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Edward Braddock Assassination Variety Pack

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https://youtu.be/vWDZZ11iSuw
[Front-paged. - stabguy]

The Natives' Revenge

Killing Edward Braddock with a native's weapon, the tomahawk. Right before the target gets knocked off his horse you see a soldier air assassinated by a Native American. You have the option to take him out and pick up his tomahawk. Plant it somewhere along Edward's flee route to use during the chase. As an added challenge I assassinate Edward before he stops running.

I actually made a new game to see if Haytham can keep the tomahawk with an empty small weapon slot (on this save file I had previously picked up a dagger from an enemy). So I picked it up and was able to sheath it. The weapon icon even showed up, however the tomahawk had disappeared during and after the next scene. I find it baffling that you are able to keep a dagger but not a tomahawk as Haytham, unless the game developers had anticipated this.

Blooper

It took around five times to get the tomahawk kill right. Two mistakes I made were not running straight to the target and not placing the tomahawk where I can find it. In the case of my very first attempt I made both mistakes.

I thought if I just held Analog stick pointing up during the end of the scene I would get a head start in chasing the target, but the game has you running in a different direction. You have to wait until the scene is over and then the game will have you facing Edward.

Didn't leave the weapon in a good spot. Since this was my first time trying this, I wasn't sure if it had just disappeared during the scene, so I went back to make sure it was actually there. Luckily Edward found it, making for a nice last-second disarm kill.

Dynamic Air Assassination

This is a challenge THB member Double Mcstab with Cheese attempted when he made his own Edward Braddock Variety Pack.
http://thehiddenblade.com/youve-forced-my-hand-and-blade-edward-braddock...

Pretty much air assassinating him during the chase (no fair using a horse) .

Jump in, the Water is Fine

Make Edward suicide himself. He can be tricked into climbing on a nearby fallen tree if he's close enough while chasing you. Once he reaches the edge, Edward is a sitting duck and has no choice but to jump off, even if it's to his death. This may take a few tries.

Turkey Shoot in a Well

Before it had been thought that throwing a character into a well would kill him, but the target is very much alive. You can attempt to air assassinate him, but go back into the default hanging-from-well position. At least you can still shoot him.

Attempted Human Bait

The wolves displayed some strange behavior. They will not attack you if you are being chased by the target. Even worse, they will run away when close enough to Edward, whether or not you are detected.

General Chaos Style Fight

Edward is unarmed, and therefore sucks at fighting (it would have taken him a little over two minutes to punch Haytham to death). I use this to recreate a comical fight scenario from General Chaos, a battle simulator for Sega Genesis. The game is all about soldiers shooting each other, but sometimes you will have two engage in a close combat fist fight until one has lost all his health. Every once in a while it will appear one soldier has won after knocking his opponent to the earth, but then the grounded soldier whips out a handgun and blasts away the would be victor.

Also included a video of extras that would have made the variety pack video too long.

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https://youtu.be/VSut_DYmsHI

You may have noticed Haytham should have been riding a horse at the beginning of the memory. I had restarted the memory and quickly tapped the dismount button when the game was getting out of the loading screen.

Here's an interesting tidbit. On the opposite cliff there are three guards and one civilian. They appear to be part of the mission (and after you have accepted the mission, a broken down caravan appears between the cliffs). If you get detected, the guard dressed differently then the British soldiers will fight against them.

I cannot reach them during the mission without desynching for straying off course, but you can get their attention with a gun shot. They are gone when you have to assassinate Edward Braddock.

Edward Braddock's Early Death

This is a bit embarrassing. Shy I didn't think it was possible to kill Edward Braddock at this part of the mission like I did with George Washington.
http://thehiddenblade.com/silent-clearing-and-george-washingtons-death
The reason was because the next scene starts when you get close enough to Edward. HOWEVER, this time playing I discovered the scene only starts if you have already reached a checkpoint, which can easily be avoided by going off road. My bad.

Double McStab with Cheese's picture
Double McStab w...
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Awesome to see people doing stuff with this game! Sadly, I don't think the current setup of Origins will allow for this level of creative thinking unless going back to the AC/AC2 days of transferring save files.... at least they'll be in HD though.

Also, that Edward Eagle Strike (in my video) is a flashback for sure! Been a while since I thought about that. So many tries to get that. So many hours to get that. Thanks for reminding me, haha.

“Force has no place where there is need of skill." Herodotus

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Double McStab with Cheese wrote:
I don't think the current setup of Origins will allow for this level of creative thinking...

The most that I can tell we can do with Origins is what DAZ does, which is reaper and ghost styles. I'm sure we'd be able to get creative with sleep darts or even the corpse poison tool (I just got the tool upgrade after finishing the game, so I know nothing).

I bet the animal tamer skill can be utilized...

PSN: JoeyFogey

Steam: JoeyFogey

Instagram: thatsketchyhero

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JoeyFogey wrote:
Double McStab with Cheese wrote:
I don't think the current setup of Origins will allow for this level of creative thinking...

The most that I can tell we can do with Origins is what DAZ does, which is reaper and ghost styles. I'm sure we'd be able to get creative with sleep darts or even the corpse poison tool (I just got the tool upgrade after finishing the game, so I know nothing).

I bet the animal tamer skill can be utilized...

Sorry for the misunderstanding.

Absolutely we can be creative. But from a content creator/player perspective, you better get it right because (last I checked) you can't replay memories 100 times to get it right.

“Force has no place where there is need of skill." Herodotus

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JoeyFogey
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Double McStab with Cheese wrote:
...you can't replay memories 100 times to get it right.

I keep forgetting this as a fact. ACO is such a good game that I haven't bothered to go back to past memories. I bet there was a choice between multiple save files and mission replay when they were making it.

PSN: JoeyFogey

Steam: JoeyFogey

Instagram: thatsketchyhero