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Calvar The Blade's picture
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Looks pretty linear, but it's just the start of the game. I like how you can refill medicine without having to go to a menu.
http://videos.pcgames.de/hdvideo/3975/Assassins-Creed-Revelations--Games...

Oh yeah, and Altair has a suitably middle-eastern accent.

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could'nt watch tooo much lag

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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i had to turn off the hd lol..and it looks like some of my ideas were in there like weather and damage

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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On a different note, I really liked the music.

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I still miss the old Altair voice. Even if it was without an accent.

I don't really want another carriage ride mission. That was my least favorite part of AC2.

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It looks like Carriages (and horse riding in general) are going to be mainly cutscenes. Judging by this gameplay and the trailer, anyways.

EDIT: also going by what they said about horses not being a big part of this game, and not playable at all in free-roams.

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When it started, it could have been the end of a game play chase scene. That's what it looked like to me, at least.

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Hmm. I never thought of that. Ah well, I never minded the carriage scene in AC2. and they can only have made it more easy and fun to control, so...

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They better have. lol

Compared to the freedom of movement in the rest of the series' gameplay, that scenario just doesn't fit. It's like the opposite of what makes the game fun. Now if they went all Pursuit Force with those scenes and let us jump from carriage to carriage as we wished, I'd definitely consider going through it more than once.

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WAIT, WAIT, WAIT!!! They used crossbows in Altair's mission!!! The reason they weren't in the original game, was because Ubisoft said that it wasn't historically accurate (crossbows not invented by that time, they said).

At 7:26, a hostage gets shot with one! BUSTED!!!

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http://www.youtube.com/watch?v=IhAqUUisulY yotube version for those who cant watch the other one


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I hope that wasn't an actual assassination.

Inconspicous: because nobody suspects the guy with all the weapons

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I hope they make the opening cinematic to AC1 an assassination for the fans to play with. Probably won't happen, but since it looks like they're bouncing around Altair's life, it would be a pretty cool to act like we were a part of that scene sans a crossbow. Maybe some build up to that particular target with an achievement/trophy called "Classic Assassination" after completing the memory.

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This is amazing!!! Theres just sooo many good Titles out there. I hope I have enough time for everything Tongue

Thank you for the Links. Smile

Also I kinda figured Altair's Voice is gonna sound a little different compared to AC1.

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I thought the carriage sequence in AC2 was a nice change of pace. The freedom of movement in the rest of the game can start to feel limiting, expecially after being in Florence/Romanga for so long. It made the world of the game feel bigger to actually see one of those fast-travel carriages moving around.

I think that the assassination itself was good for a first assassination. It taught players the basics of infiltration, and more complicated elements can be introduced later on. (such as the target fighting back or calling guards if they see you) And the segment at the beginning where Ezio was injured was a really good idea. It forced players to move slow and distract guards.

By the way, Altair's voice is being done by the same guy as before. The guy is actually Arabic, but he faked an american accent for AC1. So this is probably the closest to the way Altair probably sounded. I think Altair sounds a lot better this way. His voice fits his somewhat introspective and contemplative way of speaking.

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Calvar The Blade wrote:

By the way, Altair's voice is being done by the same guy as before. The guy is actually Arabic, but he faked an american accent for AC1. So this is probably the closest to the way Altair probably sounded. I think Altair sounds a lot better this way. His voice fits his somewhat introspective and contemplative way of speaking.

Never knew that... for some reason he sounded a little different but I guess it's just me Puzzled

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http://www.youtube.com/watch?v=HxoNtMP9bBc&feature=related
I'd like to remind everybody that this is what we got at gamescom from Brotherhood. Parts of this thing might change.

Certain parts seem like they've left something out. Ezio was on a rooftop with no-one but Leandros there. I highly doubt that Leandros wouldn't have a few last taunts for him in the memory corridor. And the way it seemed to cut to Leandros being immediately dead in the memory corridor didn't seem natural, I think that they cut that part out to avoid spoilers. Altair's target seemed to also have some extra dialogue, which Al Mualim referenced. Also, how did Altair save Al Mualim from the guards that were holding him? It seemed like they left out a lot of little bits, which I think was great. In brotherhood, it was kinda weird to have had an important spoiler prior to starting (Mario dies)

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Calvar The Blade wrote:
Altair's target seemed to also have some extra dialogue, which Al Mualim referenced. Also, how did Altair save Al Mualim from the guards that were holding him? It seemed like they left out a lot of little bits, which I think was great.

I actually understood the dialogue with Altair and the traitor that Al Mualim mentioned. Altair gave him some kind words through Assassin wisdom, and he was too stubborn to think of their philosophy.

And the Altair memory just skips ahead to the important part, which I would think you of all people would have backed up right away. Wink

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I guess that Al Mualim could have been referencing that. It seemed kinda subtle, I wondered if Altair had actually had more dialogue with him before, making it obvious enough for Al Mualim to comment on. But you're right, that memory corridor scene seemed more complete than Leandros. Also, did you notice that Altair sheathed his sword in the memory corridor implying he killed the guy in a sword fight? Well, I noticed that there was a ladder leading down from a spot where Altair kills the second guard in the video. It seems that was the route you were supposed to take. One thing I'm dissapointed in is that the new mechanics are yet-to-be unlocked in the time where this gameplay takes place. Other than Eagle Sense and bombs. I really like the hookblade climbing animations, and I'd like to get a better example of how much it increases the speed of climbing. It would have been cool to see how the hookblade factors into combat, and if the special enemy classes have any tricks to make them interesting to fight. Also, the "attack while moving" stuff seems so interesting and useful. I'm hoping the Jannisaries become very common during the later parts of the game, and that they're super-agressive in fights.

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Joey, they said that a crossbow as rapid as the devs wanted it to be would have been inaccurate, not crossbows in general.

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JoeyFogey wrote:
WAIT, WAIT, WAIT!!! They used crossbows in Altair's mission!!! The reason they weren't in the original game, was because Ubisoft said that it wasn't historically accurate (crossbows not invented by that time, they said).

At 7:26, a hostage gets shot with one! BUSTED!!!

but in the AC1 E3 trailer altair had one

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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hewkii9 wrote:
Joey, they said that a crossbow as rapid as the devs wanted it to be would have been inaccurate, not crossbows in general.

EzioAltair17 wrote:
but in the AC1 E3 trailer altair had one

Ah yeah, I just looked it up and found out that crossbows were invented around 700 BC in China. Damn, that's way off. hahaha

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oh wow .... not being racist but damn the chinese make every thing EVERYTHING !!! just look around you.

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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I loved the demo gameplay, bombs look fun to customize to whatever we want~ :3

The fighting looked good too, found it funny when Ezio complained about it being easier before... xD
Poor 'ol Ezio~

The Altair segment was nice, hoping they be a bit longer then shown in the demo cause it it be nice to reminisce with Altair a bit more... =P
I love the accent, I was worried they were gonna make the voice actor to do the exact same one from 1, but thankfully that American one is not to be found~ =D

Here's another link for anyone else who hasn't watched it yet, hopefully it won't go down as the other two did... =/
http://www.youtube.com/watch?v=495M5Hz9b1o&feature=youtu.be
(I found it funny some people can't believe it's the original voice actor, that just makes Phillip Shabaz all the more awesome in my eyes~)

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I watched the gameplay another time after I first saw it and caught some similar tones in the AC1 voice and ACR's. Now that we have it confirmed I can rest easy. I guess that proves that he really has range!

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Yeah, I take back every bad thing I've said about him. His voice sounds so much better when he's not forcing an american accent. : )

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I hope that if we get a during-AC1 segment (someone mentioned the E3 trailer assassination), they use the original voice.

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hewkii9 wrote:
I hope that if we get a during-AC1 segment (someone mentioned the E3 trailer assassination), they use the original voice.

They've already commited to using this one. It would be stupid if they changed their mind halfway through. From what I've heard, the way they're explaining this is that the animus from abstergo translated the voice of the ancestor differently, while the animus 2.0 always translates it with an appropriate accent for whatever language.

If you want to hear an american accent coming from an arab who is ostensibly speaking arabic, then just replay AC1. Personally, I don't know how anyone can stand the original accent over this one.

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Calvar The Blade wrote:
hewkii9 wrote:
I hope that if we get a during-AC1 segment (someone mentioned the E3 trailer assassination), they use the original voice.

They've already commited to using this one. It would be stupid if they changed their mind halfway through. From what I've heard, the way they're explaining this is that the animus from abstergo translated the voice of the ancestor differently, while the animus 2.0 always translates it with an appropriate accent for whatever language.

If you want to hear an american accent coming from an arab who is ostensibly speaking arabic, then just replay AC1. Personally, I don't know how anyone can stand the original accent over this one.

But, but, but I like the American Accent. Wink

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fyiByas wrote:
Calvar The Blade wrote:
hewkii9 wrote:
I hope that if we get a during-AC1 segment (someone mentioned the E3 trailer assassination), they use the original voice.

They've already commited to using this one. It would be stupid if they changed their mind halfway through. From what I've heard, the way they're explaining this is that the animus from abstergo translated the voice of the ancestor differently, while the animus 2.0 always translates it with an appropriate accent for whatever language.

If you want to hear an american accent coming from an arab who is ostensibly speaking arabic, then just replay AC1. Personally, I don't know how anyone can stand the original accent over this one.

But, but, but I like the American Accent. Wink

It's the same voice actor as before, so I bet that when they show a scene where Altair is older, the voice will sound familiar to you.

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Yeah I agree with fyiBias, I feel it suits Altair's detachment better, and it's the one they used already. Have a sense of continuity, you know?

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Yeah it just doesnt feel like its the same Altair with a different accent. I mean imagine if they used a different voice actor for Snake...

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i like it it fits him better tome atleast i think his AC 1 voice sounded like android 17 a little

To be fair, you have to have a very high IQ to understand Rick and Morty. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which

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But he's not even as old as he was in AC1 in the scene. He's not a master assassin, so he's not prideful and experienced. Obviously he's not going to have the same tone. As for cotinuity, the Animus 1.0 did a lot of things differently, including Ezio having an italian accent instead of an american one. So that's how they're explaining this: it's because of the different animus. I seriously want to forget that AC1 Altair's voice ever happened.

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I've always said that Abstergo's Animus was so advanced that the ancestral memory could replay the words perfectly for whoever was listening. This from the ancestor knowing exactly what was coming out of their mouth, therefore the genetic memory took that knowledge and made it clear for the descendant to interpret in a very easy to understand tone. The Assassin Animus lacked this advancement, focusing more on searching for the important memories. I think that could also be acceptable to Ubi if they haven't said anything.

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JoeyFogey wrote:
I've always said that Abstergo's Animus was so advanced that the ancestral memory could replay the words perfectly for whoever was listening. This from the ancestor knowing exactly what was coming out of their mouth, therefore the genetic memory took that knowledge and made it clear for the descendant to interpret in a very easy to understand tone. The Assassin Animus lacked this advancement, focusing more on searching for the important memories. I think that could also be acceptable to Ubi if they haven't said anything.

I guess so. But that still doesn't explain why the other people in AC had accents. I really think they should ahve given them all american accents if they wanted to go that way.

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Because the ancestor didn't know exactly what the other characters were going to say. A person's dialogue is predetermined milliseconds before they say them, so it's easier for the American descendant to understand their own genetic vocabulary.

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JoeyFogey wrote:
Because the ancestor didn't know exactly what the other characters were going to say. A person's dialogue is predetermined milliseconds before they say them, so it's easier for the American descendant to understand their own genetic vocabulary.

But isn't it all recorded the same way, if Altair heard and comprehended the words that others said?

Ah well. We never got a proper explanation for why Desmond never eats in AC1, I doubt we'll get one for this. : P

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Calvar The Blade wrote:
just replay AC1

Agreed!