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The Fastest Way to Assassinate Sivert Undetected

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http://youtu.be/3G9R_RPYya0
[Front-paged. -stabguy]

Setup

Stealing the key to the locked side windows and doors at the top of the church creates an autosave. Restarting from that checkpoint starts Arno out with the key already obtained. This saves time from having to steal or loot it during the actual blitz. But since it depends on an exploit, the blitz would go in a different category than an exploitless blitz.

Anonymous Blitz

Before the area is loaded, hold Analog stick to the upper left and tap Legs button in high profile to jump. If done right Arno will jump the the lower roof, then to the ground. Be careful you don't jump from the highest part of the lower roof or you'll die.

Now use the lift to get up the building quickly and follow the path in the video to reach the locked window. Here comes the hardest part. You have to use eagle vision to get the target to walk in range for an air assassination while running past a guard patrolling on the same level. On top of all that, he is close enough to accidentally be targeted for an air kill. So during the running you have to get the camera facing the right way to prevent that. What sucks more is the target is close to some guards who can also get air killed instead by accident. So you have to depend on a lot of luck.

This is the fastest way I could kill Sivert anonymously. An exposed blitz would probably be from the front door.

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My nerves turn to jello when blitzing things, especially when I did stealth hidden blade in VR training. Also how PHI beat me to the Talal blitz, despite trying for hours.

Practice, young padawan. Your route should be so familiar that you can almost do it blind. Then it's just a matter of getting past the choke points and not playing like a noodle. And patience. I spent ages on that Talal blitz.

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Lucky this went as nearly flawlessly as it did. Usually the jumps at the beginning don't turn out that well. I should have saved a blooper of the patrolling second story guard getting air killed by accident.

Never thought I could do so well under pressure. During this particular run, someone came in the room and asked for help with the lousy internet connection, as though I didn't have enough to juggle at the moment. My nerves turn to jello when blitzing things, especially when I did stealth hidden blade in VR training. Also how PHI beat me to the Talal blitz, despite trying for hours.

DarkAlphabetZoup wrote:
This is the first of such videos that I am immediately going to try to replicate right after seeing it; since I've actually got Unity paused right now Tongue

Or you could try exploitless blitzes. For an anonymous one you'd have to steal/loot the key on the same run. The ideal exposed blitz would be running in from the front door. A faster anonymous blitz from the front door would be imposs- um, I mean, really hard (an assassin never uses that word). I usually use cherry bombs as a distraction because smoke bombs merely block the enemies' line of sight, and they can still detect you if you get too close. But someone has managed to get in there anonymously with smoke bombs. https://www.youtube.com/watch?v=yYPtELpLPQQ

Vesferatu wrote:
Amazing! I expect undetected speed blitz for all upcoming assassinations, and every other derivative and iteration of that?

Quick question: can you incapacitate a target with you barehands like Ezio, Connor, and Edward did? Can you withdraw your primary weapon and instant kill him like in the past games?

Just like in AC1, you have to assassinate the targets in the game with the hidden blade. Any other way and a notice appears saying that the target is incapacitated, in which case you have to ground assassinate them. But you can strangle them, using Empty hand button . It's the only way to use your fists.

One-hit walk up kills probably can't be done with melee weapons, but I have managed to get kill animations on fleeing targets after about two or three swings. Haven't tested it out much though.

Now that I think about it, this game seems about as worthy for blitzes on all targets as AC1. I remember once in chat we had a discussion why there wasn't a blitz compilation for AC2, and the answer was, because the targets were too easy. Not the case with Unity.

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aurllcooljay wrote:
One-hit walk up kills probably can't be done with melee weapons, but I have managed to get kill animations on fleeing targets after about two or three swings. Haven't tested it out much though.

I take that back. Seen some one-hit kills with weapons. It might depend on if the enemy is low level and/or if your weapon is strong enough.

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aurllcooljay wrote:
aurllcooljay wrote:
One-hit walk up kills probably can't be done with melee weapons, but I have managed to get kill animations on fleeing targets after about two or three swings. Haven't tested it out much though.

I take that back. Seen some one-hit kills with weapons. It might depend on if the enemy is low level and/or if your weapon is strong enough.

*sigh* ... Nothing is true. Everything is permitted.

“Force has no place where there is need of skill." Herodotus

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Double McStab with Cheese wrote:
aurllcooljay wrote:
Seen some one-hit kills with weapons. It might depend on if the enemy is low level and/or if your weapon is strong enough.

*sigh* ... Nothing is true. Everything is permitted.

After reading the in game combat tutorial, I found out there are a few different ways to perform on-hit kills with weapons. The most basic is when you tap Armed hand after taking the enemy's health to zero. I believe they called it a quick finish. Next is a signature finish. How that works is you also take his health out, but hold Armed hand instead. Then there is an execution, which can be performed when you take out nearly all the opponent's health and his health bar is blinking. Holding Armed hand is also required for this.

The one-hit walk up kills look like the execution animations, so that's what I'll take them for. Just need to hold the button down instead of press. Of course there could be other factors as well. Besides the enemy's health it could be they just detected you but got hit before they could draw out their weapon.

Another finishing move is a knockout. Perform a staggering strike on a target with zeroed health by holding down Legs button (not sure if unlocking staggering strike is required). I had discovered this before reading about it. In fact I had used it to knock down le Roi des Thunes the King of Beggars from off his platform, but used a headshot instead because you weren't required to be in combat for that. Kicking guards off structures doesn't work in a lot of places though, due to the game devs not wanting you to mess with characters.

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Amazing! I expect undetected speed blitz for all upcoming assassinations, and every other derivative and iteration of that?

Quick question: can you incapacitate a target with you barehands like Ezio, Connor, and Edward did? Can you withdraw your primary weapon and instant kill him like in the past games?

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Vesferatu wrote:
Amazing! I expect undetected speed blitz for all upcoming assassinations, and every other derivative and iteration of that?
Quick question: can you incapacitate a target with you barehands like Ezio, Connor, and Edward did?

I'm assuming you can; but you'd have to finish them with the Hidden Blade when they're on the ground.

Can you withdraw your primary weapon and instant kill him like in the past games?

You can; but same thing, you'd have to finish them with the Hidden Blade when they're "dead" and squirming on the ground.

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This is very fantastic, Aurel - and it's breathing in some life into Unity that I want to say I didn't know it could have.
This reminds me a lot of Blitzes from AC1, and the Sivert target has already shown he's got a lot of potential for playing around with.

Breaking the Timeline by stealing the keys and restarting the checkpoint is super clever and demonstrates great understanding of the same technique in AC1. (As if anyone here had any doubt ;D)

Before I read your comments on the actual Assassination animation itself, I thought this looked like a no-brainer, but the effort (and luck) required to hit it just right made me re-watch it again.

As an addition;
This is the first of such videos that I am immediately going to try to replicate right after seeing it; since I've actually got Unity paused right now Tongue