User login

Memory Block 6

aurllcooljay's picture

Additional Back to the Future Assassinations

http://youtu.be/fJlv36uWC8c
[Front-paged. -stabguy]

A collection of additional assassinations in AC1, made possible by back to the future exploit.

Maria
Start this the same way as the original early assassination of Maria.
http://www.youtube.com/watch?v=EaikxWTUYVI
Reinitialize the memory by going through the city entrance in the south of Jerusalem. The game doesn't recognize Maria as a target anymore. Now there is no memory corridor scene, and Maria stays dead. It's probably possible to get an instant kill from this by taking out her health and talking to the bureau leader, but I didn't have enough time to record more.

Sibrand
Start this the same way as the original early assassination of Sibrand.
http://www.youtube.com/watch?v=3Tww7kpXiA8
Reinitialize the memory by going through the city entrance in the north part of Acre (there's also an entrance in the eastern part, but you desynch before getting there from the game thinking you already started the mission). Sibrand usually goes onto the docks and walks back and forth along them just like the guard patrol. He's unresponsive to you, but still reacts to seeing dead bodies (in the original Back to the Future assassination he can detect you and would run back to the ship to get to the guard tower). Now that the game doesn't recognize him as a target there's no memory corridor scene. You can also take out his health for an instant kill, but it isn't very interesting.

aurllcooljay's picture

Maria 16 Block Stunt - Back to the Future

http://youtu.be/boj32as8Iaw
[Front-paged. -stabguy]

As the title says, a 16 block stunt, the highest amount of damage you can take from falling without dying. Made possible on Maria by reinitializing the memory to restart the assassination mission in a certain way.

Setup
Here are the original setups.
Glitching out of the city to reinitialize the memory.
http://www.youtube.com/watch?v=MKrs0HyY7hg
Results of Back to the Future with Maria.
http://www.youtube.com/watch?v=EaikxWTUYVI

Stunt Setup
The location in the video is a viewpoint close to the southern city entrance. Maria walks around randomly as a result of BTTF, but she usually walks around there. If she doesn't go directly to that area after leaving the cemetery, wait a little while. When she enters the area she may keep walking forward, which will lead her around the building with the viewpoint, or she may turn to the right and leave the area. Maria doesn't go much farther away than seventy meters, probably because areas aren't modeled in the game from far distances (so be patient and wait for her to come back).

Now for the stunt itself. The actual viewpoint tower won't work for a 16 block stunt. This is because the height for sixteen blocks of damage is right above a railing on the tower. Jumping from there will land you back onto the railing.

However what will work is the dome right next to the tower. It's about as high as the railing on the tower, and a wall run up the spike in the center top of the dome will give you the extra needed height (you may have trouble running up the dome sometimes). Just wait for Maria to walk in the right spot, about 10 or 11 meters away, when you start the wall run, then kick off and assassinate. It may be possible to get a stationary high profile kill, but I wasn't going to keep trying for it.

aurllcooljay's picture

Maria Superfast Blitz

http://www.youtube.com/watch?v=w-vYBX8cngs
[Front-paged by stabguy]

This video demonstrates a superfast blitz on Maria in memory block six Jerusalem. When you get within the area for the scene you are unable to do any high profile actions. Jump from the fence to the railing which leads you to where you can get in the huddle of the scene. Just go along the railing until you cannot move further because of an invisible wall. To get past the barrier drop down and hang from the side of the railing. Then move further, climb up and drop off the railing past the invisible barrier. You are now in the scene. For the blitz just stand behind Maria and start tapping the Armed hand button while the scene ends (remember to equip the hidden blade before starting the scene).

Blitzes: For the first blitz the camera view changes in .07 seconds, but Altair is just standing there. The kill animation starts in .14 seconds. For the second blitz the camera view also changes in .07 seconds, but I'm not sure if that's when the kill animation starts (also Altair's health bar appears a frame before the white flash). So I'm not really sure what the correct times are.

stabguy's picture

Using Weapons in Masyaf Fortress

You are missing some Flash content that should appear here! Perhaps your browser cannot display it, or maybe it did not initialize correctly.

http://www.youtube.com/watch?v=By3aOjqKNuQ

Assassins are forbidden from using weapons inside their fortress with the exception of the training circle. The third tenet of the creed is to protect the Brotherhood, so Altaïr is not allowed into the fortress when Exposed or Unseen. Unless...

stabguy's picture

Eagle's Pranks: Tomfoolery

You are missing some Flash content that should appear here! Perhaps your browser cannot display it, or maybe it did not initialize correctly.

http://www.youtube.com/watch?v=xqpfv91F7Os

This is a collection of previously unpublished comedy bits:

stabguy's picture

Cheating Gets It Faster

You are missing some Flash content that should appear here! Perhaps your browser cannot display it, or maybe it did not initialize correctly.

http://www.youtube.com/watch?v=ZfD_ILLdOgk

Collection of Assassin's Creed cheats and shortcuts.

IanXO4's picture

The Turkey Shoot - Diary of a Schoolboy

You are missing some Flash content that should appear here! Perhaps your browser cannot display it, or maybe it did not initialize correctly.


http://www.youtube.com/watch?v=GE8pasIfL14

The Turkey Shoot: The goal in these assassinations is to immobilize the target so that you can easily stab him/her with the hidden blade. Of course, the developers never intended such assassinations to be possible, so you have to rely on several exploits in order to pull off these types of assassinations.

Here are video walkthroughs for the assassinations shown in "The Turkey Shoot".

stabguy's picture

Eleven Man Blitz 2.0

You are missing some Flash content that should appear here! Perhaps your browser cannot display it, or maybe it did not initialize correctly.

http://www.youtube.com/watch?v=O-u0iVW3vv8

Version 2.0 contains updated blitzes of Tamir, Abu'l, Majd, Jubair, Maria, Robert and Al Mualim.

Blitz assassinations of all the main targets. The concept of this style is to assassinate as quickly as possible, while remaining Anonymous before the kill on certain targets: Tamir, Garnier de Naplouse, Abu'l Nuqoud, Majd Addin, William de Montferrat, Jubair Al Hakim and Sibrand.

stabguy's picture

Eleven Man Blitz 1.0

You are missing some Flash content that should appear here! Perhaps your browser cannot display it, or maybe it did not initialize correctly.


Blitz assassinations of all the main targets. The concept of this style is to assassinate as quickly as possible, while remaining Anonymous before the kill on certain targets: Tamir, Garnier de Naplouse, Abu'l Nuqoud, Majd Addin, William de Montferrat, Jubair Al Hakim and Sibrand. (In this video I fail to remain Anonymous on Abu'l.)

stabguy's picture

Guide to Robert de Sable Blitz

You are missing some Flash content that should appear here! Perhaps your browser cannot display it, or maybe it did not initialize correctly.

http://www.youtube.com/watch?v=f5gYsu3wgHI

Step by step instructions on how to assassinate Robert de Sable very quickly:

  1. Before the assassination go into Options, Controls and turn on the "Hold Trigger to Lock" option.
  2. Step into the circle of Templars and get in Robert's face.
  3. When Robert says "To arms, assassin.", push the Left Thumbstick northwest.
  4. Upon the first white flash, press D-pad up to select the Hidden Blade.
  5. Wait about 1/4 second before pressing the attack button.
    1. You only get one shot at this per Memory Block playthrough. If you die and reload, Robert is already safely behind the blue memory wall.

Syndicate content