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Guard Assisted Assassination on Majd Addin

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For this I couldn't get the target to fight any guard attacking me, and the guards in this mission are recognized as regular Saracens, preventing fight between them and other Saracen guards.

So then I resorted to starting a fight between another type of mission based guard (the one outside of Talal's warehouse) and other guards. This meant pushing him all the way to the execution area. Luckily Majd Addin goes into fight mode after seeing other guards fighting.

If you aren't aware of how guards fight each other in AC1, watch this video.

To make things easier, I took out most of his health with throwing knives. The guards in the immediate area are all low level and can't perform combos, counters or grabs, which are the only way to hurt targets and Templars. So you'll need to run around and find higher level guards to fight him until he dies.

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Altair's Fists of Fury

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Turn targets into one-hit punching bags!
Read this description for the explanations of how each target was set up, as well as why other targets couldn't be killed this way.


You can't take his heath down early without getting detected, which makes it impossible to progress.


Get into the hospital early through the window.
Then take down his health until he's one punch away from death.


After killing his guards, take out Talal's health with throwing knives.
You'll need to have done the Garnier assassination first to have the knives unlocked.
Now one punch is all you need to take him out, but it's easy to miss on the running target.


Get into his fortress early.
After punching him nearly to death start the scene. Afterward sneak up on him with a jump. If you get detected, William will get into combat stance and block the punch, which happened a lot until I jumped from the spot in the video.

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Two Blitzes on Majd

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Here are two blitzes I performed on Majd, as part of grinding segments for my Assassin's Creed 1 speedrun.

The first one is an anonymous blitz in 5.4 seconds. It utilizes a trick that I recently discovered, but that I haven't figured out yet. For some reason, if you don't move too much and jump correctly after the cutscene ends, you can get through the guard post surrounding the platform anonymously. I currently have done about 50-ish attempts for the Majd Assassination segment with this setup, and it's happened twice. The second time is the one you can see in the video.
It might be a bit faster to climb up on the platform directly rather than running around like I did, but I don't think Altaïr would stay anonymous then.

The second one is an exposed blitz in 3.6 seconds. It utilizes the same setup as the anonymous blitz, which is to position yourself slightly to the left of the center of the platform as shown in the video, and then using gentle push (Empty hand button) to get room before jumping through the guard post. This case was particularly lucky because Altaïr hit a civilian with his right foot, which triggered Majd jumping from the platform a bit earlier.

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WR Blitzes for Tamir and Talal

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In this video I demonstrate new world record blitzes for Tamir and Talal, as well as a super consistent way of escaping without hiding after the Tamir assassination. Actually, all of the stuff in the video is really consistent. I shave off almost half a second from the current WR on Tamir (1.03s versus 0.6s) and almost two seconds on Talal (24.00s versus 22.3s). I'll talk a bit about the setups and methods I use below.

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Top Ten Discoveries

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This video is the result of a collaboration between aurllcooljay, JoeyFogey and myself. Our goal was to document the ten greatest achievements in AC1 by members of The Hidden Blade. We hope to publish this video to a wide audience and let them see what THB is all about. To that end, I've joined the Union For Gamers program to partner with Curse. They have agreements with publishers like Ubisoft that let them monetize and promote gameplay videos (as long as they don't contain copyrighted music). If your channel qualifies it's a good deal: 90% revenue share, no lock-in, and no branding requirements.

See the following links for more information on the original discoveries.

1. Robert and Al Mualim Early Death
Reported on Gamefaqs
Original Robert Death
Original Al Mualim Death

2. King William's Death

3. Shock and Awe

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Air to Assassinate from the Same Height

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Air to Assassinate from the same Height
In AC1 the air to assassinate move isn't as simple as the push of a button. In some cases you have to be locked on and/or in high profile. But here's something you don't know. It can be done from the same height as the character being assassinated.

Here are the basics:
1. Stand by the edge of a platform/roof/anything with the option to drop.
2. Lock onto the character you will assassinate.
3. Move in high profile while facing the edge.
The option to assassinate should appear on the HUD. This is a bit different from the regular high profile assassinate because it can be done from farther away and the camera angle changes right after Altair jumps.

Here's a good example for this air to assassinate move (and also my first video on this target). First a few things. After fighting all the guards in the warehouse you can lock onto Talal, and after climbing on a short platform, throw knives at him. He will react with an exclamation, but make no effort to run away (he even walks back to the spot he was standing on). Also you can shimmy from the ladder to where the target is, only a few meters away when the scene starts.

Now for the parallel air to assassinate move. In the first scene Talal is so far away that the kill fails, with Altair bumping into Talal. Luckily it stops him for a regular kill. The second scene goes much smoother.

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Majd Addin Mini Variety Pack
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The main title page says "Executing the Executioner", which is almost the same as Stabguy's video on stylishly killing Majd. This one actually includes the 'execution' kill-move, though.

Swift Death
This relies on exactly the same mechanics as my Pre-exposed Blitz, but it takes very little setup time. I imagine it would be better to start from a position closer to Majd, but you'd have to piss off the guards real quick, or Majd will stay at the podium unless you wait, at which point you've got a bunch of guards taking swings at you. I didn't feel like trying over and over. I watched enough of Malik and Majd's blabbering during the making of the Pre-exposed Blitz.
Time taken is something like 6.5 seconds.

Instant Retribution
...after having been warned. While playing around in the area, I found this neat spot above the stage where you stand atop of the branch. You can't move or do anything really, or you'll fall. The spot is very easy to get to, you just need to find the correct place to wallrun, which is just a bit off from the side.

Base Jump Stunt
I called this a stunt, even though Altaïr doesn't take damage in the video. The description for 'stunt' in the Advanced Techniques Summary states: " The height of the fall should be sufficient to cause injury." And the height is, just not if you roll. Whether or not this can be classified as a stunt, it is a very stylish kill.
To start off, go to flag #14. From there you have to make quite a tricky jump, but you have plenty of time while Majd is busy talking. Once you land in the right spot, you have to punch yourself up a bit and then turn back around. If you look closely, you see this is because the wall isn't vertical, but diagonal at that height. When you get up top, you just wait for Majd to walk out, drop down, et voila.
Note how the assassin was killed. There is no penalty for this (if you wait too long you'll desynchronize, though) and Malik makes no note of it.

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Majd Addin 16 Block Stunt - Back to the Future
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For the setup for Back to the Future on Majd Addin watch the original video.

Thanks to the exploit the target walks away to the temple area. This gives a window of opportunity to stunt assassinate him anonymously. Now the ground in the execution area is on a low level, while the path Majd takes slopes upward. To get a sixteen block stunt (the highest amount of damage Altair can take without dying) you need to perform the stunt before the target goes up the stairs. There just so happens to be a beam from which you can lose sixteen blocks of health by jumping off of. You'll need to hurry though. Majd starts walking that way as soon as the scene ends. Luckily he's on the other side of the area, and the crowd might slow him a little. If you're fast enough you might have a few seconds to spare. I had to do this stunt a few times because of mistiming, but in the end it worked out well with a stationary kill animation. Cool I also included the escape afterward.

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Additional Back to the Future Assassinations
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A collection of additional assassinations in AC1, made possible by back to the future exploit.

Start this the same way as the original early assassination of Maria.
Reinitialize the memory by going through the city entrance in the south of Jerusalem. The game doesn't recognize Maria as a target anymore. Now there is no memory corridor scene, and Maria stays dead. It's probably possible to get an instant kill from this by taking out her health and talking to the bureau leader, but I didn't have enough time to record more.

Start this the same way as the original early assassination of Sibrand.
Reinitialize the memory by going through the city entrance in the north part of Acre (there's also an entrance in the eastern part, but you desynch before getting there from the game thinking you already started the mission). Sibrand usually goes onto the docks and walks back and forth along them just like the guard patrol. He's unresponsive to you, but still reacts to seeing dead bodies (in the original Back to the Future assassination he can detect you and would run back to the ship to get to the guard tower). Now that the game doesn't recognize him as a target there's no memory corridor scene. You can also take out his health for an instant kill, but it isn't very interesting.

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Maria 16 Block Stunt - Back to the Future
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As the title says, a 16 block stunt, the highest amount of damage you can take from falling without dying. Made possible on Maria by reinitializing the memory to restart the assassination mission in a certain way.

Here are the original setups.
Glitching out of the city to reinitialize the memory.
Results of Back to the Future with Maria.

Stunt Setup
The location in the video is a viewpoint close to the southern city entrance. Maria walks around randomly as a result of BTTF, but she usually walks around there. If she doesn't go directly to that area after leaving the cemetery, wait a little while. When she enters the area she may keep walking forward, which will lead her around the building with the viewpoint, or she may turn to the right and leave the area. Maria doesn't go much farther away than seventy meters, probably because areas aren't modeled in the game from far distances (so be patient and wait for her to come back).

Now for the stunt itself. The actual viewpoint tower won't work for a 16 block stunt. This is because the height for sixteen blocks of damage is right above a railing on the tower. Jumping from there will land you back onto the railing.

However what will work is the dome right next to the tower. It's about as high as the railing on the tower, and a wall run up the spike in the center top of the dome will give you the extra needed height (you may have trouble running up the dome sometimes). Just wait for Maria to walk in the right spot, about 10 or 11 meters away, when you start the wall run, then kick off and assassinate. It may be possible to get a stationary high profile kill, but I wasn't going to keep trying for it.

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