater Assassin than he once was, and he knows there must be a way forward. Many of Germain's guards have no clue as to the true horrors of what lies inside the Temple, and killing them would only waste precious moments.

This memory is straight-up oppressive to an impatient player, or someone who's very quickly trying to figure out good routes and how to get to where they need to go. A long time ago I made a "Non-Lethal / Target Only" playlist for Unity, and when I got to this final mission, I was unable to do so. I was unable to do so because back then, I couldn't find a way to beat it without killing anyone, and that's why the video you see for this mission in that playlist is just "The Temple -- Lethal Stealth Speedrun". It was the first time I was pushed toward experimenting with stealth kills, rather than just going non-lethal all the time. (I almost religiously stayed away from producing content that had Murder in it for quite a while, because I loved the badassery of Ghosting/Pacifist play.)

There are no crowds here. The entire fortress is a restricted area. There are hiding spots but moving between them is crazy difficult, and there are gunners on just about every single rooftop that matters. Getting spotted is a death sentence here unless you have somewhere you can immediately run to, and doing all of the above without killing or KOing a single guard is pretty damn difficult.

The Germain boss fight is actually one that holds some very cool ideas. You basically have a Rogue and a Knight fighting back against a Mage, but all of them are appropriately Shadowy characters because... well, because this is Assassin's Creed. Germain either has Eagle Vision or some Fragment of Knowledge due to having Aita's DNA, which means he can actually scan for Arno to flush him out from behind cover. The Sword of Eden that Germain possesses attacks via electricity-based abilities and phenomena, like the Lightning Bolt AoE he can strike you with if you don't run away after his Awareness Pulse. Germain cannot be defeated via Combat or Ranged Weapons. Shooting him with Projectiles will just cause him to say, "A waste of my time..." Trying to hit him with a sword will, as far as I'm aware, not damage him at all, though he will take about three strikes' worth of hit-stun, after which the Sword of Eden will fry you.

What this all means is that the only way to defeat Germain is through Stealth, which is really, really cool. This is one of the few Stealth boss fights I've played in games, and it always feels super rogue-y to have a boss fight like this. Sadly, it's not terribly deep. You only need to Assassinate Germain three times for the fight to be over, and there's very little variation in tactics necessary. Nothing changes between each strike, he doesn't get new abilities, the arena doesn't change in any way, and the cooperation between Arno and Elise is superficial at best, barely affecting gameplay at all. She throws a Smoke Bomb for me once to save my life, which felt pretty cool, but that's about it.

As I played this memory quite a few times to get the footage for this, I realized I actually really enjoy it. I might go back and do more content on this at some point, depending on what seems interesting to me.


aurllcooljay's picture

How to Kill the Templar Grandmaster Right Before his Death in Sequence 12

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http://youtu.be/riFnmE8JMec
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Assassins Creed Unity Sequence 12 Memory 3 The Temple Germain Assassination

In this memory you have to fight the Templar Grand master Germain twice before finally assassinating him. Here's how you can kill him before that.

Finding Germain

At the beginning of the memory you have to infiltrate the place. The best route I could find involved an outside tower you jump from to reach the building housing the target. Half the time you get spotted by a nearby gunman, but even then it's minor. Also the jump could come up short, which is why I hold down the empty hand button to grasp the ledge (this doesn't work while you are falling, at least not consistently).

Throwing a poison bomb form one of the building towers, you can take out German's health, but it doesn't kill him. Also from another tower you can shoot him with ranged weapons, but they have no effect.

Now for preventing the scene from starting. Germain needs to be onscreen and not hidden behind a wall or object. So if you turn the camera away you can approach him and assassinate.

There are a few strange things that can happen, such as Germain becoming dead standing up, and even missing from the scene. Proof that he was indeed killed.

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