A collection of additional assassinations in AC1, made possible by back to the future exploit.
Start this the same way as the original early assassination of Maria.
Reinitialize the memory by going through the city entrance in the south of Jerusalem. The game doesn't recognize Maria as a target anymore. Now there is no memory corridor scene, and Maria stays dead. It's probably possible to get an instant kill from this by taking out her health and talking to the bureau leader, but I didn't have enough time to record more.
Start this the same way as the original early assassination of Sibrand.
Reinitialize the memory by going through the city entrance in the north part of Acre (there's also an entrance in the eastern part, but you desynch before getting there from the game thinking you already started the mission). Sibrand usually goes onto the docks and walks back and forth along them just like the guard patrol. He's unresponsive to you, but still reacts to seeing dead bodies (in the original Back to the Future assassination he can detect you and would run back to the ship to get to the guard tower). Now that the game doesn't recognize him as a target there's no memory corridor scene. You can also take out his health for an instant kill, but it isn't very interesting.
As the title says, a 16 block stunt, the highest amount of damage you can take from falling without dying. Made possible on Maria by reinitializing the memory to restart the assassination mission in a certain way.
Here are the original setups.
Glitching out of the city to reinitialize the memory.
Results of Back to the Future with Maria.
The location in the video is a viewpoint close to the southern city entrance. Maria walks around randomly as a result of BTTF, but she usually walks around there. If she doesn't go directly to that area after leaving the cemetery, wait a little while. When she enters the area she may keep walking forward, which will lead her around the building with the viewpoint, or she may turn to the right and leave the area. Maria doesn't go much farther away than seventy meters, probably because areas aren't modeled in the game from far distances (so be patient and wait for her to come back).
Now for the stunt itself. The actual viewpoint tower won't work for a 16 block stunt. This is because the height for sixteen blocks of damage is right above a railing on the tower. Jumping from there will land you back onto the railing.
However what will work is the dome right next to the tower. It's about as high as the railing on the tower, and a wall run up the spike in the center top of the dome will give you the extra needed height (you may have trouble running up the dome sometimes). Just wait for Maria to walk in the right spot, about 10 or 11 meters away, when you start the wall run, then kick off and assassinate. It may be possible to get a stationary high profile kill, but I wasn't going to keep trying for it.
[Front-paged by stabguy]
This video demonstrates a superfast blitz on Maria in memory block six Jerusalem. When you get within the area for the scene you are unable to do any high profile actions. Jump from the fence to the railing which leads you to where you can get in the huddle of the scene. Just go along the railing until you cannot move further because of an invisible wall. To get past the barrier drop down and hang from the side of the railing. Then move further, climb up and drop off the railing past the invisible barrier. You are now in the scene. For the blitz just stand behind Maria and start tapping the button while the scene ends (remember to equip the hidden blade before starting the scene).
Blitzes: For the first blitz the camera view changes in .07 seconds, but Altair is just standing there. The kill animation starts in .14 seconds. For the second blitz the camera view also changes in .07 seconds, but I'm not sure if that's when the kill animation starts (also Altair's health bar appears a frame before the white flash). So I'm not really sure what the correct times are.
This is a collection of previously unpublished comedy bits:
The Turkey Shoot: The goal in these assassinations is to immobilize the target so that you can easily stab him/her with the hidden blade. Of course, the developers never intended such assassinations to be possible, so you have to rely on several exploits in order to pull off these types of assassinations.
Here are video walkthroughs for the assassinations shown in "The Turkey Shoot".
Version 2.0 contains updated blitzes of Tamir, Abu'l, Majd, Jubair, Maria, Robert and Al Mualim.
Blitz assassinations of all the main targets. The concept of this style is to assassinate as quickly as possible, while remaining Anonymous before the kill on certain targets: Tamir, Garnier de Naplouse, Abu'l Nuqoud, Majd Addin, William de Montferrat, Jubair Al Hakim and Sibrand.
This video begins by demonstrating a cheat: You can make Informers shut up (both before and after the mission) by dropping onto them or by jumping into them and pulling Left Trigger while in mid-air. The same tricks work on Saved Citizens.
After the blitz assassination mission (42.84 seconds), the Informer tells Altaïr about a certain set of Scholars who aren't all they're cracked up to be. The Prima Guide shows a Save Citizen at the Scholars' location on one map, but not others. I believe it's an oversight in the game design.
A collection of short subjects on Assassin's Creed. Various attempts to do assassinations in ways rumored to be possible/impossible, with mixed results.