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Altair92's picture

"Honor, Lost and Won" - Tarik Assassination Variety Pack

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http://www.youtube.com/watch?v=JnR9EGlMuaQ

--- promoted to front page by Ian ---

Well, I didn't even completed the game, but I liked this mission and I decided to make my first Assassination Variety Pack of ACR! Laughing out loud

Stunt Assassination: This stunt was easy to perform, I found a way to climb on top of the wall and then I waited that the target was aligned to the direction of my jump. Unfortunately the jump was too high, and this made the stunt not very accurate.

previously vegetable's picture

Climbing the Castel Sant' Angelo Hyper/Superblended

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http://youtu.be/BUR6Qt1bO7s
[Front-paged. -stabguy]

Good day fellow assassini!

A real long time ago I completed the "I am the master of the world" challenge (Original Forum Thread), but lacked the internet to upload a video.

I got impatient and compressed it down a bit (expect 240p) and here it is!

Again, sorry for the bad quality.
Enjoy!

EDIT: Re-uploaded the video in HD.
Enjoy!


161803398874989's picture

Easy Full Sync for "Into the Shadows" (S6M5) [very minor spoilers]

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http://www.youtube.com/watch?v=BPil4ODMY5E
[Front paged - stabguy]

During the mission you have to find and kill an isolated Janissary (an Ottoman guard). For some reason, the developers didn't make the Janissary or any of the guards patrolling suspicious of you, so the mission is already a breeze. The full sync requirement is to kill the Janissary from a hiding spot. After killing the Janissary, you have to hide him in a haystack.

161803398874989's picture

Galata Tower Mission

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http://www.youtube.com/watch?v=oSZmIUt6hLo
[From the forums. -stabguy]

Just me playing mission 5 from sequence 4, which is a lair in Galata Tower. There are no spoilers, except for collecting the seal, if you consider that a spoiler. I chose this mission because it's an excellent display of the new freerunning mechanics with the hookblade and the heightened amount of cinematics (Uncharted style) in the game. Hope you enjoy the video. Wink

Also, I will be posting the first exploit for Revelations soon, as well as a Desmond sequence.

aurllcooljay's picture

Al Mualim's Early Death

http://youtu.be/XSbXJIFgjHU
[Promoted to front page. -stabguy]

For the original setup of how to do this watch Robert de Sable's Early Death.
http://www.youtube.com/watch?v=OY4fhqR6_3A

The gate to Masyaf is closed after you reenter it during the attack in memory block one. When you get far enough away it disappears and is replaced with the original gate. The concept of this is "there is no spoon", and there are other examples of this in the AC games.
http://www.youtube.com/watch?v=8ZZUmezCI2k&feature=player_detailpage

While doing this I discovered a few things. First off you can attack Robert off his horse. He is now in a stand up position but still can't be grabbed. Another thing is the assassin hostage the templars killed is still alive (can't believe I never noticed him during my first recording). But back on to Al Mualim. After you make the gate disappear go inside Masyaf. Al Mualim still stands where he was for the previous scene. Move him by gentle pushing or running/jumping at him. Notice how falling doesn't kill him. I have a little fun with placing the two targets together. You are unable to assassinate Al Mualim with the hidden blade, and he doesn't take any damage from weapons which means the only way to kill him is with throwing him into water. Then I kill Robert and continue on with the game to see if anything has changed. During this I discovered the assassin hostage reacted to Altair assassinating Robert, and when I lock onto him it gives combat options on the HUD. Also the two assassins in the leap of faith area are suspicious of Altair. In the next scene Robert is still dead with no one riding his horse. I also included something else in this video. If you move Robert he will fall through the ground at a certain point. Then Altair's health drops to zero and he desynchronizes. If your wondering why it's because when you kill targets by throwing them into water it says "target escaped" on the screen.
http://www.youtube.com/watch?feature=player_detailpage&v=-YmgAqIK7O8#t=485s

The game developers didn't want you to be able to kill targets with water since you had to be right where the target was when he died (in AC1 at least). It's interesting to know that this mechanic is part of a target's programming instead of being a part of the assassination missions.

Fed981's picture

Ezio and Cristina video

http://www.yourfilelink.com/get.php?fid=719328
[Adapted for front page and hosted locally on THB. -stabguy]

Hello guys, I made this video quite a long time ago, but I didn't manage to upload it to YouTube because of the music copyright. If anyone wants to upload it somewhere, feel free.

It's a kind of "lip dub" with the story of Ezio and Cristina, and a song by James Blunt. Enjoy.

161803398874989's picture

DaVinci's AC2 Disappearance and Maria's Miraculous Return

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http://www.youtube.com/watch?v=97nqQut1Z9w
[Front-paged by stabguy]

Just some light-hearted messing around in the memory 'Friend of the Family' in sequence 1. Tongue
I thought the results were hilarious. Tongue

161803398874989's picture

Federico's Early Deaths (?)

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http://www.youtube.com/watch?v=8wdV2_emqxQ
[Front-paged. stabguy]

So here's my messing around with Federico. I knew the moving exploit already from Aurel's vids (http://www.youtube.com/watch?v=6huczmD4lLE in the beginning) and so I figured, why not try to kill Federico? It took me over an hour to get Federico to that spot, but the end result was worth it.
You can still start the mission by going back to the spot Federico originally stood and pressing Y to talk. Weird quirk in the programming, since Aurel's superfast blitzes showed talking to the mercenaries on the spot where they stood after they'd been moving. However, since you're teleported to Federico, you get stuck in Limbo and can't move on. Quitting to the main menu and returning fixes this and gets Federico to run from his original location. During this time, it's also possible to get him to die, I think, but I haven't researched it yet. Because you can move him around, it's also possible to blitz this memory, going from the talking scene to the doctor's scene immediately.
Next up is the race. Turns out the good ol' obstruction charm from AC1 (Ian's turkey shoot vids) still works! My execution here is very sloppy, but I had already tried over 20 times or something Tongue It's possible to block Federico from coming up to the roof every single time (if he does come up, I just knock him of using the high-profile grab move), in which case you'll only need to block him four times.
When he takes the alternative route, you have to grapple him, otherwise he'll reach the marker and you'll lose the race. Once he's done running, there are no waypoints for him, so this is akin waypoint separation, rendering Federico standing still. I think the comments Ezio makes when I push Federico from the roof are hilarious. Tongue
I move Federico around by a combination of punching and high-profile grabbing, mostly the latter, since it's easier to aim. It turns out he teleports towards you, and then disappears altogether. The 'one opponent has abandoned the race' is intriguing. We have never seen a race between more than one opponent, have we? Or have we ever even raced against another opponent (except for this one)? No, only against the clock. So why is it possible for non-existing opponents to abandon a race? The current race isn't meant to be this way. Federico will always hit the waypoint if you don't block him from doing so. So why put such a message in?
Also funny I could synchronize the viewpoint. Had to do it again in the following memory, though.

Another opportunity to kill Federico presents itself in the memory "Paperboy", where he waits for you at the Auditore home after you've delivered the letter to Lorenzo. I figured it took way too long to show this complete for a rather meagre reward, so I decided not to.

Hope you enjoyed the video!

aurllcooljay's picture

Robert de Sable's Early Death

http://youtu.be/OY4fhqR6_3A
[Front-paged. stabguy]

This video is based entirely upon a glitch reported by Bookeroo on Gamefaqs, Robert Killed In First Memory Block *Spoilers*.
He reported a glitch in memory block one where he fell through a wall, which allowed him to get to Robert de Sables. This video confirms everything he said except I found another way to get to Robert. I start off with an area exploit. Before you reach the room where you activate a trap jump from the structure on the wall and grasp a ledge on the side. You have to jump at a certain angle which allows you to slip past the corner of the wall. It also requires luck since you don't always land in the same place. Once you grasp the ledge move to the side and there are surfaces to move on. To avoid falling off the edges of narrow surfaces use the grab action. If done right you will eventually move up to where the invisible barrier wall ends and can land inside Masyaf. Here are the things said in the gamefaqs topic that have been confirmed in the video.
1. The social status indicator flashed red.
2. You can assassinate Robert de Sable. The animation I performed was low profile done on targets (so I guess this Robert has the same AI as the one in Arsuf, except for fighting you). Too bad I can't ride his horse.
3. After the assassination the sync bar turns red just like in regular assassinations where you are under city alert, but the guards don't try to fight me.
4. After leaving Masyaf and returning the camera angle moves from the leap of faith spot to you. It's kind of like when you restart from that checkpoint, when the assassin complains about his broken leg.
5. After returning Robert isn't there anymore, but most of his men are. The door to the fortress is now open. The assassins on the roof are also still there, except for Al mualim. And the assassins in the leap of faith area aren't there either.
6. Continuing by activating the trap will cause Robert to reappear for the scene.
7. An extra thing I included was proving that the wall where you activate the trap isn't solid. I managed to reach that place early in the game and show what the glitch would have probably looked like.

aurllcooljay's picture

Upward Mobility Blitz and Stealth Kill

http://www.youtube.com/watch?v=Wukt25Zj0cE
[Front-paged by stabguy]

Upward Mobility is an assassination in sequence 13 Florence. Basically you chase the target while some guards come after you.

Blitz
The fastest way to kill this target (without even moving!). At the beginning of the assassination mission the target is close enough to lock on to. The game switches your weapon to fists after the cutscene, so you will have to bring up the weapon wheel right away. After that simply lock on and shoot. I did not use throwing knives because Ezio will automatically throw them at the guards coming at him.

Stealth Kill
For this mission you are detected right away. I avoid this by bribing a herald to teleport me away from that spot. Now when I start the mission I am anonymous. However you become detected when you have a clear sight of the target, making it near impossible to kill him while remaining anonymous. I do the next best thing- remain unseen by any guards that are alerted to me. When I am first detected the minimap is yellow, indicating that the alerted guards haven't seen me. Right afterward I blend in with a group of thieves and go into superblend to be hidden. I messed up a little and almost desyncronized, but it all eventually turned out good with an in-your-face assassination that had a nice result. Cool

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