A collection of discoveries that by themselves do not warrant a video.
Catching Up with Charles Lee
In the race against Charles Lee, the game will stop him at certain points to let you get close. You can get ahead of him by climbing the route shown in the video. At a certain point you can get right by him without further triggering the chase. The target is invincible to attacks, so I have yet a way to assassinate him early.
By somehow, I was really lost my pistol after they stick on Connor's hand and go to play around. But sadly, as same as Ubisoft binding the blowpipe to Edward in AC4, even you can get rid of your pistol, they will turn back to Connor after you change your outfit. I didn't test it yet but I guess fast travel either.
I don't know why they wants to binding the pistol to Connor, that makes no sense because we can so easy to get them back from shops and home.
https://www.youtube.com/watch?v=VHPKcSp9LzM
Here is my first try at segmented Any% speedrun of AC3 (4:49:35 RTA/3:35:43 IGT) - using Maglx's route from single-segment run as the main route for my run with some new things that i found:
https://www.youtube.com/playlist?list=PLVGvcb3bvqrtJVTBq-7Gj2uO5SgSbcFFY
So just the other day I countered the Agile's grab-and-roll move for the first time. I've done it a few times since, but never on purpose. Is it just an insanely quick timing or am I confusing a different animations with it?
http://www.gameanim.com/2014/02/11/animating-3rd-assassin/
Interesting insight into the work behind AC3's new animation system, and how Assassins are created.
AC3's animation system really was fantastic, and this shows how much work really went into it.
The Tyranny of King Washington DLC: How to Get into the Fort Before Doors Open
Hi, guys. I saw a few gamers posed this question on other sites, they get the answer was always "mission 6", it should not the answer we want to hear, right? So I try to use the through wall glitch again, it's workable. Now, we can provide another answer.
http://www.reddit.com/r/truegaming/comments/1vrude/so_what_really_happen...
Pretty much what I expected. Huge teams that weren't being properly coordinated, WAY too ambitious in terms of scope, and a new engine that was designed for next-gen/future PC's and was very inefficient on PS3/360.
Darby McDevitt responds: https://twitter.com/DarbyMcDevitt/status/425821365686788096 "Lots of falsehoods in that one. I don't doubt that was his impression of things, but he's getting big facts wrong."
So I'm playing through Liberation now (I'm not very far into it, so I don't have much on story - I do recall really liking the plot synopsis when I read it online when it came out though). There are some weird glitches, but the game was ported over, so I can't really complain too much about that.
However, in this game, two things have been implemented that I personally have been BEGGING for for the last 3 installments of the game.
1 - Full stealth range kills from within hiding locations.
I'm honestly not sure if I should buy it.
I don't know if it's worth buying it, even though it's only €20.
Can people who bought and played it list some pros and cons, please? Story, character, gameplay, weapons, missions, setting, side activities, etc.