A collection of Easter Eggs in Assassin's Creed: Brotherhood. I could use your help analyzing some of them.
The opening scene isn't exactly an Easter Egg. It's just something I noticed the first time I played Brotherhood a couple of years ago. Lucy follows Desmond as they search underground for an alternate entrance to the Villa. Usually Lucy will hang back just behind the camera but if Desmond walks slowly enough, she will remain in frame. That's why she's sort of shuffling rather than taking full strides.
A well-known Easter Egg, Lucy is playing Project Legacy on her second monitor. Some have said "This is a Templar game. It proves she's a Templar!" I think it's just a cross-reference to the other Assassin's Creed game released with Brotherhood. Nothing more.
A rather amusing but missable cutscene. (Contains strong language. )
The writing is on the floor
Eagle Vision reveals symbols on the floor during this Lair of Romulus. Both originally appeared on the floor of the Abstergo laboratory at the end of Assassin's Creed 1. The Pyramid of Eden symbolizes the Templar plan to send a Piece of Eden into orbit and control all beneath it. The square of letters reads "Artefacts sent to the skies to control all nations, to make us obey a hidden crusade. Do not help them." Thanks to JoeyFogey for originally bringing this to our attention.
There are also some red arrows to guide your way with Eagle Vision (not shown). I find it easier to follow the well-lit path without Eagle Vision. Torches guide the way to the end of this lair.
Might get back into the swing of making ACB MP videos with this new editing style, I hope to improve and get some really good stunts out before AC3
[Front-paged by stabguy]
After the Banker appears in the memory he walks to the party. He can be scared into running away. Chase after him for a good distance. When you get within a few meters he stops. The target is supposed to teleport in place for the scene, but since you are so far away from the scene location he doesn't (probably because the party area isn't modeled in the game from being so far away). Now the only way to kill him is moving him into water. He falls nearly two hundred meters. Here's the thing: If you get about sixty meters away from him horizontally you desynchronize with "target lost". There are probably a few reasons why that's so, but in any case you don't desynch directly from killing him, making it a successful Early Death.
A Hole in One
This took a long time to perform right. Start off by stealthily killing the guards in the area. Then throw their bodies to the ground below to lead to the well nearby.
Now place the target at ground level, as was shown in a previous video, where he can be lured by the dead bodies.
Having the target follow the bodies is tricky. He doesn't seem to notice some of them that much, might have to do with distance and object modeling (or he just takes too long to inspect the bodies). Now for the assassination. A fatally high jump from the top of the nearby pillar will have you safely land in the well to ledge assassinate the Banker. This is A Hole in One, loosely related to Eagle Strike.
It was pioneered by IanXO4.
And used as an assassination style by Stabguy.
I had intended to lure the Banker using dead bodies, but instead chose the easier way of moving him. At the start of the assassination quickly stealth kill all guards that could expose you during the setup. For a short while the Banker is unresponsive and can't detect you. You can grab him without being exposed. Move him to the place shown and release him. You'll need to use a smoke bomb or two to keep him in place long enough to lock onto him. Quickly kill off the archers that can see you and lock onto the target. The distance you desynch at is sixty meters. There is a brief moment before you desynch, so you might succeed at sixty meters, but in this setup from where Ezio is standing the farthest distance the target got was fifty nine meters.
At the beginning of the assassination quickly climb up the roof of the building and kill the archer. Then run off the corner and assassinate the target. If I remember right I got this the first time I tried it. But in this video it happened a little different. In the original try I landed right behind him. But in here I landed to the side of him (good thing I locked on). In both cases I got the stationary high profile animation.
The Borgia captain appears at the beginning of the memory, but memory walls prevent you from getting to him. So hire a group of mercenaries, get as far into the memory wall as you can without desynchronizing, and send the mercenaries on a patrol of guards that walk around that area when you get the chance. If they fight close enough to the Borgia captain, he will join the fight and hopefully get killed. An easier way to do this is to first start the mission. The memory wall is no longer there, but there is a distance limit from Machiavelli. Move him closer to the captain's location and run there (Machiavelli stops moving when you are a certain distance from him). Now you can kill the Borgia captain like you normally would during the mission.
Result of the Early Death
What happens if you kill the captain early? The game recognizes the Borgia captain getting killed, and you can complete the memory normally. After the cutscene prior to the assassination the next cutscene starts (exactly the way it happened in the video, none of that was edited).
The fastest way to get the target as far as I know is to run directly to him. It's a bit harder that it looks in the video. First, there might be some civilians in the way, which messes up the blitz. The other hard part is at the end. You want to run in between the posted guard and the wall. Now for whether the blitz is anonymous. When I get to the target, his SSI arrow is completely red, but I still appear to be anonymous. During the kill animation the arrow disappears, but I'm detected. I think the blitz was anonymous.
--- promoted to front page by Ian ---
Another opportunity to kill Cesare before you're supposed to fight him (the third time so far). This also includes an area exploit that makes it possible.
All Roads Lead To...
This is the memory where it takes place in sequence eight. You equip the piece of eden and use it to fight against Cesare's troops while he waits outside the northern gate of the city. There is a cutscene before the fighting and during it you are required to remain in the area.
Drowning the boy does not stop him from crying, and you can still initiate the cutscene after he's gone. This grab-move exploit was originally reported by aurllcooljay. Both he and I independently managed to kill this boy in this way. This is the first published video of a child dying in the Assassin's Creed series.
Minimalist Approach to Full Synchronization
This video was produced in response to a request by Jedted:
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Here's a little Variety Pack on the mission "Follow The Money" (Sequence 5) where you have to take out silently the guard inside the Pantheon. It includes: Air Assassination, Eagle Strike, Stunt Assassination and a Parachute-Drop Assassination.
Frequently asked question about finding Shrunken Heads for the Exotica Shop Quest. This video shows three different ways to approach the treasure chest on the cliff overlooking the Tiber River. Like most things in AC games, there's more than one way to skin a cat.
Of course, it also shows where to find the other Shrunken Head in The Sixth Day Lair of Romulus. For the first part of that Lair, see this video.
Frequently asked question about getting to that raised area in southern Antico for flag #62. This video shows three different ways to cross the broken bridge. Try to guess what Method 1 is.