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The Nightmare Seer

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Double McStab with Cheese's picture
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For the first time since Assassin's Creed 3, I am replaying an Assassin's Creed game.

Restriction Number 1: Only the Seer Tree for abilities. This means my combat will be way limited from what I've played with thus far. Only one bow and 1 melee weapon equipped at a time. No leap attacks. No chain assassinate or chain throw. No quick adrenaline generation. No chain attacks. No predator bow slow mo camera. No overpower combos.

Restriction Number 2: Nightmare difficulty. I played the first time on Normal (I think). I usually don't have tough difficulty on games because I like to be immersed in the story rather than challenged by gameplay. This (with number 1 above) will make some of these boss fights extremely difficult, methinks.

Restriction Number 3: No upgrading weapons or shields. (I might go back on this to upgrade key legendary weapons). Upgrading pouches, etc will be allowed, but not the weapons themselves. Upgrading hidden blade will be allowed.

Restriction Number 4: Fewer than 5 weapons on my person at a time; only 1 shield. It's not realistic to roam the desert with 14 mauls, 27 swords, 32 bows, and 113 shields on your person.

Restriction Number 5: No shaving. Bayek will have facial hair the whole game.

My goal is to get to Master Seer as quick as possible to pump points into tool kill damage for Fire and Poison. I think smoke bomb damage will be key as well. I'm interested to see how high damage output from the poison/fire/smoke gets. Will I be able to one-shot smoke bomb Phylakes? Or even the Gods themselves?

If anyone is interested, I'll check in on progress. Feel free to ask questions and I'll do my best to answer them as the game progresses.

No assassination loot or kill loot is going to get annoying... but at least I can buy chariots in the shop!

“Force has no place where there is need of skill." Herodotus

Double McStab with Cheese's picture
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Welp, I accidentally advanced the main quest... I killed the first guy at level 3 because I accidentally wandered into the Temple of Amun while making my way toward another quest... Now I don't know how many Siwa side quests to do, since I was 2 levels lower than recommended and didn't take any damage to kill the big bad... do I side quest or main-line to Alexandria?

I think my damage output will be fine because I'll specialize on tools and that damage will get pumped up every level... I'm worried about my health if I go too quickly though.

EDIT: Doesn't really matter... I'm just going through to get viewpoints (to increase Senu perception) and get some side quests done along the way. I forgot how fast the early levels go...

“Force has no place where there is need of skill." Herodotus

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Dang it... I had to break the difficulty rule due to stupidity.

I accidentally started the ismet/sehkmet warrior fight without realizing: a) i have no combat skill, b) i can't use my own weapons (that deal poison/tool damage), and c) there's no way out of the fight until you win...

I tried for like a half hour... every day for 3 days in a row... but when I get killed in 3 hits (2 really, because 1 and 2 always came together), and each of my hits only does minimal damage (like, 10)... there was no way. I'm just not good enough without parry, etc. The most i got his health down was like to 90%.

So word to the wise... don't start these boss battles under or at recommended level if you have no combat skills or suitable weapons...

The rest of the game has been a series of fun challenges though. I use stealth a lot more when I can't use cool combat things...

“Force has no place where there is need of skill." Herodotus

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Doing a restricted playthrough myself (saving all my skill points), it sucks that stealth kills become stealth attacks on high level enemies. This is one aspect that really plays with the whole RPG element; it all goes by how much damage you do, no guaranteed one hit kills as long as they have enough health.

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aurllcooljay wrote:
Doing a restricted playthrough myself (saving all my skill points), it sucks that stealth kills become stealth attacks on high level enemies. This is one aspect that really plays with the whole RPG element; it all goes by how much damage you do, no guaranteed one hit kills as long as they have enough health.

Yeah, that was a little odd to me. If I stab a guy's throat, he should go down no matter what. But I understand that it gives players an excuse to think before attacking. Sleep and Berserk darts do the trick for those enemies (DAZ knows).

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Double McStab with Cheese wrote:
Dang it... I had to break the difficulty rule due to stupidity.

I accidentally started the ismet/sehkmet warrior fight without realizing: a) i have no combat skill, b) i can't use my own weapons (that deal poison/tool damage), and c) there's no way out of the fight until you win...

So did you lower the difficulty to Normal and win the fight? That's still pretty good given your other restrictions. It took me about 20 minutes to win on Normal difficulty with no restrictions. I suck at the new combat system.

You won't even feel the blade.

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I was frustrated and lowered it straight to easy to get out of there. I have no idea how to approach the other boss fights yet. They don't seem to be affected by poison or smoke from what I remember... maybe with 20 points into master seer the poison damage will be enough...

“Force has no place where there is need of skill." Herodotus

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I learned something new today... tamed animals regain health after a fight just like you do! This was the first time I successfully used a tamed animal for an extended period of time... about 20 minutes I think.

Does anyone know the mechanics to the animals turning on you? I assume it could be due to animal type, level difference, distance, or time, or some combination thereof...

“Force has no place where there is need of skill." Herodotus

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Double McStab with Cheese wrote:
Does anyone know the mechanics to the animals turning on you? I assume it could be due to animal type, level difference, distance, or time, or some combination thereof...

I did play around with the mechanics a little in the hope of getting an animal assisted kill on the first target, and here's what happened. I tamed a hyena and let it to the temple of Amun. The underground passage looked ideal for infiltrating, but whenever I went down the stairs the hyena became hostile. I think when a tamed animal is unable to follow you it becomes untamed.