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Woodes Rogers assassination variety pack

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http://youtu.be/Cezz3QmUUg4
[Front-paged. -stabguy]

Since the assassination in memory 1 of sequence 12 has a relatively high amount of freedom (Except for the detection desync sadly) I decided to make a compilation of cool/unique ways of killing him.

The set-ups of most of the assassinations are included in the video so detailed explanations aren't really neccesary.

In the video you can see that I get rid of 3 dancers before luring the target, this is because guiding 1 NPC is easier than guiding 4.

Also I realize that the "eagle strikes" could be considered "mini-eagle strikes" but there aren't a lot of tall buildings in Kingston and the tall ones aren't really that tall.

This is my first youtube video and you can probably notice through the crappy editing, I hope you guys will still enjoy the video!

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I agree with Aurll that height is an important factor.

While I think that the 1st eagle strike definitely counted as one, I'm a bit doubtful about the second one since I don't have all the health upgrades (missing 1 I think) so I might have survived that one if I had all the upgrades.

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Raccoon, perhaps you could elaborate on the method of moving Rogers with the Dancer. Ordinarily he detects Edward on sight, even though he's in disguise as an Italian diplomat. It looks like you sent the last Dancer to distract Rogers and then you "herded" her in a certain direction and Rogers follows wherever she goes. Is that right? What effect does aiming the rifle have on him? How did you get the Dancer to leave?

Also, it took like 5 seconds for the Memory Corridor to come up after the sniper shot. That was weird. At first I thought it was non-fatal!

You won't even feel the blade.

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stabguy wrote:
Raccoon, perhaps you could elaborate on the method of moving Rogers with the Dancer. Ordinarily he detects Edward on sight, even though he's in disguise as an Italian diplomat. It looks like you sent the last Dancer to distract Rogers and then you "herded" her in a certain direction and Rogers follows wherever she goes. Is that right? What effect does aiming the rifle have on him? How did you get the Dancer to leave?

Also, it took like 5 seconds for the Memory Corridor to come up after the sniper shot. That was weird. At first I thought it was non-fatal!

I think Rogers doesn't detect Edward anymore because he is still in "distraction mode", even after getting rid of the dancer. And you're exactly right that I use the dancer to sort of herd Rogers into where I want him to go.
There are two ways I know of on how to get Rogers to stop following the dancer:
- Aiming the rifle at him, which can trigger empty SSI meter popping up (can be seen in the video) and will cause Rogers to stop following the dancer. Though the rifle aiming method can annoying to do since the exact trigger is still unkown to me.
- Shooting the rifle near Rogers, this will cause Rogers (and other guards which is why I "invented" the rifle aiming method) to run to the source of the shot with a full yellow SSI meter. They will investigate the scene untill the SSI meters are empty, afterwards Rogers can be pushed/guided with detection.
- I reckon that a dead body will probably work the same as with a gunshot but since detection is instant desync it's probably a bit risky.

Also, the dancer that is distracting rogers will dissapear when you move a certain distance from Rogers and lose them out of sight. Rogers will then randomly start running around.

And the delay on the sniper-shot kill is probably due to the guards trying to find out who just who killed their boss Tongue

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stabguy wrote:
Also, it took like 5 seconds for the Memory Corridor to come up after the sniper shot. That was weird. At first I thought it was non-fatal!

This right here is my favorite comment is a long time on these boards. Everyone will learn to appreciate it in time.

“Force has no place where there is need of skill." Herodotus

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Double McStab with Cheese wrote:
stabguy wrote:
Also, it took like 5 seconds for the Memory Corridor to come up after the sniper shot. That was weird. At first I thought it was non-fatal!

This right here is my favorite comment is a long time on these boards. Everyone will learn to appreciate it in time.

Oh, yeah. Now I get it!

You won't even feel the blade.

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stabguy wrote:
Double McStab with Cheese wrote:
stabguy wrote:
Also, it took like 5 seconds for the Memory Corridor to come up after the sniper shot. That was weird. At first I thought it was non-fatal!

This right here is my favorite comment is a long time on these boards. Everyone will learn to appreciate it in time.

Oh, yeah. Now I get it!

OMG Stabby, you're actually the best.

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Double McStab with Cheese wrote:
stabguy wrote:
Also, it took like 5 seconds for the Memory Corridor to come up after the sniper shot. That was weird. At first I thought it was non-fatal!

This right here is my favorite comment is a long time on these boards. Everyone will learn to appreciate it in time.

Sigh... why?

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161803398874989 wrote:
Double McStab with Cheese wrote:
stabguy wrote:
Also, it took like 5 seconds for the Memory Corridor to come up after the sniper shot. That was weird. At first I thought it was non-fatal!

This right here is my favorite comment is a long time on these boards. Everyone will learn to appreciate it in time.

Sigh... why?

Legitimate end of game spoilers:

Spoiler: Highlight to view
Woodes Rogers was the target that survived Edwards Assassination attempt and returned to England. http://assassinscreed.wikia.com/wiki/Woodes_Rogers#Later_life

“Force has no place where there is need of skill." Herodotus

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That's a fair point. Any mandatory Ledge Grab means an Eagle Strike, you're right.

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DarkAlphabetZoup wrote:
That's a fair point. Any mandatory Ledge Grab means an Eagle Strike, you're right.

Height is just as much a factor. One good example is Ian's eagle strike on Sibrand. If Altair hadn't caught the ledge he would have fallen into the water and drowned. Now suppose he had done it from a much shorter height. Would it have still counted as an eagle strike because the fall was still in a way fatal? Or better yet, what if someone did an eagle strike in AC2 where Ezio would have fallen in water, thus saving his life? Would it not count?

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I'm probably the first person to use the term mini eagle strike, so it's all my fault. Shy You're right, Mr.Mcstab With Cheese. An eagle strike is an eagle strike.

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They're still Eagle Strikes... I mean, if you don't catch those ledges, you die. Isn't that the definition? Jumping from a height at which you'd die otherwise?

“Force has no place where there is need of skill." Herodotus

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Petition to call them Jackdaw Strikes because the comparison between a small bird like a Jackdaw and a bird of prey like an Eagle, as well as the Eagle being associated with Altair (whose game the first Eagle Strike came from) and the Jackdaw being associated with Edward (whose game the first Jackdaw Strike would come from) is too good. Tongue

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RaccoonSandwich wrote:
Also I realize that the "eagle strikes" could be considered "mini-eagle strikes" but there aren't a lot of tall buildings in Kingston and the tall ones aren't really that tall.

Petition to call them 'birdie strikes'.

"...and if I had no self-awareness, I think I'd know."