I'm going to be following the same overall format of Asaic's Assassin's Creed II Achievements/Trophies. So make sure to tell him he's awesome!
Notice:
Due to the nature of achievements/trophies, this thread is bound to contain spoilers. Proceed at your own risk.
This is a little guide for the Guild Challenges you can do in this game. If you finish 10 of them, you get the "Show Off" Achievement/Trophy. There's a list of every challenge, and if you want to know how to do it, just click on the green link to go to it. Thanks to Asaic for the format style.
Assassin Guild
[Under new management: Jack-Reacher. Topic originally designed by Fly Like an Eagle.]
Post your records here for all of the VT missions! I will gradually update this topic as you post your records.
Free-Running
Free-Running Tutorial 31.58 seconds (Asaic)
Short Course 1 28.97 (Phi)
Short Course 6 25.00
Short Course 2 34.70 Phi)
Short Course 3 18.53 (ThreeLetterSyndrom/Phi)
Long Course 1 1.24.43 (Phi)
Short Course 4 24.80 (Phi)
Short Course 5 32.73 (Phi)
Short Course 6 25.00 (Phi)
Commentary Variant: https://youtu.be/6jbK8XQXYSo
Assassin's Creed Brotherhood
Side Memories | Assassinations
Full Synchronization, No Detection, No Commentary
Easy (Easiest?) Methods
0:00 Two's Company
2:29 Tactical Correction
3:28 ...And Three's A Crowd
4:41 Serf's Turf
5:55 The Three Amici
8:11 Red Letter Day
9:04 The Merchant of Rome
9:57 Bearers of Bad News
11:16 Cardinal Sin
12:39 Turning The Tables
14:50 Graduation
17:03 Brutes and Brutality
I love this game a whole lot and I felt like revisiting it while making a complete joke out of its Side Assassinations. In reality, the Full Syncs for these are super easy if you know how items work.
Brotherhood making Smoke Bombs throwable is what causes Full Sync No Detect to be possible on all of these. Without this mechanic, the player would have to choose between either Full Sync or No Detects in certain situations, it wouldn't be possible to clear both conditions at once in every mission. Throwable Smoke means the player can put a disable/stun on certain enemies but still kill them with a specific weapon (usually the Hidden Blade) and not be in breach of the Full Sync constraint. Very useful.
The Contract "Turning The Tables" has the Full Sync Constraint: "Kill 1 Brute, 1 Seeker, 1 Papal Guard with their own weapon." What it actually means though, is kill one of each with their own weapon type. This is what allows No Detects Full Sync here. The player can stun both, remove one, pick up the fallen's weapon, and use it on the one still coughing. Conditions ticked!
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A few quick and easy Stealth kills on the Last Minute Invite memory of The Da Vinci Disappearance.
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Same memory, but totally Non-Lethal/No Kills and no Detection.
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Game: Assassin's Creed Brotherhood (Ezio Collection)
VR Training: Stealth Assassination #1, #2, #3
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NON-STEALTH
Game: Assassin's Creed Brotherhood (Ezio Collection)
Memory: Crepi Il Lupo
Style(s): Combat / Flawless / Flow
Ezio Auditore defends himself against the Followers of Romulus using only the ancient weapon of the Assassins: the Hidden Blade. Desmond Miles successfully retrieves the genuine version of this Memory. This is a recording of the true events that played out.
Hi, when I joined this Forum and introduced myself as first time Assassin's Creed Player you said I should feel free posting my impressions. I've just finished Brotherhood and while Revelations is being installed I thought I share some of my game experiences. So, here you go, reaction-vampires
https://www.youtube.com/watch?v=8FPBawBUpdo
Some days ago, I had the levitation glitch once, but I didn't find out how to make it happen. Then I saw the glitch in Ector's video:(https://www.youtube.com/watch?v=7LHcblzHjt8) That's how I found the levitation glitch.
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Hello guys, as you probably know already I've been planning this run for a while and now I'm done with it. So I'll just let you enjoy the videos and copy the general comments I sent to SDA too!
part 1 / sequence 1 & present 1
part 2 / sequence 2
part 3 / sequence 3
part 4 / sequence 4
part 5 / sequence 5
part 6 / sequence 6
part 7 / sequence 7
part 8 / side stuff 1
part 9 / side stuff 2
part 10 / side stuff 3
part 11 / side stuff 4
part 12 / sequence 8
part 13 / sequence 9 & present 2
Welcome to the speedrun of Assassin's Creed: Brotherhood, 100% synchronized, in 4 hours, 5 minutes and 30 seconds. It was recorded between November 12th, 2015 and February 18th, 2016.